Topics that have reached 100 pages.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Jun 18, 2014 6:16 pm
Aeon Wisp wrote:Murphmario: It isn't a sizable! I just put a center cave BGO, and then put an SMW platform line beside it. Just like DJpoule does.
Haven't heard of that guy in a while.
Didn't know he did such things.
The easiest thing to do would make downward slopes which lead into a water puddle. This will at least not defy the laws of everything.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Wed Jun 18, 2014 6:27 pm
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Wed Jun 18, 2014 6:29 pm
Aeon Wisp wrote:Murphmario: It isn't a sizable! I just put a center cave BGO, and then put an SMW platform line beside it. Just like DJpoule does.
It looks like one. Sorry for the mistake.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Jun 18, 2014 8:35 pm
Old:
Green Toxic Jungle

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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Thu Jun 19, 2014 1:00 am
Remember my SMLs screen? I know you don't, but here's more!

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KBM-Quine
- 2025 Egg Hunter

- Posts: 140
- Joined: Wed Jan 15, 2014 11:10 am
- Flair: Crazy with a K
Postby KBM-Quine » Thu Jun 19, 2014 2:33 am
Aeon Wisp wrote:Remember my SMLs screen? I know you don't, but here's more!

this looks promising so far, but the boo seems out of place and the BG dosen't fit well
(why didn't i delete that rexx while i had the chance)
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Jun 19, 2014 5:44 am
Screen of the second level from my brand new project i rised.

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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Thu Jun 19, 2014 7:25 am
Paintland wrote:
My new castle RIP
I liked it combines with smw style, hope to launch it.
GrätselBüchner wrote:Screen of the second level from my brand new project i rised.

This level design reminds me of the classic levels of darkonius, this spiny koopa is interesting ...
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Jun 19, 2014 12:07 pm
Plottwist i'm Darkonious actually.
Nah jk there but lol thx.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Thu Jun 19, 2014 12:12 pm
GrätselBüchner wrote:Screen of the second level from my brand new project i rised.

Cool, someone is using my spiny koopa.
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Mudkip
- Lakitu

- Posts: 458
- Joined: Mon Jan 06, 2014 11:35 pm
Postby Mudkip » Thu Jun 19, 2014 1:25 pm
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Thu Jun 19, 2014 5:37 pm
Paintland wrote:
GRASSLAND RIP.
Don't you mean WIP?
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Thu Jun 19, 2014 6:07 pm
Level I'm working on, called Cloudtop Run
Yeah, I finally got an opportunity to use my Para-Piranhas AND MK8 Cloudtop Cruise music in a quality level
I've really only got one screenshot so far because a. it's WIP and b. because the autoscroll is so fast that it's hard to play and take screenshots at the same time
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m4sterbr0s
- Snifit

- Posts: 248
- Joined: Mon Dec 23, 2013 5:42 pm
Postby m4sterbr0s » Thu Jun 19, 2014 7:34 pm
@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Thu Jun 19, 2014 8:01 pm
m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background
Edit: Better?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Jun 19, 2014 8:10 pm
GLuigiX wrote:m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background
You could make a tile with the cloud BGO "baked into" it.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Thu Jun 19, 2014 8:13 pm
FanofSMBX wrote:GLuigiX wrote:m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background
You could make a tile with the cloud BGO "baked into" it.
Uh... can you explain that more precisely?
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