SMBX2 PAL Release - Feedback, Questions and Bugs here!

Topics about events/announcements that are no longer relevant.

Moderator: Userbase Moderators

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Emral » Sun Dec 08, 2019 9:43 am

Glad to hear it worked.
Beta 3 is the latest stable release for episodes. The next will be Beta 4. We're kinda in an inbetween state right now with releases.

doodle
Shy Guy
Shy Guy
Posts: 6
Joined: Sat Dec 07, 2019 6:08 pm

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby doodle » Sun Dec 08, 2019 9:45 am

Could you give me a link for beta 3?

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Emral » Sun Dec 08, 2019 10:49 am

doodle wrote:
Sun Dec 08, 2019 9:45 am
Could you give me a link for beta 3?
http://codehaus.wohlsoft.ru/downloads.html
SMBX2b3

doodle
Shy Guy
Shy Guy
Posts: 6
Joined: Sat Dec 07, 2019 6:08 pm

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby doodle » Sun Dec 08, 2019 10:54 am

Thanks for all the help!

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Cedur » Sun Dec 08, 2019 11:15 am

I remember I needed to place Beta3 in C: on my old laptop to play MAGLX2. The downside of this was that all of the episodes and game stats in Beta 3 were lost when my PC died.

DrMekar
Eerie
Eerie
Posts: 786
Joined: Sat Apr 08, 2017 7:16 am
Flair: CUSTOM CHARACTER CREATOR
Contact:

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sun Dec 08, 2019 11:54 am

Image

Got this Message when trying to move a Torpedo Ted Hand via Event.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Emral » Sun Dec 08, 2019 12:15 pm

I refactored their code the other day. Should be fixed.

DrMekar
Eerie
Eerie
Posts: 786
Joined: Sat Apr 08, 2017 7:16 am
Flair: CUSTOM CHARACTER CREATOR
Contact:

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sun Dec 08, 2019 12:23 pm

Enjl wrote:
Sun Dec 08, 2019 12:15 pm
I refactored their code the other day. Should be fixed.
Okay :)

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Cedur » Mon Dec 09, 2019 5:06 am

I activated "jumpman" in a previous Lunatester session and now it's still active. How do I get rid of it?

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ElectriKong » Mon Dec 09, 2019 6:03 am

Cedur wrote:
Mon Dec 09, 2019 5:06 am
I activated "jumpman" in a previous Lunatester session and now it's still active. How do I get rid of it?
Type it again.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Cedur » Mon Dec 09, 2019 4:03 pm

Okay that's trivial, thanks.

Is there a way to reset the score in lunatester? Under which circumstances does it reset?

ben
Flurry
Flurry
Posts: 176
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ben » Tue Dec 10, 2019 5:50 pm

I would like to ask friendly if someone can answer this question from me on 17 November:
ben wrote:
Sun Nov 17, 2019 1:38 pm
I am still patiently waiting for the final version 2.0 of SMBX and I'm really looking forward to it. :)

I would like to ask friendly which different works have to be done for a software of this kind.
I am very interested in the answer to this question. :)

Thank you and friendly regards.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Emral » Tue Dec 10, 2019 11:26 pm

ben wrote:
Tue Dec 10, 2019 5:50 pm
I would like to ask friendly if someone can answer this question from me on 17 November:
ben wrote:
Sun Nov 17, 2019 1:38 pm
I am still patiently waiting for the final version 2.0 of SMBX and I'm really looking forward to it. :)

I would like to ask friendly which different works have to be done for a software of this kind.
I am very interested in the answer to this question. :)

Thank you and friendly regards.
As for the first half, there isn't a planned final version for SMBX2. Development is ever-ongoing, similar to other game engines like Unity or Unreal.
Please word the question's second half like a regular human would and I might be able to understand what you mean by it and respond appropriately.

ben
Flurry
Flurry
Posts: 176
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ben » Wed Dec 11, 2019 3:36 pm

My question is: What different work must be done before a "final version of SMBX can be available for download". :)
Enjl wrote:
Tue Dec 10, 2019 11:26 pm
Please word the question's second half like a regular human would
Sorry for my english. I'm German, from Germany and I use an online translator for the communication in this forum.
Last edited by ben on Wed Dec 11, 2019 4:10 pm, edited 1 time in total.

DiamondDude
Swooper
Swooper
Posts: 69
Joined: Tue Dec 03, 2019 2:50 pm
Flair: Bowser Main
Contact:

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DiamondDude » Wed Dec 11, 2019 3:38 pm

So the final release of SMBX2 wont have the coin shop with wario, just so we are clear.

MarioLover64
Spike
Spike
Posts: 259
Joined: Fri Apr 26, 2019 6:09 pm

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby MarioLover64 » Wed Dec 11, 2019 3:54 pm

idea: option to enable/disable wario's shop, disabled by default

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Emral » Wed Dec 11, 2019 4:26 pm

DiamondDude wrote:
Wed Dec 11, 2019 3:38 pm
So the final release of SMBX2 wont have the coin shop with wario, just so we are clear.
Correct. A shop system will instead be a general feature optionally accessible to all characters. Restricting it to one arbitrary character is limiting to every level and episode developer.
ben wrote:
Wed Dec 11, 2019 3:36 pm
My question is: What different work must be done before a "final version of SMBX can be available for download". :)
To both of you, I reiterate: Just like there is no final version of the Unity engine, there will not be a final version of the SMBX2 engine.
To the quoted post specifically: You can always check out the todo list on the current next major version on the progress sheet:
https://docs.google.com/spreadsheets/d/ ... =568611324

Amyrakunejo
Spike
Spike
Posts: 268
Joined: Thu Apr 06, 2017 10:23 am
Flair: Philosophical, Pagan, Anarchist Femme Fair Gamer
Pronouns: she/her, they/them

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Amyrakunejo » Wed Dec 11, 2019 5:03 pm

I seem to recall Beta 4 being a point where development takes a bit of a siesta short of bugfixes and minor stuffs, correct me if I read this incorrectly...

...over two years back...

ben
Flurry
Flurry
Posts: 176
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ben » Wed Dec 11, 2019 5:06 pm

Thank you Enjl for the todo list. That's very interesting for me. :)

With "final" version I meant the version of software "that is no longer a beta version". Example: 2.0 (without "Beta x").

It may be "that such a version is not generally so called".
Last edited by ben on Wed Dec 11, 2019 6:40 pm, edited 1 time in total.

Wiimeiser
Snifit
Snifit
Posts: 215
Joined: Mon Jun 24, 2019 4:36 am
Flair: What?

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Wiimeiser » Wed Dec 11, 2019 5:29 pm

I figure the shop could be called via LunaLUA. Have an NPC that says a line and triggers an event when spoken to. Said event does nothing on its own, but triggers a LUA script that opens the shop. Yea or nay?


Return to “Events and Announcements”

Who is online

Users browsing this forum: No registered users and 4 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari