m a g i c s p i r i t wrote: ↑Tue Apr 09, 2019 5:12 am
So, i saw this cool sequel to SMBX on Youtube before, but i was afraid to download it yet, kinda like some 38A version.
Now i finally found a topic on this, so i will ask the questions here.
Let me first address what SMBX38A is. SMBX38A is a completely different engine, built from the ground up to resemble and extend SMBX. You may sometimes see the claim that SMBX38A is not
really SMBX, and what's meant by this is that it's not based on the original engine made by Redigit.
This is not true of SMBX2. SMBX2 is a continuation of the original SMBX, adding more features and better functionality.
1. Is it made by a chinese developer?
SMBX38A is, but SMBX2 is made by a team of developers all around the world.
2. Do levels from the prequel work?
Levels from SMBX 1.3 do work in SMBX2 yes.
3. What is LunaLua?
LunaLua is SMBX's scripting interface. It allows a lot of customization and freedom when developing levels and episodes, and most of the new content added in SMBX2 was actually made using the same script system that level and episode creators have access to.
4. Are the developers really lying saying that the 38A engine i saw is discontinued?
Sadly this doesn't seem to be a lie. A few months ago, the developer of SMBX38A got angry with his userbase for hacking around some restrictions he placed in the engine, and in order to punish the community, indefinitely suspended development.
5. Which language is it avaiable in?
While the community is primarily English, the SMBX2 editor has support for a wide array of different languages, though I'm not entirely sure which are complete.
6. Do i need to unlock hidden features or you have them from the start?
All features of the SMBX2 engine are available immediately. Our goal is to facilitate people making what they want, not to place arbitrary restrictions on them.
7. Is the size more than 1GB?
The current build is 501MB
8. This says Beta and i am worried before downloading. Does it mean that there are tons of bugs? This is my main worry with Early Access games.
There are a fair few bugs, it's true, but we work very hard to make sure things are robust. The main reason the engine is listed as "Beta" is that some features (such as the new characters) may change how they work in future versions. The most recent build does have a few known bugs, but that's because it's a huge update with a lot of content, and it's a pre-release version to facilitate the MAGLX3 contest (and get some wide-spread bug testing in the process).
9. Does it have a big enough community of users?
There are a lot of users of SMBX2. The MAGLX3 contest for example, which was opened on the 31st of March, now has more than 200 people who have signed up to enter.
Hopefully this could answer some of your questions.