Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Postby PopYoshi » Wed Nov 01, 2017 2:50 pm

Ahem, there's a limit of levels by episode? (talking about hub episodes)

RudeGuy
Fry Guy
Fry Guy
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Postby RudeGuy » Wed Nov 01, 2017 4:03 pm

Pop Yoshi Bros wrote:Ahem, there's a limit of levels by episode? (talking about hub episodes)
consindering that in hubs you link levels through warps, the level limit is the same as the warp limit, which should be 2000 in smbx 2.0 (and 200 in other versions)

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Postby PopYoshi » Wed Nov 01, 2017 5:17 pm

RudeGuy wrote:
Pop Yoshi Bros wrote:Ahem, there's a limit of levels by episode? (talking about hub episodes)
consindering that in hubs you link levels through warps, the level limit is the same as the warp limit, which should be 2000 in smbx 2.0 (and 200 in other versions)
Is that a supotition or the exact limit? (sorry for the bunch of questions)

RudeGuy
Fry Guy
Fry Guy
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Postby RudeGuy » Thu Nov 02, 2017 5:24 am

the exact limit

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Postby PopYoshi » Mon Nov 20, 2017 1:57 pm

RudeGuy wrote:the exact limit
I forgot to ask something; the maximum is 200 warps by level or by episode?

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Postby MECHDRAGON777 » Mon Nov 20, 2017 2:08 pm

Pop Yoshi Bros wrote:
RudeGuy wrote:the exact limit
I forgot to ask something; the maximum is 200 warps by level or by episode?
200 per level in 1.3, 2000 per level in SMBX 2.

Rossiter
Cheep-Cheep
Cheep-Cheep
Posts: 12
Joined: Sat Nov 24, 2018 10:20 am
Flair: I'm a gamer, SMBX builder, and aspiring programmer

Re: Exact Limits of the Worldmap-Editor of SMBX

Postby Rossiter » Wed Jan 23, 2019 11:36 pm

as303298 wrote:
Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.

Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?

ElectriKong
Fry Guy
Fry Guy
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Exact Limits of the Worldmap-Editor of SMBX

Postby ElectriKong » Thu Jan 24, 2019 2:21 am

Rossiter wrote:
Wed Jan 23, 2019 11:36 pm
as303298 wrote:
Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.

Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?
Not to do that, and no, you can't rename levels in the legacy editor, as you would want to do happens to be identical to the reason you can't. You could probably do it in PGE however.

Rossiter
Cheep-Cheep
Cheep-Cheep
Posts: 12
Joined: Sat Nov 24, 2018 10:20 am
Flair: I'm a gamer, SMBX builder, and aspiring programmer

Re: Exact Limits of the Worldmap-Editor of SMBX

Postby Rossiter » Sat Jan 26, 2019 10:12 pm

Electriking wrote:
Thu Jan 24, 2019 2:21 am
Rossiter wrote:
Wed Jan 23, 2019 11:36 pm
as303298 wrote:
Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.

Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?
Not to do that, and no, you can't rename levels in the legacy editor, as you would want to do happens to be identical to the reason you can't. You could probably do it in PGE however.
Huh. Here I am thinking I know a lot about the editor, but it still continues to surprise me. Thanks for the info, though.

RudeGuy
Fry Guy
Fry Guy
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Postby RudeGuy » Sun Jan 27, 2019 7:53 am

Sednaiur wrote:
Thu Apr 17, 2014 12:50 pm
Maximum number of stars is 9999 (first explained by "Castlewars". It will cause an "Run-time error 6 - Overflow" as soon as you enter a fifth digit in the "settings"-window in the worldmap editor of SMBX)
I saw this upon revisiting this topic and it made me realize something. In programming, number types don't have a range of something like 10000, they have a range of a power of two. So i went back to the legacy editor and tested this. Turns out, the actual limit of stars is 32768 (2^15):
Image
Typing "32767" won't yield any error.
This is pretty much useless, but I thought it was some fun trivia.

EDIT: Also, I forgot, but you can technically input negative values in that box. The limit is -37767.


Return to “General”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari