Super Princess Peach Gooper Blooper

Share and discuss custom SMBX graphics.

Moderator: Userbase Moderators

Marina
Cecil
Cecil
Posts: 2381
Joined: Sun May 25, 2014 7:01 am
Flair: everything's still romantic, right?
Pronouns: she/her/they/them

Super Princess Peach Gooper Blooper

Postby Marina » Fri May 30, 2014 7:17 pm

I don't know if this has been done yet or... I found the spritesheet for the Gooper Blooper from Super Princess Peach and I thought I'd do a little something with it... :/

The head replaces Mother Brain (I know, very original), the hitbox is his mouth, the rest of the head is basically background.
The tentacles (which I for god's sake couldn't get to look like in the original game) replace various piranha plants.

I couldn't think of any styles that it wouldn't clash with atm (I used SMB3 for the example level and lo and behold, does it clash!) but I imagine it would work pretty well with YI or SMW (or, maybe, I don't know... Super Princess Peach?!?)

I included an example level (screenshot below) to show how I imagine one uses the boss.
During the first phase you have to hit it's red tentacle three times and after that you have to hit it's mouth.
(Oh by the way I forgot to include the custom music in the folder ((which I used because I planned to use the boss in an episode I'm currently working on)) so unless you edit the level, you won't have any music playing during the boss fight)

I now also added a SMB3 recolor, check it out :D (maybe that'll make it fit in better with the SMB3 water level I made for testing purposes...)

I don't know if I'll ever be making a restyled version of it, but if I do so, you'll find out soon enough :P

Screenshots:
Spoiler: show
Original
Image
SMB3 Recolor
Image
Download:
https://www.mediafire.com/?la2tpbdletjubp1

SMB3 Recolored:
http://www.mediafire.com/download/orp7hzhxqccwnwt
Last edited by Marina on Tue Jun 10, 2014 5:40 pm, edited 2 times in total.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Super Princess Peach Gooper Blooper

Postby bossedit8 » Fri May 30, 2014 7:22 pm

Oh wow. This is a awesome graphic you got there. This is a very useful one to get to the boss directions. Good work with that. No flaws as I can tell despite the cutoff at the floor but whatever...

Marina
Cecil
Cecil
Posts: 2381
Joined: Sun May 25, 2014 7:01 am
Flair: everything's still romantic, right?
Pronouns: she/her/they/them

Re: Super Princess Peach Gooper Blooper

Postby Marina » Fri May 30, 2014 7:28 pm

Yeah I was aware of the cutoff but kinda was too lazy to fix that, I'd recommend the person who uses this just uses a flat floor instead

(btw wow cool that particularly you replied to this, I'm a huge fan of your videos, I just found you a few weeks ago on Youtube :D )

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Princess Peach Gooper Blooper

Postby Emral » Fri May 30, 2014 7:36 pm

Pay close attention and you see that it's too detailed for SMBX's 16 bit style.

Marina
Cecil
Cecil
Posts: 2381
Joined: Sun May 25, 2014 7:01 am
Flair: everything's still romantic, right?
Pronouns: she/her/they/them

Re: Super Princess Peach Gooper Blooper

Postby Marina » Fri May 30, 2014 7:42 pm

It's 16 bit though... but it is out of a DS game, after all, and I said already that it's clashing heavily with SMB3, I could imagine it working really well with a YI theme though... it's not my job to make the graphics fit into the game style, I just took them from the sprite sheet and made them into an npc :/

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Princess Peach Gooper Blooper

Postby Emral » Fri May 30, 2014 7:54 pm

GLuigiX wrote:It's 16 bit though... but it is out of a DS game, after all, and I said already that it's clashing heavily with SMB3, I could imagine it working really well with a YI theme though... it's not my job to make the graphics fit into the game style, I just took them from the sprite sheet and made them into an npc :/
My fault for never reading posts.

I doubt it'd go with YI style, because if its different style of outlining and colouring. I'm not sure on this one, but maybe SPP Style works. People made a SPP Goal Roulette already, so maybe it's time for us to step up our game!

Murphmario
2025 Egg Hunter
2025 Egg Hunter
Posts: 2389
Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him

Re: Super Princess Peach Gooper Blooper

Postby Murphmario » Fri May 30, 2014 7:56 pm

Emral wrote:
GLuigiX wrote:It's 16 bit though... but it is out of a DS game, after all, and I said already that it's clashing heavily with SMB3, I could imagine it working really well with a YI theme though... it's not my job to make the graphics fit into the game style, I just took them from the sprite sheet and made them into an npc :/
My fault for never reading posts.

I doubt it'd go with YI style, because if its different style of outlining and colouring. I'm not sure on this one, but maybe SPP Style works. People made a SPP Goal Roulette already, so maybe it's time for us to step up our game!
It is from SPP...

Anyways, I see a use for this. Good work!

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Princess Peach Gooper Blooper

Postby FanofSMBX » Fri May 30, 2014 8:00 pm

FWIW zephyr made a grass tileset, mushroom tileset, green pipes, smiling blocks over question blocks, flip blocks, and some enemies (Goomba, Paragooma, red and green Koopas, right side up Piranha plants [they replace the boss kind since they take a few hits like YI], angry and sad Goombas over Rex, and Spike over Ninji), and he also made that roulette.

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: Super Princess Peach Gooper Blooper

Postby HenryRichard » Tue Jun 03, 2014 2:25 pm

It looks great! I can't see any clash at all, though I was never good with finding clash. If used correctly, this could make a really neat boss! Good work.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Super Princess Peach Gooper Blooper

Postby RudeGuy » Tue Jun 03, 2014 2:38 pm

HenryRichard1234 wrote:It looks great! I can't see any clash at all, though I was never good with finding clash. If used correctly, this could make a really neat boss! Good work.
When a graphic can have clash...

Anyways, this looks good

Marina
Cecil
Cecil
Posts: 2381
Joined: Sun May 25, 2014 7:01 am
Flair: everything's still romantic, right?
Pronouns: she/her/they/them

Re: Super Princess Peach Gooper Blooper

Postby Marina » Tue Jun 03, 2014 4:44 pm

SnifitGuy wrote:The only partial flaw that I can see is the anti-aliasing and the fact that it may not use the SMB3 palette (could be wrong about that last part). Apart from those things, I can see this as a very useful graphic for those who are tired of using a big cheep cheep as a water world boss.
It uses the Super Princess Peach palette, because I used the sprites it from that game, but if you want I could make a SMB3 recolor, as for the anti-aliasing, I didn't make that sprite myself, like I said, it's from Super Princess Peach, I really just took the sprites and made them into SMBX graphics.

Marina
Cecil
Cecil
Posts: 2381
Joined: Sun May 25, 2014 7:01 am
Flair: everything's still romantic, right?
Pronouns: she/her/they/them

Re: Super Princess Peach Gooper Blooper

Postby Marina » Tue Jun 10, 2014 5:40 pm

Added a SMB3 recolor


Return to “Graphics”

Who is online

Users browsing this forum: Petal [Bot], RoadHogStudios and 7 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari