General discussion about Super Mario Bros. X.
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PopYoshi
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Postby PopYoshi » Wed Nov 01, 2017 2:50 pm
Ahem, there's a limit of levels by episode? (talking about hub episodes)
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RudeGuy
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Postby RudeGuy » Wed Nov 01, 2017 4:03 pm
Pop Yoshi Bros wrote:Ahem, there's a limit of levels by episode? (talking about hub episodes)
consindering that in hubs you link levels through warps, the level limit is the same as the warp limit, which should be 2000 in smbx 2.0 (and 200 in other versions)
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PopYoshi
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Postby PopYoshi » Wed Nov 01, 2017 5:17 pm
RudeGuy wrote:Pop Yoshi Bros wrote:Ahem, there's a limit of levels by episode? (talking about hub episodes)
consindering that in hubs you link levels through warps, the level limit is the same as the warp limit, which should be 2000 in smbx 2.0 (and 200 in other versions)
Is that a supotition or the exact limit? (sorry for the bunch of questions)
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RudeGuy
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Postby RudeGuy » Thu Nov 02, 2017 5:24 am
the exact limit
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PopYoshi
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Postby PopYoshi » Mon Nov 20, 2017 1:57 pm
RudeGuy wrote:the exact limit
I forgot to ask something; the maximum is 200 warps by level or by episode?
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MECHDRAGON777
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Postby MECHDRAGON777 » Mon Nov 20, 2017 2:08 pm
Pop Yoshi Bros wrote:RudeGuy wrote:the exact limit
I forgot to ask something; the maximum is 200 warps by level or by episode?
200 per level in 1.3, 2000 per level in SMBX 2.
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Rossiter
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Postby Rossiter » Wed Jan 23, 2019 11:36 pm
as303298 wrote: ↑Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.
Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?
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ElectriKong
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Postby ElectriKong » Thu Jan 24, 2019 2:21 am
Rossiter wrote: ↑Wed Jan 23, 2019 11:36 pm
as303298 wrote: ↑Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.
Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?
Not to do that, and no, you can't rename levels in the legacy editor, as you would want to do happens to be identical to the reason you can't. You could probably do it in PGE however.
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Rossiter
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Postby Rossiter » Sat Jan 26, 2019 10:12 pm
Electriking wrote: ↑Thu Jan 24, 2019 2:21 am
Rossiter wrote: ↑Wed Jan 23, 2019 11:36 pm
as303298 wrote: ↑Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.
Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?
Not to do that, and no, you can't rename levels in the legacy editor, as you would want to do happens to be identical to the reason you can't. You could probably do it in PGE however.
Huh. Here I am thinking I know a lot about the editor, but it still continues to surprise me. Thanks for the info, though.
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RudeGuy
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Postby RudeGuy » Sun Jan 27, 2019 7:53 am
Sednaiur wrote: ↑Thu Apr 17, 2014 12:50 pm Maximum number of stars is 9999 (first explained by "Castlewars". It will cause an "Run-time error 6 - Overflow" as soon as you enter a fifth digit in the "settings"-window in the worldmap editor of SMBX)
I saw this upon revisiting this topic and it made me realize something. In programming, number types don't have a range of something like 10000, they have a range of a power of two. So i went back to the legacy editor and tested this. Turns out, the actual limit of stars is 32768 (2^15):

Typing "32767" won't yield any error.
This is pretty much useless, but I thought it was some fun trivia.
EDIT: Also, I forgot, but you can technically input negative values in that box. The limit is -37767.
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