Oh! I forgot to say. Pop Yoshi Bros, There's a part of the topic that well, I didn't understand. In the part of Gloria City, it's writed "(From Mushroom Center to Sky Reigns)" but in the part of the Worlds, it's writed "Nebulous Reign". So, you writed wrong :I
So I see that in the level pictures on your first thread, Peach was shown. Will this mean that Peach is a playable character?
From Mario to Yoshi, the five main characters of SMBX are playables
However, you only can choose Mario or Luigi, the rest of characters are playable if you hit their player blocks
Hey hey hey hey! NO! the project isn't dead! I just didn't felt motivated but now I'm motivated again and guess what, the 1-4 level is almost ready, just need to fix some events, difficulty (the level is kinda hard for a 1-4 level) and how long it is (you have to walk a lot before reach the checkpoint so I want to cut a bit the level)
OK, so here's a real proof of progress!
The old 1-4 used to have a boring boss, there were supposed to be 3 waves of enemies and then fight against 2 Blue Boom Boom, nothing special
Ok, so I remade the 1-4 level and added a new boss to the level who is also a story boss and not a regular Boom Boom
I present you the first boss of AOD
BTW, thank you very much to these people who voted in the poll, it makes me happy that there's a lot of people wanting an Attack of Darkness completed
BTW That's Really Good, Then Want To Something About The 38A's 1.4.4 Version Should Be Work?
I'm not going to work with 38A, I want to make it a general episode, something that you can play even if you are a 1.3, 2.0 or a 1.4 user. But I'd like to work with Lunalua in a future (I'm going to learn programmation)
This project seems really ambitious, but it's exciting to say the least. And the levels and worldmap look amazing so I'm definitely looking forward to playing this.
This project seems really ambitious, but it's exciting to say the least. And the levels and worldmap look amazing so I'm definitely looking forward to playing this.
Thank your for the support. To think I haven't showed what makes me proud of my project.....
I wanna sign up as level designer! I've got a level in mind for Bowser world. It features ever-rising lava which must be "knocked back" through the use of "cooling blocks" (mushroom blocks in disguise) and features a themed boss whom must be beaten in the same way (and has a guardian boss).
I wanna sign up as level designer! I've got a level in mind for Bowser world. It features ever-rising lava which must be "knocked back" through the use of "cooling blocks" (mushroom blocks in disguise) and features a themed boss whom must be beaten in the same way (and has a guardian boss).
PM me, since I don't have too much ideas for Bowser's Volcanic Kingdom (OK, I'm exaggerating, I have almost everything planned but I haven't made them yet) I'd like to know more about that level you're talking about
For starters, its not gonna be a puzzle. it just can't. There is no way I can imagine you can implement such an environment in the level I'm imagining. It will, on the spiritual level be rather like the Bowsers castle in NSMB2 (I played through that game a few times): stop to defend yourself and the RUN. How should I do the lava? I place a don't move enemy with resistance to lava on the lava and reduce his graphics size to one. Its a great way of making things invisible, right? Make it a spawner and put several spawners in a row on the layer for the lava. A spiny is great. Spike top's even better still, but I'm not sure wether they have them in Legacy or not. I prefer above all 38A, but Legacy is also great! 2.0, on the other hand.... I've had quite some practice with 1.4.4 and SMM so I am no newbie to the concept. Just note I'm not that great with backgrounds
BTW about that boss, build it all into something more compact! It would look and feel less cluttered. You added it all to a layer. That's good. Now, about the bomb spawners, give them separate layers each and make sure these layers move around horizontally in such a way that they never drop a bomb in the same place. Speaking of bombs, use walking smb3 only. That's some improvement. Don't take it personally. Bosses are my speciality (in fact, that is how I got my idea for the knockback lava. The 3rd part is genius. It just truly is. You made the area seem more threatening, whilst all dangers could be avoided easily. The boss many times better than all the Ludwigs here and th Bowser jr.'s there. Coingratulations!
'Bout Bowser, which fight will it be?
Last edited by PixelPest on Thu Aug 16, 2018 6:15 pm, edited 1 time in total.
Reason:Merged posts
For starters, its not gonna be a puzzle. it just can't. There is no way I can imagine you can implement such an environment in the level I'm imagining. It will, on the spiritual level be rather like the Bowsers castle in NSMB2 (I played through that game a few times): stop to defend yourself and the RUN. How should I do the lava? I place a don't move enemy with resistance to lava on the lava and reduce his graphics size to one. Its a great way of making things invisible, right? Make it a spawner and put several spawners in a row on the layer for the lava. A spiny is great. Spike top's even better still, but I'm not sure wether they have them in Legacy or not. I prefer above all 38A, but Legacy is also great! 2.0, on the other hand.... I've had quite some practice with 1.4.4 and SMM so I am no newbie to the concept. Just note I'm not that great with backgrounds
BTW about that boss, build it all into something more compact! It would look and feel less cluttered. You added it all to a layer. That's good. Now, about the bomb spawners, give them separate layers each and make sure these layers move around horizontally in such a way that they never drop a bomb in the same place. Speaking of bombs, use walking smb3 only. That's some improvement. Don't take it personally. Bosses are my speciality (in fact, that is how I got my idea for the knockback lava. The 3rd part is genius. It just truly is. You made the area seem more threatening, whilst all dangers could be avoided easily. The boss many times better than all the Ludwigs here and th Bowser jr.'s there. Coingratulations!
'Bout Bowser, which fight will it be?
Thank you for the tips, I was trying to give the boss a bit more of life too, giving him some kind of animation like a spinning bomb storage, gears or something like that. I'll see what I can do
BTW, that boss is nothing compared to the second koopaling battle, I'll show it in a future. Thank you
And what do you mean which fight will be Bowser? if you mean the number, I can't count it because there's several bosses, not only the koopalings and Bowser Jr, but also the world bosses and level bosses
Bowser will be the world boss number 10, but not the final boss
For starters, its not gonna be a puzzle. it just can't. There is no way I can imagine you can implement such an environment in the level I'm imagining. It will, on the spiritual level be rather like the Bowsers castle in NSMB2 (I played through that game a few times): stop to defend yourself and the RUN. How should I do the lava? I place a don't move enemy with resistance to lava on the lava and reduce his graphics size to one. Its a great way of making things invisible, right? Make it a spawner and put several spawners in a row on the layer for the lava. A spiny is great. Spike top's even better still, but I'm not sure wether they have them in Legacy or not. I prefer above all 38A, but Legacy is also great! 2.0, on the other hand.... I've had quite some practice with 1.4.4 and SMM so I am no newbie to the concept. Just note I'm not that great with backgrounds
BTW about that boss, build it all into something more compact! It would look and feel less cluttered. You added it all to a layer. That's good. Now, about the bomb spawners, give them separate layers each and make sure these layers move around horizontally in such a way that they never drop a bomb in the same place. Speaking of bombs, use walking smb3 only. That's some improvement. Don't take it personally. Bosses are my speciality (in fact, that is how I got my idea for the knockback lava. The 3rd part is genius. It just truly is. You made the area seem more threatening, whilst all dangers could be avoided easily. The boss many times better than all the Ludwigs here and th Bowser jr.'s there. Coingratulations!
'Bout Bowser, which fight will it be?
Thank you for the tips, I was trying to give the boss a bit more of life too, giving him some kind of animation like a spinning bomb storage, gears or something like that. I'll see what I can do
BTW, that boss is nothing compared to the second koopaling battle, I'll show it in a future. Thank you
And what do you mean which fight will be Bowser? if you mean the number, I can't count it because there's several bosses, not only the koopalings and Bowser Jr, but also the world bosses and level bosses
Bowser will be the world boss number 10, but not the final boss
First of all, sorry for the delay. I've been quite busy with a project of my own. I think that today I am going to work on that. I don't know how to work with npc coding in legacy as well as in 38A, but that doesn't matter. If I have time to do so (and interest in plugging in my wii U), I will continue on my 4YMM Mario Maker level.
Edit: yesterday I did the first room. The problen is that the spike tops make the lava drop like a stone