Share your work-in-progress SMBX episode or browse and support others'.
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Skillfullytree500
- Goomba

- Posts: 2
- Joined: Wed Nov 21, 2018 5:27 pm
- Flair: *
Postby Skillfullytree500 » Wed Nov 21, 2018 8:04 pm
The classic saga of Super Mario Bros continues!
Princess Peach has been kidnapped, AGAIN, and has been taken to three different Islands:
Mushroom Plains
Multi-Biome Island
Koopa Kingdom
Now Mario and Luigi must race against time to stop Bowser from his old tricks!
WARNING: Graphics may differ from the screenshots.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Thu Nov 22, 2018 7:43 am
is this even complete
how many worlds and levels roughly
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
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Contact:
Postby TheNightingale » Thu Nov 22, 2018 11:16 am
Yeah I ask the same
If you have not completed it yet, you should post in Projects since more people would know what you are doing and give you feedback
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Skillfullytree500
- Goomba

- Posts: 2
- Joined: Wed Nov 21, 2018 5:27 pm
- Flair: *
Postby Skillfullytree500 » Thu Nov 22, 2018 3:37 pm
It is complete. although I should add more levels. Anyway did you like the episode?
Added in 32 seconds:
And thanks for the tip!
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Thu Nov 22, 2018 3:51 pm
There should be more screenshots to give more impression of what the episode is like.
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
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Postby TheNightingale » Thu Nov 22, 2018 4:25 pm
I hope you do that if you will make another project after this. Anyway, you are welcome!
Also I agree with Cedur...
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Nate-O
- Spiny

- Posts: 25
- Joined: Fri Aug 25, 2017 9:02 pm
- Flair: Yo
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Contact:
Postby Nate-O » Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Sat Dec 08, 2018 9:51 am
NateMon wrote: ↑Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
What is wrong with style mixing again?
I thought we were done with the different styles = clash thing
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Nate-O
- Spiny

- Posts: 25
- Joined: Fri Aug 25, 2017 9:02 pm
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Contact:
Postby Nate-O » Sat Dec 08, 2018 12:34 pm
Electriking wrote: ↑Sat Dec 08, 2018 9:51 am
NateMon wrote: ↑Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
What is wrong with style mixing again?
I thought we were done with the different styles = clash thing
my mistake, I mistood the screenshot, cuz I thought the background tiles were from smb3, but I was wrong, so. sorry, my mistake
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