SMBX2 (2.0 Beta 3)

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TheTrueMarioMaster
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Sun May 13, 2018 7:14 pm

I've seen a few attempts to remake the engine from scratch back when people thought it was impossible to mod/hack SMBX and make any real significant changes to them. Of course all those projects to remake the engine got cancelled rather early on for reasons I do not know.

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Re: SMBX2 (2.0 Beta 3)

Postby IAmPlayer » Sun May 13, 2018 9:23 pm

TheTrueMarioMaster wrote:
Sun May 13, 2018 4:06 pm
I was thinking it was more to do with cracking the code behind the power-ups that makes it possible to add more rather than just replacing already existing power-up. Though there is no telling how long a work around for that will be yet for some reason 1.4.4 figured that out although I hear that 1.4.4 also breaks backwards compatibility so the same methods probably don't apply.
I'm late to answer, but there's actually a powerup state of 8 in SMBX (excluding 38A) but went unused. The devs are still figuring out how to make it work, so they can expand them though.

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sun May 13, 2018 9:26 pm

1AmPlayer wrote:
Sun May 13, 2018 9:23 pm
TheTrueMarioMaster wrote:
Sun May 13, 2018 4:06 pm
I was thinking it was more to do with cracking the code behind the power-ups that makes it possible to add more rather than just replacing already existing power-up. Though there is no telling how long a work around for that will be yet for some reason 1.4.4 figured that out although I hear that 1.4.4 also breaks backwards compatibility so the same methods probably don't apply.
I'm late to answer, but there's actually a powerup state of 8 in SMBX (excluding 38A) but went unused. The devs are still figuring out how to make it work, so they can expand them though.
It's also important to note that SMBX2 builds on the original SMBX engine while 38A made is own engine. 38A didn't "figure it out" in the same way SMBX2 has to since it was built from scratch

The0x539
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Mon May 14, 2018 5:35 am

Teemster2 wrote:
Sun May 13, 2018 5:43 pm
WildWEEGEE wrote:
Sun May 13, 2018 4:18 pm
TheTrueMarioMaster wrote:
Sun May 13, 2018 4:06 pm

I was thinking it was more to do with cracking the code behind the power-ups that makes it possible to add more rather than just replacing already existing power-up. Though there is no telling how long a work around for that will be yet for some reason 1.4.4 figured that out although I hear that 1.4.4 also breaks backwards compatibility so the same methods probably don't apply.
1.4 used the most no-brainer solution possible: to completely remake smbx from scratch. This means 38A could’ve added anything he wanted into the game since it was redone by him and he had the source code.
Do we not have the source code? Why not just make a completely new engine from scratch and make it perfect? I'm sure there is some geek programmers online that would love to help if they only knew about this. I think I am the king of wishful thinking because if that was an option i'm sure they would have done that already.
this is called PGE, soon to be known as moondust, and if SMBX3 ever exists this is what it will be

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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Mon May 14, 2018 1:04 pm


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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Mon May 14, 2018 3:04 pm

Switch Palaces? Hell Yeah.

And those bumpers, lmfao

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Re: SMBX2 (2.0 Beta 3)

Postby RNG Champion » Mon May 14, 2018 7:14 pm

How do you pick up vegetables in this game and use Link's sword? I'm using the run button and it's doing nothing, unlike SMBX 1. The run button only runs now for me in the Platform Game Engine Editor.

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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Mon May 14, 2018 7:35 pm

RNG Champion wrote:
Mon May 14, 2018 7:14 pm
How do you pick up vegetables in this game and use Link's sword? I'm using the run button and it's doing nothing, unlike SMBX 1. The run button only runs now for me in the Platform Game Engine Editor.
You must test by pressing F5, or selecting LunaTester. The PGE Alpha tester is NOT part of SMBX, and is an incomplete engine with missing features.

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Re: SMBX2 (2.0 Beta 3)

Postby RNG Champion » Mon May 14, 2018 7:42 pm

Thank you! Yeah, that helped greatly.

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Re: SMBX2 (2.0 Beta 3)

Postby MrVaderSpino » Tue May 15, 2018 12:13 am

I Wannt To Be A Suggested Will Appear The Expanded
Image

Super mario bros 2 (Doki doki panic)


Where are the bosses


Image


Super mario

The Expanded NPCS That Added
Image
Image




Super Mario World

... Very


Image

This Switch Palaces Renzor And Chucks Are Already Added

And Then Super Koopas

Image

I want Ever Added In A Future Versions..

TheTrueMarioMaster
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Tue May 15, 2018 12:31 am

I agree with what MrVaderSpino suggested especially with the expanded roster of all SMB NPCs.

WildW
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Re: SMBX2 (2.0 Beta 3)

Postby WildW » Tue May 15, 2018 12:47 am

That looks insane. But I must ask: is that “New super Mario bros x” editor a photoshop or is that an actual thing? (And if it is then would the npcs even function)

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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Tue May 15, 2018 12:49 am

TheTrueMarioMaster wrote:
Tue May 15, 2018 12:31 am
I agree with what MrVaderSpino suggested especially with the expanded roster of all SMB NPCs.
Yeah he shows a lot of NPC's that we still don't have but there is hope. It sounds like they will try to get as many of them in the game as they can but that may be after 2.0 as Enjl has stated the Beta's will end but the updates will not so maybe 3.0 or 4.0 will have them all. That would be awesome. I am in my 30's and obsessed with my first childhood game so I have been bugging the dev team about this. It will happen it just may not be this year or next year but it will eventually happen I think.

The dev team should look at the above pictures as they do have some great ideas and suggestions.
WildWEEGEE wrote:
Tue May 15, 2018 12:47 am
That looks insane. But I must ask: is that “New super Mario bros x” editor a photoshop or is that an actual thing? (And if it is then would the npcs even function)
That does look very insane and would be even more insane if it included Yoshi's Island, New Super Mario Brothers, DKC Universe, Super Metroid, Kirby, Zelda......well even just having the full Mario game rosters is pretty insane. Just thinking about it is insane lol.

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Re: SMBX2 (2.0 Beta 3)

Postby IAmPlayer » Tue May 15, 2018 5:58 am

WildWEEGEE wrote:
Tue May 15, 2018 12:47 am
That looks insane. But I must ask: is that “New super Mario bros x” editor a photoshop or is that an actual thing? (And if it is then would the npcs even function)
It's a rumored new version before 38A and SMBX2 appears. But it doesn't have proof of gameplay concept.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Tue May 15, 2018 7:31 am

Why are there so many things in the SMB3 tab that never existed in SMB3 lol

MECHDRAGON777
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Re: SMBX2 (2.0 Beta 3)

Postby MECHDRAGON777 » Tue May 15, 2018 7:49 am

WildWEEGEE wrote:
Tue May 15, 2018 12:47 am
That looks insane. But I must ask: is that “New super Mario bros x” editor a photoshop or is that an actual thing? (And if it is then would the npcs even function)
I thought it would be that old thing that was supposed to be a rebuild of SMBX, but ended up being cancelled; however when I look at the mushroom, it is green and not yellow... I would like to ask what are all of those custom NPCs in the SMB3 tab are though...

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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Tue May 15, 2018 7:49 am

I'm 100% certain that screenshot is merely a mockup and was never actually a useable product. Nonetheless, I think Beta 4's collection of NPCs is shaping up nicely...
Image

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Re: SMBX2 (2.0 Beta 3)

Postby TheNewGuy » Tue May 15, 2018 7:55 am

What does the flag from "progression" do? Is it a checkpoint basically?

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Re: SMBX2 (2.0 Beta 3)

Postby MECHDRAGON777 » Tue May 15, 2018 7:57 am

Not sure how I missed that "Progression" tab under SMW, but I would like to see more Metroid NPCs and the like, but I feel that the fifth beta will be more inclined to that. I do not remember seeing the Time lift on the claim sheet, so when did that get done?
TheNewGuy wrote:
Tue May 15, 2018 7:55 am
What does the flag from "progression" do? Is it a checkpoint basically?
SMW goal Tape (Level Exit)
Multi-use Checkpoint
Normal Checkpoint
Global Switch Palaces (I assume they end the level as well.)

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Tue May 15, 2018 11:36 am

Few things based on that screenshot:
1. Why is Sumo Bros. classed as a "common" enemy and not "castle" or even "boss"?
2. There are green, blue and red boxes in the SMW Misc tileset, what are they all for?
3. Switch palaces... can only one of each type appear in an episode, or if multiple of each can be used, pressing them more than once reverts blocks to original state? (like the current switch blocks)?
4. I spot a blue star in the SMW items tileset... i think that may be the SMW collectible star, but i cannot be sure as it is now blue rather than yellow. On that note, i also notice an orange star in the SMB2 Items tileset?
5. Pink piranha in SMB1 tab does what?
Sorry if i ask too many questions, i am just so curious, excited and thrilled for beta 4!


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