Super Mario Bros DX

Share your work-in-progress SMBX episode or browse and support others'.

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Skillfullytree500
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Super Mario Bros DX

Postby Skillfullytree500 » Wed Nov 21, 2018 8:04 pm


The classic saga of Super Mario Bros continues!
Princess Peach has been kidnapped, AGAIN, and has been taken to three different Islands:
Mushroom Plains
Multi-Biome Island
Koopa Kingdom
Now Mario and Luigi must race against time to stop Bowser from his old tricks!
WARNING: Graphics may differ from the screenshots.

Cedur
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Re: Super Mario Bros DX

Postby Cedur » Thu Nov 22, 2018 7:43 am

is this even complete

how many worlds and levels roughly

TheNightingale
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Re: Super Mario Bros DX

Postby TheNightingale » Thu Nov 22, 2018 11:16 am

Yeah I ask the same
If you have not completed it yet, you should post in Projects since more people would know what you are doing and give you feedback

Skillfullytree500
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Re: Super Mario Bros DX

Postby Skillfullytree500 » Thu Nov 22, 2018 3:37 pm

It is complete. although I should add more levels. Anyway did you like the episode?

Added in 32 seconds:
And thanks for the tip!

Cedur
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Re: Super Mario Bros DX

Postby Cedur » Thu Nov 22, 2018 3:51 pm

There should be more screenshots to give more impression of what the episode is like.

TheNightingale
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Re: Super Mario Bros DX

Postby TheNightingale » Thu Nov 22, 2018 4:25 pm

Skillfullytree500 wrote:
Thu Nov 22, 2018 3:38 pm
And thanks for the tip!
I hope you do that if you will make another project after this. Anyway, you are welcome!

Also I agree with Cedur...

Nate-O
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Re: Super Mario Bros DX

Postby Nate-O » Sat Dec 08, 2018 9:01 am

You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)

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Re: Super Mario Bros DX

Postby ElectriKong » Sat Dec 08, 2018 9:51 am

NateMon wrote:
Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
What is wrong with style mixing again?
I thought we were done with the different styles = clash thing

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Re: Super Mario Bros DX

Postby Nate-O » Sat Dec 08, 2018 12:34 pm

Electriking wrote:
Sat Dec 08, 2018 9:51 am
NateMon wrote:
Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
What is wrong with style mixing again?
I thought we were done with the different styles = clash thing
my mistake, I mistood the screenshot, cuz I thought the background tiles were from smb3, but I was wrong, so. sorry, my mistake


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