Hi! My name is Nick or pretty much Random.NICK since I'm random most of the time.
So I'm working on a fangame called SUPER MARIO Power Star Frenzy! It's a twist on the collectathon styled Mario games like Super Mario Galaxy or Super Mario 64.
This is a 2D Platformer created using GameMaker 8.1 and DragzeeY Engine VII.
I'm sure some of you have seen this from someone else named Koopris. He stole that from me and re-posted it on other forum sites without my permission...
This guy plagiarizes almost anything that's not his and tries to claim it as his own... So honestly you should ban him, that's how it's been on other sites such as MFGG.
Here is a video from 2015 showing off SUPER MARIO Power Star Frenzy!
Current Game Status: WORK IN PROGRESS Development Started: September 2014 Demos Available: 2
OVERVIEW: SUPER MARIO Power Star Frenzy is a 2D Platformer aimed at bring back to good old days of Mario with some modern twists.
Here you collect Power Stars in order to overpower Bowser who has stolen the Mega Power Star.
This game features SMB, SM64, SMS, and SMG style gameplay! This game was created using Gamemaker 8.1 and DragzeeY Engine VII
I'm really happy to what you all have to say about the game!
Here is a small update. I made a MAJOR change to the title screen and it's menus! Check it out! ^^
Hello everyone! It's been a while since I posted on here so today I bring a video of a trailer about Power Star Frenzy's Multiplayer Battle Mode!
Check it out! Let me know what you think!
Hello everyone! It's been a long while since I posted here! I have a huge annoucement!
I'm doing to be doing a PSF Direct on August 16th 2016!
There is going to be a Q&A and even a small contest check out the video below for details!
Last edited by RandomNICK on Wed Nov 16, 2016 2:02 am, edited 2 times in total.
Hey, just a question regarding the contest, is SMBX allowed to make levels? It's not like I'm going to participate or anything, it would just be nice to know! Also, this is an absolutely amazing fangame you've got going here! I absolutely loved the demo, and I hope to see more awesome stuff from you in the future!
Edit: Also, is this still using DragzeeY Engine 7? Since there's a newer version of the engine avaliable, why not port this to the newer engine? I think it would be a good idea to do that to ensure maximum user enjoyment!
I'm releasing a new demo with 60 stars to collect, lots of levels to explore, and the multiplayer battle mode!
It'll be released on Friday December 9th, 2016. Here's a trailer for it! Enjoy!
[quote="Snessy the duck"]Edit: Also, is this still using DragzeeY Engine 7? Since there's a newer version of the engine avaliable, why not port this to the newer engine? I think it would be a good idea to do that to ensure maximum user enjoyment![/quote]
Well at this point I've already modified Drag Engine 7 so much that it already surpasses Gatete Mario Engine 8, but I've also imported many features from his 8th engine as well so it's like a perfect mix.
RandomNICK wrote:I'm releasing a new demo with 60 stars to collect, lots of levels to explore, and the multiplayer battle mode!
It'll be released on Friday December 9th, 2016. Here's a trailer for it! Enjoy!
[quote="Snessy the duck"]Edit: Also, is this still using DragzeeY Engine 7? Since there's a newer version of the engine avaliable, why not port this to the newer engine? I think it would be a good idea to do that to ensure maximum user enjoyment!
Well at this point I've already modified Drag Engine 7 so much that it already surpasses Gatete Mario Engine 8, but I've also imported many features from his 8th engine as well so it's like a perfect mix. [/size][/quote]
Woo hoo! I'm super hyped for the demo! Everything in the trailer looks so darn' cool, especially the awesome new overworld! Can't wait to get my hands on it!
RandomNICK wrote:I'm releasing a new demo with 60 stars to collect, lots of levels to explore, and the multiplayer battle mode!
It'll be released on Friday December 9th, 2016. Here's a trailer for it! Enjoy!
[quote="Snessy the duck"]Edit: Also, is this still using DragzeeY Engine 7? Since there's a newer version of the engine avaliable, why not port this to the newer engine? I think it would be a good idea to do that to ensure maximum user enjoyment!
Well at this point I've already modified Drag Engine 7 so much that it already surpasses Gatete Mario Engine 8, but I've also imported many features from his 8th engine as well so it's like a perfect mix. [/size][/quote]
Well this is getting me rather hyped up about it. It looks really fun. I am a bit skeptical about the voices of the characters however that should not too much of a big deal.
- Every single level from the previous demos were completely re-designed.
- Instead of 15 stars there is 60 to collect in this demo.
- Every World map has also been completely re-designed.
- Added Jumping and 8 directional movement to the world map.
- Item Blocks now appear on the mapscreen.
- Luigi is now a playable character!
- NEW Levelscreen HUD AGAIN.
- NEW Mapscreen HUD AGAIN.
- A tutorial level was added.
- Mystery Boxes have been added to every level.
- Brand new Multiplayer Battle Mode has been added!
- Added the GroundPound to both bros.
- Longer levels and still with all the fun.
- Star Coins, Chaos Crystals, and Chaos Events were added.
- Nicer menus for the eyes to look at and enjoy.
- Simple effects have been added to many things to give the game some charm.
- Added New Stars to every level and replaced many.
- When collecting a star you now can see stats and can get bonuses!
- Added 3 other mini worlds to check out.
- You can now enter houses in Toad Town.
- Quiz Toads also appear in some levels.
- You can run on slopes properly now.
- Secret stars have been added to both levels, and other places.
- Many new effects have been added like glowing objects, etc.
- New enemies have been added to the game.
- Complete physics overhall for the players.
- Fixed numerous collisions with enemies.
- Loading screen was changed as well.
- The game will now auto save your progress.
- Updated enemy sprites so they look better.
- Updated many other sprites to fit with the game more.
- Propeller Mushroom, Laser Mushroom, Super Bomb, and Super Flower have been added.
- Added more live decor like butterflies, birds, and dragonflies.
- Fixed TONS AND TONS AND TONS of bugs.
- No more data index does not exist bug.
- Voices were added and are toggleable.
- Better Star Select menu and look.
- Gamepad Support was added only X-Input at the moment.
- Many other more editions you can see if you download the game!
- Guarteed enjoyment to the player.
OK there is a problem in Mystical Cliffside. You should probably not make the thunderstorm area accesible in the second star because if you enter it then there is no way out other than leave area or restart mission.
King of Eterity wrote:OK there is a problem in Mystical Cliffside. You should probably not make the thunderstorm area accesible in the second star because if you enter it then there is no way out other than leave area or restart mission.
Dude, I tested the game throughly, so did 12 other beta testers who 100% it.
There's a way out. I made the game why wouldn't I put a way out.
The only time it's not accessible is in the 3rd star. Otherwise you can go down. Talk to the toad up there.
Randomllyin wrote:make a smbx level pack based off of it and put the custom coding (if there is any) in the post
You know this post is from 2016 and is outdated. Go to MFGG, to play this game, it has been updated and you don't really need a level pack, you can just play the game to play the levels.