Share and discuss custom LunaLua code and content packs for SMBX2.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Thu Jun 25, 2020 2:47 pm
I am ful good beta 4. I removed the files from the level, but, nooooooooo!!!! Still just a player-only 3x3 semisolid!
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Sat Jun 27, 2020 10:57 am
TheGameyFireBro105 wrote: ↑Thu Jun 25, 2020 2:47 pm
I am ful good beta 4. I removed the files from the level, but, nooooooooo!!!! Still just a player-only 3x3 semisolid!
Look, I mentioned that I removed the double files from the level folder and it still works fine.
Now can you like show us any screens of the folder, error messages or just send the level you are trying with this which you modified or not?
Not the entire episode just that one thing.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Sat Jun 27, 2020 11:00 am
i dont get any errors, it just doesn't work.
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Sat Jun 27, 2020 11:13 am
TheGameyFireBro105 wrote: ↑Sat Jun 27, 2020 11:00 am
i dont get any errors, it just doesn't work.
Did you install everything that was included in the download link???
It’s kinda weird how only you have the issue of it not working but it works for everyone else smh.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Mon Jun 29, 2020 11:22 am
yes. Its all in there. it used to work. but after b4, something happened.
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Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Thu Aug 05, 2021 4:24 am
So PNPC is long deprecated and I'm trying to remove the reference to it to prevent errors. The problem is it's embedded really deep in the code, and if I remove any part of the function npc.onTickNPC(v) text it breaks all lua. So it seems my only options are 1. Not use this NPC at all, or 2. Put up with constant PNPC errors.
Code: Select all for _, p in ipairs(Player.get()) do
if p.standingNPC then
if pnpc.wrap(p.standingNPC) == v then
if v.ai1 < 1 then
SFX.play(24)
v.ai1 = 1
end
end
end
end
I have no idea how to change that to not require PNPC. Seems like npc.onTickNPC(v) would need to be recoded from scratch...
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DisasterMaster
- Blooper

- Posts: 161
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Sat Aug 07, 2021 1:26 am
Thank you for that and for going above and beyond to uncap the height! Truly appreciated getting rid of the pnpc and pblock jank.
Just a visual warning, anything set at a height of 7+ will cause the sizeable and carrot to detach from each other. It still works fine, though.
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MegaDood
- Charged Spiny

- Posts: 1804
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Sat Aug 07, 2021 11:16 pm
DisasterMaster wrote: ↑Sat Aug 07, 2021 1:26 am
Thank you for that and for going above and beyond to uncap the height! Truly appreciated getting rid of the pnpc and pblock jank.
Just a visual warning, anything set at a height of 7+ will cause the sizeable and carrot to detach from each other. It still works fine, though.
No problem!
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KateBulka
- Dolphin

- Posts: 1112
- Joined: Tue Apr 15, 2014 8:29 am
- Flair: Bun~
- Pronouns: she/her
Postby KateBulka » Thu Aug 19, 2021 12:22 pm
DisasterMaster wrote: ↑Sat Aug 07, 2021 1:26 am
Thank you for that and for going above and beyond to uncap the height! Truly appreciated getting rid of the pnpc and pblock jank.
Just a visual warning, anything set at a height of 7+ will cause the sizeable and carrot to detach from each other. It still works fine, though.
Regarding all issues: You can check out new carrot npc in my Extension Pack -w- All listed issues were fixed!
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TheTrueMarioMaster
- Snifit

- Posts: 200
- Joined: Mon Mar 19, 2018 11:58 pm
Postby TheTrueMarioMaster » Thu Aug 26, 2021 7:02 pm
Core wrote: ↑Thu Aug 19, 2021 12:22 pm
DisasterMaster wrote: ↑Sat Aug 07, 2021 1:26 am
Thank you for that and for going above and beyond to uncap the height! Truly appreciated getting rid of the pnpc and pblock jank.
Just a visual warning, anything set at a height of 7+ will cause the sizeable and carrot to detach from each other. It still works fine, though.
Regarding all issues: You can check out new carrot npc in my Extension Pack -w- All listed issues were fixed!
Funny how you just updated this since I used this NPC for my backup level for a recent contest or more specifically the version edited by Megadood to avoid any complicated errors I could have ended up with.
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