Super Mario Bros. 3: Mario is Missing

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captaincronch
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Super Mario Bros. 3: Mario is Missing

Postby captaincronch » Mon Sep 09, 2019 2:14 pm

Super Mario Bros. 3 has always been my favorite Mario game and I've always wanted a proper sequel done in the SMB3 style. So, I decided to make one. This game is one player only, where you will play as Luigi. Many obstacles or jumps are pretty much only possible for Luigi to make. And I've always preferred Luigi to Mario. I've tried to emulate that SMB3 experience. Levels here can be a bit longer and some maybe slightly more complex than the average SMB3 level was, but I think it works. Also, be warned that this is intended to be quite a bit harder than the original game was. It's not kaizo or anything like that, though. It's a hard but fair difficulty, I would say.

There are 8 worlds in the game, each with 9-12 levels. I plan on a bonus world, as well. You can collect stars throughout the game, which will allow you to enter the bonus world after World 8. These stars can be found in Hammer Bros. levels or in select regular levels that include red coins. Collect all 3 red coins and you'll get a star.

World 1 is the traditional "plains" world. World 2 is the desert. World 3 is island/tropical. World 4 is forest, mixed with a hint of the "big" gimmick from original SMB3's World 4. World 5 is mountain theme for the first half and sky theme for the second half. World 6 is snow/ice. World 7 is haunted land. World 8 is Bowser's land. Bonus world will likely be space/rainbow themed, inspired by the rainbow road theme in the Kart games...just without the kart or the racing.

I would say I'm maybe 80-85% done. All I have left are a few levels for World 8, then the bonus world and going back and making some touch-ups. This is done in SMBX 2.0, by the way.

Plot:
Spoiler: show
The title kind of gives it away. It's just a simple Super Mario Bros. game with no real plot but I've decided to have Luigi as the main playable character. Mario has disappeared without a word. It's up to Luigi to find his brother.
Credits:
Spoiler: show
I have done a lot of the custom graphics myself but I also have to credit some of the skilled creators who did the graphics I lack the skill to do myself:

Thanks to Valterri.
Thanks to FlatKiwi.
Thanks to Dracyoshi.
Thanks to the Red Yoshi graphics pack and those who contributed to the pack. viewtopic.php?t=3298.
World Screenshots:
Spoiler: show
Image Image Image Image Image Image Image Image
Level Screenshots:
Spoiler: show
Image Image Image Image Image Image Image Image Image Image

Cedur
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Re: Super Mario Bros. 3: Mario is Missing

Postby Cedur » Mon Sep 09, 2019 2:34 pm

Wow, congratulations for posting a project that's already this far advanced. I'll be looking forward to this adventure soon!

TheNightingale
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Re: Super Mario Bros. 3: Mario is Missing

Postby TheNightingale » Mon Sep 09, 2019 5:27 pm

In the 6th level screenshot there's cutoff with the bullet blasters. The moon in the 9th one has 1x1 pixels but that's not really a big deal

As you can see these are some really minor things, the project looks amazing so far, looking forward to it as well

captaincronch
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Re: Super Mario Bros. 3: Mario is Missing

Postby captaincronch » Mon Sep 09, 2019 5:36 pm

Scroll wrote:
Mon Sep 09, 2019 5:27 pm
In the 6th level screenshot there's cutoff with the bullet blasters. The moon in the 9th one has 1x1 pixels but that's not really a big deal

As you can see these are some really minor things, the project looks amazing so far, looking forward to it as well
What exactly do you mean by the cutoff? I must be overlooking it. And yeah, I know the moon background looks a little out of place with the rest of the graphics. This one I made very early on and is really just a placeholder until I can get a more fitting one.

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Re: Super Mario Bros. 3: Mario is Missing

Postby ElectriKong » Mon Sep 09, 2019 6:07 pm

Scroll wrote:
Mon Sep 09, 2019 5:27 pm
In the 6th level screenshot there's cutoff with the bullet blasters.
This one is so minor to the point that it stops being actual cut-off. The real aesthetic issue on the screenshot is the cut-off ropes that are supposed support the bridge but instead make the bridge appear floating while the ropes just exist without any real purpose.

captaincronch
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Re: Super Mario Bros. 3: Mario is Missing

Postby captaincronch » Tue Sep 10, 2019 1:50 pm

Electriking wrote:
Mon Sep 09, 2019 6:07 pm
Scroll wrote:
Mon Sep 09, 2019 5:27 pm
In the 6th level screenshot there's cutoff with the bullet blasters.
This one is so minor to the point that it stops being actual cut-off. The real aesthetic issue on the screenshot is the cut-off ropes that are supposed support the bridge but instead make the bridge appear floating while the ropes just exist without any real purpose.

How about changing those bridge blocks to wooden blocks? Any better?
Spoiler: show
Image

TheNewGuy
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Re: Super Mario Bros. 3: Mario is Missing

Postby TheNewGuy » Tue Sep 10, 2019 4:15 pm

I don't think it's that necessary, the cutoff was pretty small anyway.

TheNightingale
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Re: Super Mario Bros. 3: Mario is Missing

Postby TheNightingale » Tue Sep 10, 2019 6:21 pm

C'mon can we stop complaining about a small cutoff? I know I started it but eh.. lol


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