[Grass] Fireball Fields

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Cloth Pocket
Chain Chomp
Chain Chomp
Posts: 310
Joined: Mon Aug 04, 2014 2:42 pm

[Grass] Fireball Fields

Postby Cloth Pocket » Wed Jun 19, 2019 10:00 am

- One exit
- Has Dragon Coins
- No Powerup Filters
- No Character Filters
- Medium difficulty

Screenshots:
Spoiler: show
Image Image
Download
Last edited by Cloth Pocket on Thu Jun 20, 2019 12:35 pm, edited 1 time in total.

Emral
Cute Yoshi Egg
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Posts: 9891
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: [Grass] Fireball Fields

Postby Emral » Wed Jun 19, 2019 10:34 am

My notes:
- Not the biggest fan of the upside down clouds that inconspicuously traverse the landscape in front of all the elements that seem like they should be closer to the camera. I think the level would look better if they weren't there.
- Some coins in some bricks that get smashed here would make the waiting less boring. Also, not a fan of how it warps you backwards (in general), especially though since the sublevel implies that you're moving further to the right.
- For a first encounter with a fuzzy or lineguides, this seems pretty tricky!
- Nice vine, bro!
- "Easy" difficulty...
- This looks rather odd... Not sure if I'm a fan of its render priority or short length. Usually these endings fill up a screen exactly... Would look better without custom graphics I think.
- Spawnzones could be used in some setups to sync the spawning of fireball generators, which might help make some sections easier to parse
- As it stands, this is medium difficulty if you rush through, and medium-hard if you take your time.
- Fairly neat overall but a bit rough to go through due to an abundance of tight jumps above bottomless pits, while timing fairly long generator countdowns (volcano lotus + pipe generators)

Cloth Pocket
Chain Chomp
Chain Chomp
Posts: 310
Joined: Mon Aug 04, 2014 2:42 pm

Re: [Grass] Fireball Fields

Postby Cloth Pocket » Thu Jun 20, 2019 12:36 pm

Thanks for the feedback!

I've made a few adjustments to the level as per what's been said above. Download's been updated, and I've changed the difficulty to "medium" on the original post.


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