Share and discuss custom LunaLua code and content packs for SMBX2.
Moderator: Userbase Moderators
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Captain_Toadli
- Goomba

- Posts: 4
- Joined: Fri Jul 19, 2019 7:23 am
- Flair: OwO?
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Contact:
Postby Captain_Toadli » Sat Jul 20, 2019 6:15 am
Great job! Thank you so much for scripts.
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sammerbro
- Nipper

- Posts: 404
- Joined: Sat Sep 22, 2018 9:53 am
- Flair: playing and making SMBX stuff
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Contact:
Postby sammerbro » Sat Jul 20, 2019 7:24 am
How is it buggy?
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Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Sat Jul 20, 2019 8:24 am
sammerbro wrote: ↑Sat Jul 20, 2019 7:24 am
How is it buggy?
It definitely seems to be. It technically works, but it generates a generic error on startup for no apparent reason, and I'm not sure why. Something about a nil value, then something about this particular line in main_events.lua:
Code: Select all hostObject[nextAPIToHandle.eventHandlerName](args[1], args[2], args[3], args[4])
It appears to be related to the field that allows changing its top platform part, which isn't appearing in the editor.
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MegaDood
- Charged Spiny

- Posts: 1824
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Mon Jul 22, 2019 2:11 am
This is a really nice new mechanic for episodes. Can the sizeables be changed in size, or do they have to be same size consistently?
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KateBulka
- Dolphin

- Posts: 1112
- Joined: Tue Apr 15, 2014 8:29 am
- Flair: Bun~
- Pronouns: she/her
Postby KateBulka » Mon Jul 22, 2019 5:58 am
MegaDood wrote: ↑Mon Jul 22, 2019 2:11 am
This is a really nice new mechanic for episodes. Can the sizeables be changed in size, or do they have to be same size consistently?
No sadly, but you can change carrot's height.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Jun 20, 2020 3:19 pm
Tested it, and it works fine for me.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Mon Jun 22, 2020 4:29 pm
For me, it kinda acts like a normal semisolid. IDK what happened!
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Emral
- Cute Yoshi Egg

- Posts: 9884
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Jun 22, 2020 4:34 pm
TheGameyFireBro105 wrote: ↑Mon Jun 22, 2020 4:29 pm
For me, it kinda acts like a normal semisolid. IDK what happened!
It would help if you could explain step-by-step what you did in an attempt to get it to work, so that others might trace them and find the problem.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Mon Jun 22, 2020 4:37 pm
IDK. I just opened it when there was another lua code being used in the epiode folder.
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Emral
- Cute Yoshi Egg

- Posts: 9884
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Jun 22, 2020 4:43 pm
TheGameyFireBro105 wrote: ↑Mon Jun 22, 2020 4:37 pm
IDK. I just opened it when there was another lua code being used in the epiode folder.
Can you show the folder where you put the files? What did you open? Were there any error messages? Please try to be share what we don't know, so that we can help. Being vague just wastes everyone's time and makes people less likely to want to help. Share as MUCH information as possible, even if you don't think it's important.
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Emral
- Cute Yoshi Egg

- Posts: 9884
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jun 23, 2020 2:12 am
Why is the lua code for the NPC in both the level and episode folder? That seems redundant. Try removing it from the level folder of the level where it doesn't work.
Also if your next response is as cryptic as your previous ones don't expect me to spend more time trying to decipher you.
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Tue Jun 23, 2020 5:14 am
Also for the record, there is no dmcad smb2 Remake.
Some of these episodes got under the fire of a fake claim by someone who doesn’t work at Nintendo.
Just thought sharing this, before wild speculations start again.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Tue Jun 23, 2020 9:43 am
Idunn wrote: ↑Tue Jun 23, 2020 5:14 am
Also for the record, there is no dmcad smb2 Remake.
Some of these episodes got under the fire of a fake claim by someone who doesn’t work at Nintendo.
Just thought sharing this, before wild speculations start again.
I mean this episode was taken down, and was stopped as a result.
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Tue Jun 23, 2020 11:15 am
If the user themselves took it down it’s not a dmca.
If not by themselves red what I posted before.
Also did you do what Enjl said? Does it work now?
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Wed Jun 24, 2020 3:40 pm
Okay so I downloaded that thing you provided, I did not delete the one in the level or world folder at first.
It worked!
I removed the one from the Level Folder.
It Worked!
Did it ever actually work for you? Did you perhaps do something with the file itself or it's code?
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Novarender
- Tweeter

- Posts: 145
- Joined: Sat Aug 06, 2016 6:59 pm
- Flair: Whoa
Postby Novarender » Wed Jun 24, 2020 10:58 pm
You do have SMBX2 beta 4 patch 2, right? And you've never modified anything outside of the worlds folder, and you don't have any other scripts that might be interfering with it?
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