You know you failed the smbx community when...

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Cedur
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Re: You know you failed the smbx community when...

Postby Cedur » Wed Oct 25, 2017 6:28 am

when you realize that this thread sucks

ElectriKong
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Re: You know you failed the smbx community when...

Postby ElectriKong » Wed Oct 25, 2017 8:02 am

you say this thread sucks

Cedur
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Re: You know you failed the smbx community when...

Postby Cedur » Wed Oct 25, 2017 8:23 am

Okay, let's be serious, it sucks for real right? Isn't it just a silly forum game, just for the sake of daffing and postcounting?

Super Luigi!
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Re: You know you failed the smbx community when...

Postby Super Luigi! » Wed Oct 25, 2017 11:32 am

Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.
Jumper wrote:...when you made a post so big, that you throw it in a spoiler tag.
...When you quote everyone and potentially cause massive panic. Don't worry, I'm not attacking you.

ElectriKong
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Re: You know you failed the smbx community when...

Postby ElectriKong » Wed Oct 25, 2017 12:34 pm

you think pinging 10 users would cause panic, but actually someone pinged 100 users about 2 years ago.

Cedur
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Re: You know you failed the smbx community when...

Postby Cedur » Wed Oct 25, 2017 1:03 pm

Why even feel annoyed of one ping more or less among the countless notifications you get? You may think "well that notification is useless for me" but that's the case with like 50% if you're subscribed to several forums (but it's still worth it!) These kind of pings are vastly different than e.g. Discord pinging (which have an alerting effect, same with forum PMs)

PopYoshi
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Re: You know you failed the smbx community when...

Postby PopYoshi » Wed Oct 25, 2017 1:12 pm

Super Luigi! wrote:
Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.

That recently happened to me with the 1-3 level from my project

I wonder if the legacy editor does have these limits too

The0x539
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Re: You know you failed the smbx community when...

Postby The0x539 » Wed Oct 25, 2017 2:41 pm

Pop Yoshi Bros wrote:
Super Luigi! wrote:
Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.

That recently happened to me with the 1-3 level from my project

I wonder if the legacy editor does have these limits too
it has those limits and more

the limits are part of redigit's engine, and increasing them isn't that much of a priority. if you're hitting the limit you're probably Doing It Wrong

PopYoshi
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Re: You know you failed the smbx community when...

Postby PopYoshi » Wed Oct 25, 2017 2:57 pm

The0x539 wrote:
Pop Yoshi Bros wrote:
Super Luigi! wrote:
I wish I could too. All I've really done is break the editor itself twice.

That recently happened to me with the 1-3 level from my project

I wonder if the legacy editor does have these limits too
it has those limits and more

the limits are part of redigit's engine, and increasing them isn't that much of a priority. if you're hitting the limit you're probably Doing It Wrong
I wonder how MECHDRAGON doesn't face these limits with the long levels he makes... or maybe yes?

PixelPest
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Re: You know you failed the smbx community when...

Postby PixelPest » Wed Oct 25, 2017 3:05 pm

These limits are so high that you should honestly not be reaching them. There are tricks to kinda getting around the limits, like using sizables as fill tiles and sometimes as floor pieces and using NPCs as blocks. But like you should not be worried about these limits as they are very difficult to reach and if you reach them you've problem made a level that no one will want to play

PopYoshi
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Re: You know you failed the smbx community when...

Postby PopYoshi » Wed Oct 25, 2017 3:17 pm

PixelPest wrote:These limits are so high that you should honestly not be reaching them. There are tricks to kinda getting around the limits, like using sizables as fill tiles and sometimes as floor pieces and using NPCs as blocks. But like you should not be worried about these limits as they are very difficult to reach and if you reach them you've problem made a level that no one will want to play
That just happened to me 1 time, and I hope it doesn't happen again

ElectriKong
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Re: You know you failed the smbx community when...

Postby ElectriKong » Wed Oct 25, 2017 6:33 pm

you are still a member of timocomlita's discord

Jumper
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Re: You know you failed the smbx community when...

Postby Jumper » Wed Oct 25, 2017 10:04 pm

Super Luigi! wrote:
Jumper wrote:...when you made a post so big, that you throw it in a spoiler tag.
...When you quote everyone and potentially cause massive panic. Don't worry, I'm not attacking you.
Nah, it's okay.

I dunno what I was thinking.

Cedur
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Re: You know you failed the smbx community when...

Postby Cedur » Thu Oct 26, 2017 9:44 am

Electriking wrote:you are still a member of timocomlita's discord
when this post makes you curious to check out his server, and then you see "the invite is expired or invalid" (I would really laugh if he banned me; yes I already checked it out once months ago)

Snessy the duck
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Re: You know you failed the smbx community when...

Postby Snessy the duck » Thu Oct 26, 2017 10:09 am

When you become so used to typing redigitiscool that you find yourself typing it while playing Mega Maker for no reason.
Cedur wrote:Okay, let's be serious, it sucks for real right? Isn't it just a silly forum game, just for the sake of daffing and postcounting?
Also I agree with this.

The0x539
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Re: You know you failed the smbx community when...

Postby The0x539 » Thu Oct 26, 2017 11:48 am

When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.

ElectriKong
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Re: You know you failed the smbx community when...

Postby ElectriKong » Thu Oct 26, 2017 12:48 pm

The0x539 wrote:When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.
What mistakes did you make?

The0x539
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Re: You know you failed the smbx community when...

Postby The0x539 » Thu Oct 26, 2017 12:54 pm

Electriking wrote:
The0x539 wrote:When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.
What mistakes did you make?
Mega Maker is closed-source.

ElectriKong
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Re: You know you failed the smbx community when...

Postby ElectriKong » Thu Oct 26, 2017 2:35 pm

you play as Pink Gold Peach
Wait, that is how you fail Nathaniel Bandy actually

Super Luigi!
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Re: You know you failed the smbx community when...

Postby Super Luigi! » Thu Oct 26, 2017 8:55 pm

...When you break the level editor.


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