Share and discuss custom SMBX graphics.
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OlieGamerTV
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Postby OlieGamerTV » Sun Mar 03, 2019 4:45 am
Hello Everyone!
I have a very simple GFX pack that makes the SMB3 Grassland look like it was recently snowing.
Thats pretty much all I have to say.
Download Link
https://drive.google.com/file/d/1S3tWwi ... sp=sharing
Edit 1: If anyone does use this, Please give me credit. 
Last edited by OlieGamerTV on Sun Mar 03, 2019 8:36 am, edited 1 time in total.
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Eri7
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Postby Eri7 » Sun Mar 03, 2019 5:01 am
Cool graphics, i like how you made the house so your screenshot looks more natural, good job.
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OlieGamerTV
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Postby OlieGamerTV » Sun Mar 03, 2019 5:01 am
Eri7 wrote: ↑Sun Mar 03, 2019 5:01 am
Cool graphics, i like how you made the house so your screenshot looks more natural, good job.
Thanks! I though if its a Snowy level, It should have a comfy warm house.
Also, I made it so that when you squish the Goomba, instead of being completely squished, it gets sunk into the snow. because you can sink in snow.
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TheNightingale
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Postby TheNightingale » Sun Mar 03, 2019 8:24 am
OlieGamerTV wrote: ↑Sun Mar 03, 2019 5:01 am
Also, I made it so that when you squish the Goomba, instead of being completely squished, it gets sunk into the snow. because you can sink in snow.
Nice, good job with all these stuff!
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OlieGamerTV
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Postby OlieGamerTV » Sun Mar 03, 2019 8:26 am
VanillaDude wrote: ↑Sun Mar 03, 2019 8:24 am
OlieGamerTV wrote: ↑Sun Mar 03, 2019 5:01 am
Also, I made it so that when you squish the Goomba, instead of being completely squished, it gets sunk into the snow. because you can sink in snow.
Nice, good job with all these stuff!
Thanks, I am actually trying to work on a different GFX pack (think DS) but instead of making the same mistake as my SM64 GFX pack, I am trying to draw it all manually. Trying to avoid 1x1 pixels by any means nessassary.
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Eri7
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Postby Eri7 » Sun Mar 03, 2019 11:02 am
OlieGamerTV wrote: ↑Sun Mar 03, 2019 8:26 am
VanillaDude wrote: ↑Sun Mar 03, 2019 8:24 am
OlieGamerTV wrote: ↑Sun Mar 03, 2019 5:01 am
Also, I made it so that when you squish the Goomba, instead of being completely squished, it gets sunk into the snow. because you can sink in snow.
Nice, good job with all these stuff!
Thanks, I am actually trying to work on a different GFX pack (think DS) but instead of making the same mistake as my SM64 GFX pack, I am trying to draw it all manually. Trying to avoid 1x1 pixels by any means nessassary.
Just sprite your graphics in 1x1 and resize them to 2x2.
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OlieGamerTV
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Postby OlieGamerTV » Sun Mar 03, 2019 11:33 am
Eri7 wrote: ↑Sun Mar 03, 2019 11:02 am
OlieGamerTV wrote: ↑Sun Mar 03, 2019 8:26 am
VanillaDude wrote: ↑Sun Mar 03, 2019 8:24 am
Nice, good job with all these stuff!
Thanks, I am actually trying to work on a different GFX pack (think DS) but instead of making the same mistake as my SM64 GFX pack, I am trying to draw it all manually. Trying to avoid 1x1 pixels by any means nessassary.
Just sprite your graphics in 1x1 and resize them to 2x2.
I find that a bit lazy though, and more hard work than just redoing them in 2x2 from the start.
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Eri7
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Postby Eri7 » Sun Mar 03, 2019 11:58 am
OlieGamerTV wrote: ↑Sun Mar 03, 2019 11:33 am
Eri7 wrote: ↑Sun Mar 03, 2019 11:02 am
OlieGamerTV wrote: ↑Sun Mar 03, 2019 8:26 am
Thanks, I am actually trying to work on a different GFX pack (think DS) but instead of making the same mistake as my SM64 GFX pack, I am trying to draw it all manually. Trying to avoid 1x1 pixels by any means nessassary.
Just sprite your graphics in 1x1 and resize them to 2x2.
I find that a bit lazy though, and more hard work than just redoing them in 2x2 from the start.
I used to think the same but once i tried to adapt, i found more success in making sprites so you should try it out as well.
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Fuyu
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Postby Fuyu » Sun Mar 03, 2019 1:08 pm
Sometimes, simple GFX looks better than overcomplicated GFX. It's a good thing to remember where SMBX comes from, and old-school Mario game with very little scenery and simple graphics. It definitely has its uses.
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OlieGamerTV
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Postby OlieGamerTV » Sun Mar 03, 2019 1:18 pm
Natsu wrote: ↑Sun Mar 03, 2019 1:08 pm
Sometimes, simple GFX looks better than overcomplicated GFX. It's a good thing to remember where SMBX comes from, and old-school Mario game with very little scenery and simple graphics. It definitely has its uses.
yes, but the more 1x1 pixels a graphic has, the more people will notice, its best to try and avoid them and try and recreate the texture/sprite by hand.
and considering I am not that good at editing [stretching] I will end up with a lot of 1x1 pixels.
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Fuyu
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Postby Fuyu » Sun Mar 03, 2019 1:21 pm
The perfect tool to avoid doing that is Paint.net. You want to resize it to half the size and make the sound pixel by pixel. Once you're done with that, resize it back and you won't have any 1x1 pixels.
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PixelPest
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Postby PixelPest » Sun Mar 03, 2019 1:22 pm
OlieGamerTV wrote: ↑Sun Mar 03, 2019 1:18 pm
Natsu wrote: ↑Sun Mar 03, 2019 1:08 pm
Sometimes, simple GFX looks better than overcomplicated GFX. It's a good thing to remember where SMBX comes from, and old-school Mario game with very little scenery and simple graphics. It definitely has its uses.
yes, but the more 1x1 pixels a graphic has, the more people will notice, its best to try and avoid them and try and recreate the texture/sprite by hand.
and considering I am not that good at editing [stretching] I will end up with a lot of 1x1 pixels.
You shouldn't be doing any stretching. For pixel art you should be individually editing the pixels. Working on a 16x16 canvas and then resizing it later helps a lot. Also you generally shouldn't have any 1x1 pixels at 2px resolution for graphics
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OlieGamerTV
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Postby OlieGamerTV » Sun Mar 03, 2019 1:33 pm
PixelPest wrote: ↑Sun Mar 03, 2019 1:22 pm
OlieGamerTV wrote: ↑Sun Mar 03, 2019 1:18 pm
Natsu wrote: ↑Sun Mar 03, 2019 1:08 pm
Sometimes, simple GFX looks better than overcomplicated GFX. It's a good thing to remember where SMBX comes from, and old-school Mario game with very little scenery and simple graphics. It definitely has its uses.
yes, but the more 1x1 pixels a graphic has, the more people will notice, its best to try and avoid them and try and recreate the texture/sprite by hand.
and considering I am not that good at editing [stretching] I will end up with a lot of 1x1 pixels.
You shouldn't be doing any stretching. For pixel art you should be individually editing the pixels. Working on a 16x16 canvas and then resizing it later helps a lot. Also you generally shouldn't have any 1x1 pixels at 2px resolution for graphics
I do happen to use Paint.Net, and when I resize ANY image, regardless of size, 9 times out of 10, it ends up with 1x1 pixels, not every single time, but it happens more times than not.
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Eri7
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Postby Eri7 » Sun Mar 03, 2019 2:24 pm
OlieGamerTV wrote: ↑Sun Mar 03, 2019 1:33 pm
PixelPest wrote: ↑Sun Mar 03, 2019 1:22 pm
OlieGamerTV wrote: ↑Sun Mar 03, 2019 1:18 pm
yes, but the more 1x1 pixels a graphic has, the more people will notice, its best to try and avoid them and try and recreate the texture/sprite by hand.
and considering I am not that good at editing [stretching] I will end up with a lot of 1x1 pixels.
You shouldn't be doing any stretching. For pixel art you should be individually editing the pixels. Working on a 16x16 canvas and then resizing it later helps a lot. Also you generally shouldn't have any 1x1 pixels at 2px resolution for graphics
I do happen to use Paint.Net, and when I resize ANY image, regardless of size, 9 times out of 10, it ends up with 1x1 pixels, not every single time, but it happens more times than not.
Are you using nearest neighbor?
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OlieGamerTV
- Spike

- Posts: 273
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Postby OlieGamerTV » Sun Mar 03, 2019 2:50 pm
Eri7 wrote: ↑Sun Mar 03, 2019 2:24 pm
OlieGamerTV wrote: ↑Sun Mar 03, 2019 1:33 pm
PixelPest wrote: ↑Sun Mar 03, 2019 1:22 pm
You shouldn't be doing any stretching. For pixel art you should be individually editing the pixels. Working on a 16x16 canvas and then resizing it later helps a lot. Also you generally shouldn't have any 1x1 pixels at 2px resolution for graphics
I do happen to use Paint.Net, and when I resize ANY image, regardless of size, 9 times out of 10, it ends up with 1x1 pixels, not every single time, but it happens more times than not.
Are you using nearest neighbor?
yes, why? if I use anything else, it makes it super blurry.
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TheNightingale
- Van De Graf

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Postby TheNightingale » Sun Mar 03, 2019 2:59 pm
OlieGamerTV wrote: ↑Sun Mar 03, 2019 2:50 pm
Eri7 wrote: ↑Sun Mar 03, 2019 2:24 pm
OlieGamerTV wrote: ↑Sun Mar 03, 2019 1:33 pm
I do happen to use Paint.Net, and when I resize ANY image, regardless of size, 9 times out of 10, it ends up with 1x1 pixels, not every single time, but it happens more times than not.
Are you using nearest neighbor?
yes, why? if I use anything else, it makes it super blurry.
Yeah, I have experienced that too, but under other circumstances
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PixelPest
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Postby PixelPest » Mon Mar 04, 2019 9:25 am
VanillaDude wrote: ↑Sun Mar 03, 2019 2:59 pm
OlieGamerTV wrote: ↑Sun Mar 03, 2019 2:50 pm
Eri7 wrote: ↑Sun Mar 03, 2019 2:24 pm
Are you using nearest neighbor?
yes, why? if I use anything else, it makes it super blurry.
Yeah, I have experienced that too, but under other circumstances
If you are resizing by exactly 200% with nearest neighbour it is physically impossible to get 1x1 pixels
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MegaDood
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Postby MegaDood » Thu Mar 07, 2019 2:06 am
Nice job, I always like tilesets that add something to the bricks and ? mark blocks without fully changing the whole graphic.
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