My notes:
- Not the biggest fan of the upside down clouds that inconspicuously traverse the landscape in front of all the elements that seem like they should be closer to the camera. I think the level would look better if they weren't there.
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Some coins in some bricks that get smashed here would make the waiting less boring. Also, not a fan of how it warps you backwards (in general), especially though since the sublevel implies that you're moving further to the right.
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For a first encounter with a fuzzy or lineguides, this seems pretty tricky!
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Nice vine, bro!
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"Easy" difficulty...
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This looks rather odd... Not sure if I'm a fan of its render priority or short length. Usually these endings fill up a screen exactly... Would look better without custom graphics I think.
- Spawnzones could be used in some setups to sync the spawning of fireball generators, which might help make some sections easier to parse
- As it stands, this is medium difficulty if you rush through, and medium-hard if you take your time.
- Fairly neat overall but a bit rough to go through due to an abundance of tight jumps above bottomless pits, while timing fairly long generator countdowns (volcano lotus + pipe generators)