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Cedur
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- Posts: 7073
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- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Wed Oct 25, 2017 6:28 am
when you realize that this thread sucks
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ElectriKong
- Bowser

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Postby ElectriKong » Wed Oct 25, 2017 8:02 am
you say this thread sucks
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Cedur
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- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Wed Oct 25, 2017 8:23 am
Okay, let's be serious, it sucks for real right? Isn't it just a silly forum game, just for the sake of daffing and postcounting?
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
Postby Super Luigi! » Wed Oct 25, 2017 11:32 am
Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.
Jumper wrote:...when you made a post so big, that you throw it in a spoiler tag.
...When you quote everyone and potentially cause massive panic. Don't worry, I'm not attacking you.
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ElectriKong
- Bowser

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Postby ElectriKong » Wed Oct 25, 2017 12:34 pm
you think pinging 10 users would cause panic, but actually someone pinged 100 users about 2 years ago.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Wed Oct 25, 2017 1:03 pm
Why even feel annoyed of one ping more or less among the countless notifications you get? You may think "well that notification is useless for me" but that's the case with like 50% if you're subscribed to several forums (but it's still worth it!) These kind of pings are vastly different than e.g. Discord pinging (which have an alerting effect, same with forum PMs)
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Wed Oct 25, 2017 1:12 pm
Super Luigi! wrote:Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.
That recently happened to me with the 1-3 level from my project
I wonder if the legacy editor does have these limits too
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Wed Oct 25, 2017 2:41 pm
Pop Yoshi Bros wrote:Super Luigi! wrote:Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.
That recently happened to me with the 1-3 level from my project
I wonder if the legacy editor does have these limits too
it has those limits and more
the limits are part of redigit's engine, and increasing them isn't that much of a priority. if you're hitting the limit you're probably Doing It Wrong
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Wed Oct 25, 2017 2:57 pm
The0x539 wrote:Pop Yoshi Bros wrote:Super Luigi! wrote:
I wish I could too. All I've really done is break the editor itself twice.
That recently happened to me with the 1-3 level from my project
I wonder if the legacy editor does have these limits too
it has those limits and more
the limits are part of redigit's engine, and increasing them isn't that much of a priority. if you're hitting the limit you're probably Doing It Wrong
I wonder how MECHDRAGON doesn't face these limits with the long levels he makes... or maybe yes?
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PixelPest
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Postby PixelPest » Wed Oct 25, 2017 3:05 pm
These limits are so high that you should honestly not be reaching them. There are tricks to kinda getting around the limits, like using sizables as fill tiles and sometimes as floor pieces and using NPCs as blocks. But like you should not be worried about these limits as they are very difficult to reach and if you reach them you've problem made a level that no one will want to play
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Wed Oct 25, 2017 3:17 pm
PixelPest wrote:These limits are so high that you should honestly not be reaching them. There are tricks to kinda getting around the limits, like using sizables as fill tiles and sometimes as floor pieces and using NPCs as blocks. But like you should not be worried about these limits as they are very difficult to reach and if you reach them you've problem made a level that no one will want to play
That just happened to me 1 time, and I hope it doesn't happen again
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Wed Oct 25, 2017 6:33 pm
you are still a member of timocomlita's discord
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Jumper
- Tweeter

- Posts: 130
- Joined: Tue Feb 02, 2016 9:32 pm
Postby Jumper » Wed Oct 25, 2017 10:04 pm
Super Luigi! wrote:
Jumper wrote:...when you made a post so big, that you throw it in a spoiler tag.
...When you quote everyone and potentially cause massive panic. Don't worry, I'm not attacking you.
Nah, it's okay.
I dunno what I was thinking.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Thu Oct 26, 2017 9:44 am
Electriking wrote:you are still a member of timocomlita's discord
when this post makes you curious to check out his server, and then you see "the invite is expired or invalid" (I would really laugh if he banned me; yes I already checked it out once months ago)
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Thu Oct 26, 2017 10:09 am
When you become so used to typing redigitiscool that you find yourself typing it while playing Mega Maker for no reason.
Cedur wrote:Okay, let's be serious, it sucks for real right? Isn't it just a silly forum game, just for the sake of daffing and postcounting?
Also I agree with this.
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Thu Oct 26, 2017 11:48 am
When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.
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ElectriKong
- Bowser

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Postby ElectriKong » Thu Oct 26, 2017 12:48 pm
The0x539 wrote:When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.
What mistakes did you make?
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The0x539
- Eerie

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- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Thu Oct 26, 2017 12:54 pm
Electriking wrote:The0x539 wrote:When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.
What mistakes did you make?
Mega Maker is closed-source.
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ElectriKong
- Bowser

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Postby ElectriKong » Thu Oct 26, 2017 2:35 pm
you play as Pink Gold Peach
Wait, that is how you fail Nathaniel Bandy actually
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
Postby Super Luigi! » Thu Oct 26, 2017 8:55 pm
...When you break the level editor.
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