[WIP] SUPER MARIO Power Star Frenzy

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RandomNICK
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[WIP] SUPER MARIO Power Star Frenzy

Postby RandomNICK » Sat Feb 20, 2016 5:10 am

Hi! My name is Nick or pretty much Random.NICK since I'm random most of the time. :P
So I'm working on a fangame called SUPER MARIO Power Star Frenzy! It's a twist on the collectathon styled Mario games like Super Mario Galaxy or Super Mario 64.
This is a 2D Platformer created using GameMaker 8.1 and DragzeeY Engine VII.


I'm sure some of you have seen this from someone else named Koopris. He stole that from me and re-posted it on other forum sites without my permission...
This guy plagiarizes almost anything that's not his and tries to claim it as his own... So honestly you should ban him, that's how it's been on other sites such as MFGG.

Here is a video from 2015 showing off SUPER MARIO Power Star Frenzy!


Current Game Status: WORK IN PROGRESS
Development Started: September 2014
Demos Available: 2

OVERVIEW:
SUPER MARIO Power Star Frenzy is a 2D Platformer aimed at bring back to good old days of Mario with some modern twists.
Here you collect Power Stars in order to overpower Bowser who has stolen the Mega Power Star.
This game features SMB, SM64, SMS, and SMG style gameplay! This game was created using Gamemaker 8.1 and DragzeeY Engine VII


============================================
Download Power Star Frenzy Demo v2.1 December 2014:
https://www.mediafire.com/?srzrs271w17aaz0

Download Power Star Frenzy Demo v1.0 September 2014:
http://www.mediafire.com/download/o8jz3 ... y_V1.0.zip
============================================

NEW SCREENSHOTS FROM FEBRUARY 2016:
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Last edited by RandomNICK on Sat Feb 20, 2016 5:20 am, edited 1 time in total.

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Waddle » Sat Feb 20, 2016 5:12 am

Ooh This is looking pretty darn neat
The tree graphic lacks proper shading though

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Julia Pseudo » Sat Feb 20, 2016 1:49 pm

Wait, Koopris wasn't even posting his own projects? Wow, that's a low blow (he did visit here several times and was banned).

Anyways, this looks really good. I really like this vivid and bright graphical style.

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Quantix » Sat Feb 20, 2016 2:30 pm

Wow. This looks as clean as Super Mario 2D Universe! I hope this project goes out well for you!

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Alagirez » Sat Feb 20, 2016 6:24 pm

Wow the design and atmosphere looks nice and detailed. Also the graphics looks great! Good job!

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby underFlo » Sat Feb 20, 2016 6:34 pm

Man, this looks super neat! I'm really looking forward to playing this once it's out.

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby RandomNICK » Sun Feb 28, 2016 5:28 pm

I'm really happy to what you all have to say about the game! :D
Here is a small update. I made a MAJOR change to the title screen and it's menus! Check it out! ^^


Image

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby RandomNICK » Tue Jun 14, 2016 8:09 pm

Hello everyone! It's been a while since I posted on here so today I bring a video of a trailer about Power Star Frenzy's Multiplayer Battle Mode!
Check it out! Let me know what you think!



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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby RandomNICK » Wed Aug 10, 2016 6:08 pm

Hello everyone! It's been a long while since I posted here! I have a huge annoucement!
I'm doing to be doing a PSF Direct on August 16th 2016!
There is going to be a Q&A and even a small contest check out the video below for details!


Last edited by RandomNICK on Wed Nov 16, 2016 2:02 am, edited 2 times in total.

RandomNICK
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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby RandomNICK » Wed Nov 16, 2016 2:01 am

Last edited by RandomNICK on Tue Dec 06, 2016 7:38 pm, edited 3 times in total.

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Snessy the duck » Wed Nov 16, 2016 11:58 am

Hey, just a question regarding the contest, is SMBX allowed to make levels? It's not like I'm going to participate or anything, it would just be nice to know! Also, this is an absolutely amazing fangame you've got going here! I absolutely loved the demo, and I hope to see more awesome stuff from you in the future!

Edit: Also, is this still using DragzeeY Engine 7? Since there's a newer version of the engine avaliable, why not port this to the newer engine? I think it would be a good idea to do that to ensure maximum user enjoyment!

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby RandomNICK » Tue Dec 06, 2016 7:35 pm

I'm releasing a new demo with 60 stars to collect, lots of levels to explore, and the multiplayer battle mode!
It'll be released on Friday December 9th, 2016. Here's a trailer for it! Enjoy! :D



You can download the demo from here when it's done!
http://www.powerstarfrenzy.com

[quote="Snessy the duck"]Edit: Also, is this still using DragzeeY Engine 7? Since there's a newer version of the engine avaliable, why not port this to the newer engine? I think it would be a good idea to do that to ensure maximum user enjoyment![/quote]
Well at this point I've already modified Drag Engine 7 so much that it already surpasses Gatete Mario Engine 8, but I've also imported many features from his 8th engine as well so it's like a perfect mix. :P

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Snessy the duck » Wed Dec 07, 2016 11:32 am

RandomNICK wrote:I'm releasing a new demo with 60 stars to collect, lots of levels to explore, and the multiplayer battle mode!
It'll be released on Friday December 9th, 2016. Here's a trailer for it! Enjoy! :D



You can download the demo from here when it's done!
http://www.powerstarfrenzy.com

[quote="Snessy the duck"]Edit: Also, is this still using DragzeeY Engine 7? Since there's a newer version of the engine avaliable, why not port this to the newer engine? I think it would be a good idea to do that to ensure maximum user enjoyment!
Well at this point I've already modified Drag Engine 7 so much that it already surpasses Gatete Mario Engine 8, but I've also imported many features from his 8th engine as well so it's like a perfect mix. :P[/size][/quote]
Woo hoo! I'm super hyped for the demo! Everything in the trailer looks so darn' cool, especially the awesome new overworld! Can't wait to get my hands on it! :D

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby ElectriKong » Wed Dec 07, 2016 4:23 pm

RandomNICK wrote:I'm releasing a new demo with 60 stars to collect, lots of levels to explore, and the multiplayer battle mode!
It'll be released on Friday December 9th, 2016. Here's a trailer for it! Enjoy! :D



You can download the demo from here when it's done!
http://www.powerstarfrenzy.com

[quote="Snessy the duck"]Edit: Also, is this still using DragzeeY Engine 7? Since there's a newer version of the engine avaliable, why not port this to the newer engine? I think it would be a good idea to do that to ensure maximum user enjoyment!
Well at this point I've already modified Drag Engine 7 so much that it already surpasses Gatete Mario Engine 8, but I've also imported many features from his 8th engine as well so it's like a perfect mix. :P[/size][/quote]
Well this is getting me rather hyped up about it. It looks really fun. I am a bit skeptical about the voices of the characters however that should not too much of a big deal.

RandomNICK
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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby RandomNICK » Fri Dec 09, 2016 7:55 am

HELLO EVERYONE!
THE NEW DEMO HAS NOW BEEN RELEASED! DOWNLOAD NOW!

https://www.mediafire.com/?e3d535ab9beh19e



- Every single level from the previous demos were completely re-designed.
- Instead of 15 stars there is 60 to collect in this demo.
- Every World map has also been completely re-designed.
- Added Jumping and 8 directional movement to the world map.
- Item Blocks now appear on the mapscreen.
- Luigi is now a playable character!
- NEW Levelscreen HUD AGAIN.
- NEW Mapscreen HUD AGAIN.
- A tutorial level was added.
- Mystery Boxes have been added to every level.
- Brand new Multiplayer Battle Mode has been added!
- Added the GroundPound to both bros.
- Longer levels and still with all the fun.
- Star Coins, Chaos Crystals, and Chaos Events were added.
- Nicer menus for the eyes to look at and enjoy.
- Simple effects have been added to many things to give the game some charm.
- Added New Stars to every level and replaced many.
- When collecting a star you now can see stats and can get bonuses!
- Added 3 other mini worlds to check out.
- You can now enter houses in Toad Town.
- Quiz Toads also appear in some levels.
- You can run on slopes properly now.
- Secret stars have been added to both levels, and other places.
- Many new effects have been added like glowing objects, etc.
- New enemies have been added to the game.
- Complete physics overhall for the players.
- Fixed numerous collisions with enemies.
- Loading screen was changed as well.
- The game will now auto save your progress.
- Updated enemy sprites so they look better.
- Updated many other sprites to fit with the game more.
- Propeller Mushroom, Laser Mushroom, Super Bomb, and Super Flower have been added.
- Added more live decor like butterflies, birds, and dragonflies.
- Fixed TONS AND TONS AND TONS of bugs.
- No more data index does not exist bug.
- Voices were added and are toggleable.
- Better Star Select menu and look.
- Gamepad Support was added only X-Input at the moment.
- Many other more editions you can see if you download the game!
- Guarteed enjoyment to the player.

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Snessy the duck » Fri Dec 09, 2016 11:34 am

Oh my god! Look at all those new things the demo has to offer! I'm definetly going to play this, it just looks so amazing!

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby ElectriKong » Sun Dec 11, 2016 12:13 pm

OK there is a problem in Mystical Cliffside. You should probably not make the thunderstorm area accesible in the second star because if you enter it then there is no way out other than leave area or restart mission.

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby RandomNICK » Fri Dec 16, 2016 5:36 am

King of Eterity wrote:OK there is a problem in Mystical Cliffside. You should probably not make the thunderstorm area accesible in the second star because if you enter it then there is no way out other than leave area or restart mission.
Dude, I tested the game throughly, so did 12 other beta testers who 100% it.
There's a way out. I made the game why wouldn't I put a way out. :P
The only time it's not accessible is in the 3rd star. Otherwise you can go down. Talk to the toad up there.

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Randomllyin » Sat Feb 24, 2018 11:23 am

make a smbx level pack based off of it and put the custom coding (if there is any) in the post

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Re: [WIP] SUPER MARIO Power Star Frenzy

Postby Westretroman » Sat Feb 24, 2018 1:16 pm

Randomllyin wrote:make a smbx level pack based off of it and put the custom coding (if there is any) in the post
You know this post is from 2016 and is outdated. Go to MFGG, to play this game, it has been updated and you don't really need a level pack, you can just play the game to play the levels.


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