Attack of the Darkness - THANK YOU

Share your work-in-progress SMBX episode or browse and support others'.

Moderator: Userbase Moderators

Is there any hype?

HYPE!!!!!
42
44%
Hype!
38
40%
Medium hype
5
5%
Low hype
10
11%
 
Total votes: 95
electro-kun
Tweeter
Tweeter
Posts: 125
Joined: Sun May 28, 2017 11:06 pm
Flair: ...wat?
Pronouns: He/Him

Re: Attack of the Darkness

Postby electro-kun » Fri Jun 15, 2018 5:29 pm

Oh! I forgot to say. Pop Yoshi Bros, There's a part of the topic that well, I didn't understand. In the part of Gloria City, it's writed "(From Mushroom Center to Sky Reigns)" but in the part of the Worlds, it's writed "Nebulous Reign". So, you writed wrong :I

LongJohnSilversribs
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Mon Apr 16, 2018 7:23 pm

Re: Attack of the Darkness

Postby LongJohnSilversribs » Sun Jun 17, 2018 8:03 am

So I see that in the level pictures on your first thread, Peach was shown. Will this mean that Peach is a playable character?

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Attack of the Darkness

Postby PopYoshi » Sun Jun 17, 2018 11:02 am

LongJohnSilversribs wrote:
Sun Jun 17, 2018 8:03 am
So I see that in the level pictures on your first thread, Peach was shown. Will this mean that Peach is a playable character?
From Mario to Yoshi, the five main characters of SMBX are playables
However, you only can choose Mario or Luigi, the rest of characters are playable if you hit their player blocks

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Attack of the Darkness

Postby PopYoshi » Mon Jul 02, 2018 8:46 pm

UPDATE:

Hey hey hey hey! NO! the project isn't dead! I just didn't felt motivated but now I'm motivated again and guess what, the 1-4 level is almost ready, just need to fix some events, difficulty (the level is kinda hard for a 1-4 level) and how long it is (you have to walk a lot before reach the checkpoint so I want to cut a bit the level)

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Attack of the Darkness (NEW VIDEO!)

Postby PopYoshi » Tue Jul 03, 2018 11:44 am

OK, so here's a real proof of progress!
The old 1-4 used to have a boring boss, there were supposed to be 3 waves of enemies and then fight against 2 Blue Boom Boom, nothing special

Ok, so I remade the 1-4 level and added a new boss to the level who is also a story boss and not a regular Boom Boom

I present you the first boss of AOD



BTW, thank you very much to these people who voted in the poll, it makes me happy that there's a lot of people wanting an Attack of Darkness completed

I won't dissapoint you I promise

DarvinosBobaFett
Bob-Omb
Bob-Omb
Posts: 24
Joined: Tue Jun 26, 2018 8:26 pm

Re: Attack of the Darkness

Postby DarvinosBobaFett » Thu Jul 05, 2018 11:53 am

BTW That's Really Good, Then Want To Something About The 38A's 1.4.4 Version Should Be Work?

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Attack of the Darkness

Postby PopYoshi » Thu Jul 05, 2018 12:18 pm

DarvinosBobaFett wrote:
Thu Jul 05, 2018 11:53 am
BTW That's Really Good, Then Want To Something About The 38A's 1.4.4 Version Should Be Work?
I'm not going to work with 38A, I want to make it a general episode, something that you can play even if you are a 1.3, 2.0 or a 1.4 user. But I'd like to work with Lunalua in a future (I'm going to learn programmation)

electro-kun
Tweeter
Tweeter
Posts: 125
Joined: Sun May 28, 2017 11:06 pm
Flair: ...wat?
Pronouns: He/Him

Re: Attack of the Darkness

Postby electro-kun » Sun Jul 29, 2018 10:14 pm

Hey Pop Yoshi Bros, are the demo ready?

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Attack of the Darkness

Postby PopYoshi » Sun Jul 29, 2018 10:41 pm

Sorry, it's been hard weeks...

electro-kun
Tweeter
Tweeter
Posts: 125
Joined: Sun May 28, 2017 11:06 pm
Flair: ...wat?
Pronouns: He/Him

Re: Attack of the Darkness

Postby electro-kun » Thu Aug 09, 2018 7:53 pm

Pop Yoshi Bros, tell me if the demo it's ready now? Pls

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Attack of the Darkness

Postby PopYoshi » Thu Aug 09, 2018 8:13 pm

Wellington Games wrote:
Thu Aug 09, 2018 7:53 pm
Pop Yoshi Bros, tell me if the demo it's ready now? Pls
Calm down, patience over everything, it's coming just be patient, there's not much left to do. Remember I don't focus only in SMBX

electro-kun
Tweeter
Tweeter
Posts: 125
Joined: Sun May 28, 2017 11:06 pm
Flair: ...wat?
Pronouns: He/Him

Re: Attack of the Darkness

Postby electro-kun » Thu Aug 09, 2018 8:34 pm

Pop Yoshi Bros wrote:
Thu Aug 09, 2018 8:13 pm
Wellington Games wrote:
Thu Aug 09, 2018 7:53 pm
Pop Yoshi Bros, tell me if the demo it's ready now? Pls
Calm down, patience over everything, it's coming just be patient, there's not much left to do. Remember I don't focus only in SMBX
Alright, I will wait.

Mr Boboo
Spike
Spike
Posts: 267
Joined: Sat Jan 04, 2014 8:43 am
Flair: The Wicked Pissah

Re: Attack of the Darkness

Postby Mr Boboo » Fri Aug 10, 2018 4:07 pm

This project seems really ambitious, but it's exciting to say the least. And the levels and worldmap look amazing so I'm definitely looking forward to playing this.

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Attack of the Darkness

Postby PopYoshi » Sun Aug 12, 2018 10:51 pm

Mr Boboo wrote:
Fri Aug 10, 2018 4:07 pm
This project seems really ambitious, but it's exciting to say the least. And the levels and worldmap look amazing so I'm definitely looking forward to playing this.
Thank your for the support. To think I haven't showed what makes me proud of my project.....

LGLMAKING
Chain Chomp
Chain Chomp
Posts: 343
Joined: Mon Jun 18, 2018 7:28 am
Flair: fish
Pronouns: girlie!!

Re: Attack of the Darkness

Postby LGLMAKING » Tue Aug 14, 2018 10:24 pm

I wanna sign up as level designer! I've got a level in mind for Bowser world. It features ever-rising lava which must be "knocked back" through the use of "cooling blocks" (mushroom blocks in disguise) and features a themed boss whom must be beaten in the same way (and has a guardian boss).

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Attack of the Darkness

Postby PopYoshi » Tue Aug 14, 2018 11:22 pm

LGLMAKING wrote:
Tue Aug 14, 2018 10:24 pm
I wanna sign up as level designer! I've got a level in mind for Bowser world. It features ever-rising lava which must be "knocked back" through the use of "cooling blocks" (mushroom blocks in disguise) and features a themed boss whom must be beaten in the same way (and has a guardian boss).
PM me, since I don't have too much ideas for Bowser's Volcanic Kingdom (OK, I'm exaggerating, I have almost everything planned but I haven't made them yet) I'd like to know more about that level you're talking about

LGLMAKING
Chain Chomp
Chain Chomp
Posts: 343
Joined: Mon Jun 18, 2018 7:28 am
Flair: fish
Pronouns: girlie!!

Re: Attack of the Darkness

Postby LGLMAKING » Wed Aug 15, 2018 3:54 am

For starters, its not gonna be a puzzle. it just can't. There is no way I can imagine you can implement such an environment in the level I'm imagining. It will, on the spiritual level be rather like the Bowsers castle in NSMB2 (I played through that game a few times): stop to defend yourself and the RUN. How should I do the lava? I place a don't move enemy with resistance to lava on the lava and reduce his graphics size to one. Its a great way of making things invisible, right? Make it a spawner and put several spawners in a row on the layer for the lava. A spiny is great. Spike top's even better still, but I'm not sure wether they have them in Legacy or not. I prefer above all 38A, but Legacy is also great! 2.0, on the other hand.... I've had quite some practice with 1.4.4 and SMM so I am no newbie to the concept. Just note I'm not that great with backgrounds

BTW about that boss, build it all into something more compact! It would look and feel less cluttered. You added it all to a layer. That's good. Now, about the bomb spawners, give them separate layers each and make sure these layers move around horizontally in such a way that they never drop a bomb in the same place. Speaking of bombs, use walking smb3 only. That's some improvement. Don't take it personally. Bosses are my speciality (in fact, that is how I got my idea for the knockback lava. The 3rd part is genius. It just truly is. You made the area seem more threatening, whilst all dangers could be avoided easily. The boss many times better than all the Ludwigs here and th Bowser jr.'s there. Coingratulations!

'Bout Bowser, which fight will it be?
Last edited by PixelPest on Thu Aug 16, 2018 6:15 pm, edited 1 time in total.
Reason: Merged posts

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Attack of the Darkness

Postby PopYoshi » Mon Aug 20, 2018 4:17 pm

LGLMAKING wrote:
Wed Aug 15, 2018 3:54 am
For starters, its not gonna be a puzzle. it just can't. There is no way I can imagine you can implement such an environment in the level I'm imagining. It will, on the spiritual level be rather like the Bowsers castle in NSMB2 (I played through that game a few times): stop to defend yourself and the RUN. How should I do the lava? I place a don't move enemy with resistance to lava on the lava and reduce his graphics size to one. Its a great way of making things invisible, right? Make it a spawner and put several spawners in a row on the layer for the lava. A spiny is great. Spike top's even better still, but I'm not sure wether they have them in Legacy or not. I prefer above all 38A, but Legacy is also great! 2.0, on the other hand.... I've had quite some practice with 1.4.4 and SMM so I am no newbie to the concept. Just note I'm not that great with backgrounds

BTW about that boss, build it all into something more compact! It would look and feel less cluttered. You added it all to a layer. That's good. Now, about the bomb spawners, give them separate layers each and make sure these layers move around horizontally in such a way that they never drop a bomb in the same place. Speaking of bombs, use walking smb3 only. That's some improvement. Don't take it personally. Bosses are my speciality (in fact, that is how I got my idea for the knockback lava. The 3rd part is genius. It just truly is. You made the area seem more threatening, whilst all dangers could be avoided easily. The boss many times better than all the Ludwigs here and th Bowser jr.'s there. Coingratulations!

'Bout Bowser, which fight will it be?
Thank you for the tips, I was trying to give the boss a bit more of life too, giving him some kind of animation like a spinning bomb storage, gears or something like that. I'll see what I can do

BTW, that boss is nothing compared to the second koopaling battle, I'll show it in a future. Thank you

And what do you mean which fight will be Bowser? if you mean the number, I can't count it because there's several bosses, not only the koopalings and Bowser Jr, but also the world bosses and level bosses

Bowser will be the world boss number 10, but not the final boss

LGLMAKING
Chain Chomp
Chain Chomp
Posts: 343
Joined: Mon Jun 18, 2018 7:28 am
Flair: fish
Pronouns: girlie!!

Re: Attack of the Darkness

Postby LGLMAKING » Tue Aug 21, 2018 5:32 am

Pop Yoshi Bros wrote:
Mon Aug 20, 2018 4:17 pm
LGLMAKING wrote:
Wed Aug 15, 2018 3:54 am
For starters, its not gonna be a puzzle. it just can't. There is no way I can imagine you can implement such an environment in the level I'm imagining. It will, on the spiritual level be rather like the Bowsers castle in NSMB2 (I played through that game a few times): stop to defend yourself and the RUN. How should I do the lava? I place a don't move enemy with resistance to lava on the lava and reduce his graphics size to one. Its a great way of making things invisible, right? Make it a spawner and put several spawners in a row on the layer for the lava. A spiny is great. Spike top's even better still, but I'm not sure wether they have them in Legacy or not. I prefer above all 38A, but Legacy is also great! 2.0, on the other hand.... I've had quite some practice with 1.4.4 and SMM so I am no newbie to the concept. Just note I'm not that great with backgrounds

BTW about that boss, build it all into something more compact! It would look and feel less cluttered. You added it all to a layer. That's good. Now, about the bomb spawners, give them separate layers each and make sure these layers move around horizontally in such a way that they never drop a bomb in the same place. Speaking of bombs, use walking smb3 only. That's some improvement. Don't take it personally. Bosses are my speciality (in fact, that is how I got my idea for the knockback lava. The 3rd part is genius. It just truly is. You made the area seem more threatening, whilst all dangers could be avoided easily. The boss many times better than all the Ludwigs here and th Bowser jr.'s there. Coingratulations!

'Bout Bowser, which fight will it be?
Thank you for the tips, I was trying to give the boss a bit more of life too, giving him some kind of animation like a spinning bomb storage, gears or something like that. I'll see what I can do

BTW, that boss is nothing compared to the second koopaling battle, I'll show it in a future. Thank you

And what do you mean which fight will be Bowser? if you mean the number, I can't count it because there's several bosses, not only the koopalings and Bowser Jr, but also the world bosses and level bosses

Bowser will be the world boss number 10, but not the final boss
First of all, sorry for the delay. I've been quite busy with a project of my own. I think that today I am going to work on that. I don't know how to work with npc coding in legacy as well as in 38A, but that doesn't matter. If I have time to do so (and interest in plugging in my wii U), I will continue on my 4YMM Mario Maker level.


Edit: yesterday I did the first room. The problen is that the spike tops make the lava drop like a stone

braineat
Monty Mole
Monty Mole
Posts: 110
Joined: Mon Aug 24, 2015 10:08 am
Contact:

Re: Attack of the Darkness

Postby braineat » Wed Aug 22, 2018 4:34 pm

This episode look really great! Especially with my world map gfx :lol:


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 7 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari