SMBX2 (2.0 Beta 3)

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Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Fri May 11, 2018 6:20 am

The exe has been hacked and some antiviruses get suspicious over that. It used to be more, but as of Beta 3 it's literally just Norton which does that.

SMBX8TerrariaFan
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Re: SMBX2 (2.0 Beta 3)

Postby SMBX8TerrariaFan » Fri May 11, 2018 6:30 am

Enjl wrote:
Fri May 11, 2018 6:20 am
The exe has been hacked and some antiviruses get suspicious over that. It used to be more, but as of Beta 3 it's literally just Norton which does that.
I guess the same goes to the pge_editor.exe?
The PGE editor that I use outside SMBX2 seems to be fine.
But the PGE editor within SMBX2 was seen as malware and gets deleted by Bitdefender... It's kinda weird

But thanks for clearing that up.

MrVaderSpino
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Re: SMBX2 (2.0 Beta 3)

Postby MrVaderSpino » Fri May 11, 2018 10:53 am

I wanted this one of this:
The Fire Clown Car in Mario Maker
Image
I want sure added to Upcoming Beta 4.

ElectriKong
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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Fri May 11, 2018 12:08 pm

SMBX8TerrariaFan wrote:
Fri May 11, 2018 6:30 am
Enjl wrote:
Fri May 11, 2018 6:20 am
The exe has been hacked and some antiviruses get suspicious over that. It used to be more, but as of Beta 3 it's literally just Norton which does that.
I guess the same goes to the pge_editor.exe?
The PGE editor that I use outside SMBX2 seems to be fine.
But the PGE editor within SMBX2 was seen as malware and gets deleted by Bitdefender... It's kinda weird

But thanks for clearing that up.
BTW you should get the latest version of PGE and replace the PGE in beta 3, because the default PGE editor for beta 3 sucks.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Fri May 11, 2018 1:54 pm

MrVaderSpino wrote:
Fri May 11, 2018 10:53 am
I wanted this one of this:
The Fire Clown Car in Mario Maker
Image
I want sure added to Upcoming Beta 4.
We can't really add mounts at the moment.

MustardCake
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Re: SMBX2 (2.0 Beta 3)

Postby MustardCake » Fri May 11, 2018 2:23 pm

I don't know if somebody already asked this but what are all of the recent features from the Beta 4?
(I want a list)

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Fri May 11, 2018 2:56 pm

Snowy_Desert wrote:
Fri May 11, 2018 2:23 pm
I don't know if somebody already asked this but what are all of the recent features from the Beta 4?
(I want a list)
We will compile a proper changelog once we're in feature lock.

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sat May 12, 2018 4:52 am

Enjl wrote:
Fri May 11, 2018 2:56 pm
Snowy_Desert wrote:
Fri May 11, 2018 2:23 pm
I don't know if somebody already asked this but what are all of the recent features from the Beta 4?
(I want a list)
We will compile a proper changelog once we're in feature lock.
Can you say what the world map NPC's will be and if we will be getting the world map lock from SMB3 that only opens when a certain castle is defeated? I know the world map NPC's are waiting on tech so I am looking forward to finding out what they are.

I was pleased to see Bumper now pipelined from MM. Good job guys.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sat May 12, 2018 5:50 am

Teemster2 wrote:
Sat May 12, 2018 4:52 am

Can you say what the world map NPC's will be and if we will be getting the world map lock from SMB3 that only opens when a certain castle is defeated? I know the world map NPC's are waiting on tech so I am looking forward to finding out what they are.

I was pleased to see Bumper now pipelined from MM. Good job guys.
World map NPCs are the encounters from SMB3. They're unlikely to be in Beta 4 at this stage. Not everything on the sheet will be ready.

TheTrueMarioMaster
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Sat May 12, 2018 6:12 pm

More overworld map stuff would be nice though from the sounds of it might be hard to code. Speaking of which for Beta 4 what would be considered the hardest thing to code so far?

Public Enemy Number 1
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Re: SMBX2 (2.0 Beta 3)

Postby Public Enemy Number 1 » Sat May 12, 2018 7:42 pm

TheTrueMarioMaster wrote:
Sat May 12, 2018 6:12 pm
More overworld map stuff would be nice though from the sounds of it might be hard to code. Speaking of which for Beta 4 what would be considered the hardest thing to code so far?
Map3D looked very hard to code. I've seen screenshots of it last summer, so it must have taken awhile.

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sun May 13, 2018 12:36 am

Enjl wrote:
Sat May 12, 2018 5:50 am
Teemster2 wrote:
Sat May 12, 2018 4:52 am

Can you say what the world map NPC's will be and if we will be getting the world map lock from SMB3 that only opens when a certain castle is defeated? I know the world map NPC's are waiting on tech so I am looking forward to finding out what they are.

I was pleased to see Bumper now pipelined from MM. Good job guys.
World map NPCs are the encounters from SMB3. They're unlikely to be in Beta 4 at this stage. Not everything on the sheet will be ready.
Are you referring to the World Map Bro's that move around on the map until you defeat one? I always wanted them but would you need more path tiles for them or would they just stay in one spot like a level but animated? I am sorry for bugging you all the time. I just like to know everything going on and I don't do online chatting so I apologize. Thanks for answering my questions.

MegaHunter 2000
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Re: SMBX2 (2.0 Beta 3)

Postby MegaHunter 2000 » Sun May 13, 2018 10:27 am

For Beta 4, are you thinking about adding the Blue shell, mini mushroom, Penguin suit, frog suit, and mega mushroom back? Are you also thinking about adding more characters? I'm just really curious!

ElectriKong
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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Sun May 13, 2018 10:56 am

MegaHunter 2000 wrote:
Sun May 13, 2018 10:27 am
For Beta 4, are you thinking about adding the Blue shell, mini mushroom, Penguin suit, frog suit, and mega mushroom back? Are you also thinking about adding more characters? I'm just really curious!
Only the mega musroom. Power-ups cannot be added to the basegame ATM.

MrVaderSpino
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Re: SMBX2 (2.0 Beta 3)

Postby MrVaderSpino » Sun May 13, 2018 12:21 pm

MegaHunter 2000 wrote:
Sun May 13, 2018 10:27 am
For Beta 4, are you thinking about adding the Blue shell, mini mushroom, Penguin suit, frog suit, and mega mushroom back? Are you also thinking about adding more characters? I'm just really curious!
I'am sorry Only Mega Mushroom added in-game..
Beta-5 was possible adding the New Power Ups.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun May 13, 2018 2:50 pm

Switching the version number doesn't suddenly make it possible to add powerups y'know...
new powerups come whenever we get the tech to make them. Don't make hollow predictions.

TheTrueMarioMaster
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Sun May 13, 2018 4:06 pm

Enjl wrote:
Sun May 13, 2018 2:50 pm
Switching the version number doesn't suddenly make it possible to add powerups y'know...
new powerups come whenever we get the tech to make them. Don't make hollow predictions.
I was thinking it was more to do with cracking the code behind the power-ups that makes it possible to add more rather than just replacing already existing power-up. Though there is no telling how long a work around for that will be yet for some reason 1.4.4 figured that out although I hear that 1.4.4 also breaks backwards compatibility so the same methods probably don't apply.

WildW
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Re: SMBX2 (2.0 Beta 3)

Postby WildW » Sun May 13, 2018 4:18 pm

TheTrueMarioMaster wrote:
Sun May 13, 2018 4:06 pm
Enjl wrote:
Sun May 13, 2018 2:50 pm
Switching the version number doesn't suddenly make it possible to add powerups y'know...
new powerups come whenever we get the tech to make them. Don't make hollow predictions.
I was thinking it was more to do with cracking the code behind the power-ups that makes it possible to add more rather than just replacing already existing power-up. Though there is no telling how long a work around for that will be yet for some reason 1.4.4 figured that out although I hear that 1.4.4 also breaks backwards compatibility so the same methods probably don't apply.
1.4 used the most no-brainer solution possible: to completely remake smbx from scratch. This means 38A could’ve added anything he wanted into the game since it was redone by him and he had the source code.

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sun May 13, 2018 5:43 pm

WildWEEGEE wrote:
Sun May 13, 2018 4:18 pm
TheTrueMarioMaster wrote:
Sun May 13, 2018 4:06 pm
Enjl wrote:
Sun May 13, 2018 2:50 pm
Switching the version number doesn't suddenly make it possible to add powerups y'know...
new powerups come whenever we get the tech to make them. Don't make hollow predictions.
I was thinking it was more to do with cracking the code behind the power-ups that makes it possible to add more rather than just replacing already existing power-up. Though there is no telling how long a work around for that will be yet for some reason 1.4.4 figured that out although I hear that 1.4.4 also breaks backwards compatibility so the same methods probably don't apply.
1.4 used the most no-brainer solution possible: to completely remake smbx from scratch. This means 38A could’ve added anything he wanted into the game since it was redone by him and he had the source code.
Do we not have the source code? Why not just make a completely new engine from scratch and make it perfect? I'm sure there is some geek programmers online that would love to help if they only knew about this. I think I am the king of wishful thinking because if that was an option i'm sure they would have done that already. Anyways it seems like 2.0 has more content than 1.4.4 even without the power ups. That does not say much for 1.4.4. I will stick with 2.0.

WildW
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Re: SMBX2 (2.0 Beta 3)

Postby WildW » Sun May 13, 2018 6:17 pm

Teemster2 wrote:
Sun May 13, 2018 5:43 pm
WildWEEGEE wrote:
Sun May 13, 2018 4:18 pm
TheTrueMarioMaster wrote:
Sun May 13, 2018 4:06 pm

I was thinking it was more to do with cracking the code behind the power-ups that makes it possible to add more rather than just replacing already existing power-up. Though there is no telling how long a work around for that will be yet for some reason 1.4.4 figured that out although I hear that 1.4.4 also breaks backwards compatibility so the same methods probably don't apply.
1.4 used the most no-brainer solution possible: to completely remake smbx from scratch. This means 38A could’ve added anything he wanted into the game since it was redone by him and he had the source code.
Do we not have the source code? Why not just make a completely new engine from scratch and make it perfect? I'm sure there is some geek programmers online that would love to help if they only knew about this. I think I am the king of wishful thinking because if that was an option i'm sure they would have done that already. Anyways it seems like 2.0 has more content than 1.4.4 even without the power ups. That does not say much for 1.4.4. I will stick with 2.0.
Depends on what source code your talking about, there is the SMBX2 one which includes only the code that hacked SMBX in the first place, there is also redigit’s code which was never released (reason why SMBX2 is a hack) and 5438A38A’s one which also never got released (SMBX 1.4’s code). Also to completely remake an engine that has gone this far into development would take FOREVER even with one or two more devs.


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