Share your work-in-progress SMBX episode or browse and support others'.
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Grand Goomba
- Dolphin

- Posts: 98
- Joined: Sun Nov 19, 2017 3:58 pm
Postby Grand Goomba » Tue Mar 06, 2018 7:36 pm
Could you make a Media Fire link please?
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ElectriKong
- Fry Guy

- Posts: 4651
- Joined: Mon Jun 06, 2016 4:32 pm
- Flair: I have NO idea what to put here
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Postby ElectriKong » Wed Mar 07, 2018 2:09 am
Grand Goomba wrote:Could you make a Media Fire link please?
Why MediaFire exactly?
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Postby Taycamgame » Wed Mar 07, 2018 3:24 am
Grand Goomba wrote:Could you make a Media Fire link please?
Onedrive is a safe site, and all you have to do is click on the link and it should download automatically.
I'll re-upload it onto mediafire later today if it's really an issue.
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EHX
- Spiny

- Posts: 29
- Joined: Fri Jul 01, 2016 5:53 am
Postby EHX » Wed Mar 07, 2018 7:48 am
After catching up with the thread, I have an opinion update about the clash. Of course it's fine if you also make the NPCs HD. Just be sure not to mix single and double pixels
I still think it's easier to exchange the GFX by double pixel versions though. People have been uploading tons of 16x NSMB GFX, you could just use that. It doesn't even really look worse IMO.
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Grand Goomba
- Dolphin

- Posts: 98
- Joined: Sun Nov 19, 2017 3:58 pm
Postby Grand Goomba » Thu Mar 08, 2018 5:11 pm
I'm impressed with this project. Keep working on it! Also, never mind the Media Fire link, I just downloaded it from Onedrive.
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Grand Goomba
- Dolphin

- Posts: 98
- Joined: Sun Nov 19, 2017 3:58 pm
Postby Grand Goomba » Sat Mar 10, 2018 3:29 pm
That Demo was great! I just completed it today. I wonder when a Demo for World 2 will be released?
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Postby Taycamgame » Sat Mar 10, 2018 4:07 pm
Grand Goomba wrote:That Demo was great! I just completed it today. I wonder when a Demo for World 2 will be released?
I'm glad you enjoyed demo 1!
I'm not sure if i will release a demo for every world i complete at the moment, but there will be another one eventually!
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Cedur
- Raccoon Mario

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sun Mar 11, 2018 5:46 am
I would recommend a new demo per world, that's the simplest way for everyone to keep track it
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Emral
- Cute Yoshi Egg

- Posts: 9861
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Mar 11, 2018 7:11 am
I recommend to not stress out over releasing a new playable demo every once in a while. Make one of a few sample levels when the game nears completion to stir up hype again (1-2 weeks before release), but take your time otherwise and focus on actually working on the game.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Postby Taycamgame » Wed Mar 28, 2018 1:09 pm
It's been a while, hasn't it? I appologise for not making any updates in recent times. With that said:
New Screenshots!
I'm going to try to post more often again.
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8lue Storm
- Volcano Lotus

- Posts: 594
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Wed Mar 28, 2018 2:07 pm
Taycamgame wrote:It's been a while, hasn't it? I appologise for not making any updates in recent times. With that said:
New Screenshots!
I'm going to try to post more often again.
Nice screenshot. But be careful, if those are NSBM graphics, I would advise using EVERYTHING NSMB in that level, because according to the SMBX CGFX Pack, NSMB clashes with everything.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Postby Taycamgame » Wed Mar 28, 2018 2:11 pm
I was originally going to use NSMB graphics in the level, but i don't know if i should. I'll have to look for a SMW desert tileset to replace it.
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Emral
- Cute Yoshi Egg

- Posts: 9861
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Mar 28, 2018 2:29 pm
8lue Storm wrote:according to the SMBX CGFX Pack, NSMB clashes with everything
yeah lets
follow a hastily written text file from 6 years ago
cause using our eyes to determine which graphics look good together is too much effort
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8lue Storm
- Volcano Lotus

- Posts: 594
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Wed Mar 28, 2018 2:42 pm
Enjl wrote:8lue Storm wrote:according to the SMBX CGFX Pack, NSMB clashes with everything
yeah lets
follow a hastily written text file from 6 years ago
cause using our eyes to determine which graphics look good together is too much effort
sorry
you're right
also, the cgfx pack is 6 years old? (wow)
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
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Postby Taycamgame » Sun Apr 01, 2018 8:41 am
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Tue Apr 03, 2018 6:51 am
Taycamgame wrote:Another image!
That looks really nice. I suggest maybe opening it up a lot more and adding taller pokies.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Tue Apr 03, 2018 7:00 am
Thanks for the feedback!
I replaced the pokeys with spinies. They suit the area more than cacti tbh.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Tue Apr 03, 2018 7:04 am
Taycamgame wrote:Thanks for the feedback!
I replaced the pokeys with spinies. They suit the area more than cacti tbh.
Absolutely, spinies is a great idea and suits it well. Just don't forget to heighten that roof! 
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
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Postby Taycamgame » Tue Apr 03, 2018 7:07 am
Ofcourse! The level is a puzzle level; hitting the switches makes the red pipes hide and show, you have to work out how to get to the yellow pipes using them.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Tue Apr 03, 2018 7:08 am
Taycamgame wrote:Ofcourse! The level is a puzzle level; hitting the switches makes the red pipes hide and show, you have to work out how to get to the yellow pipes using them.
Ohhh, that's a pretty cool idea. Maybe you could use lua to make an animation for the pipes? (Make them slowly recede into the ground?)
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