Attack of the Darkness - THANK YOU

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Is there any hype?

HYPE!!!!!
42
44%
Hype!
38
40%
Medium hype
5
5%
Low hype
10
11%
 
Total votes: 95
Westretroman
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Re: Attack of the Darkness (Revived!!)

Postby Westretroman » Thu Oct 12, 2017 6:26 pm

It's nice to see a revival of a project. I'm still busy trying to revive a old project of mine, under a new form, hope this dream won't be deferred and put where it needs to be, on the table where everyone can see it!

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Thu Oct 12, 2017 6:39 pm

Westretroman wrote:It's nice to see a revival of a project. I'm still busy trying to revive a old project of mine, under a new form, hope this dream won't be deferred and put where it needs to be, on the table where everyone can see it!
You talk like if this were the greatest project in da world

thank you~

Super Luigi!
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Re: Attack of the Darkness (Revived!!)

Postby Super Luigi! » Thu Oct 12, 2017 8:45 pm

Pop Yoshi Bros wrote:You talk like if this were the greatest project in da world
As far as I'm concerned, it might as well be. Keep going strong, Pop Yoshi Bros.

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Thu Oct 12, 2017 9:01 pm

Super Luigi! wrote:
Pop Yoshi Bros wrote:You talk like if this were the greatest project in da world
As far as I'm concerned, it might as well be. Keep going strong, Pop Yoshi Bros.
My skills as a level designer aren't that good, if I tell you the truth I'm lack of ideas

xDestroy
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Re: Attack of the Darkness (Revived!!)

Postby xDestroy » Thu Oct 12, 2017 9:06 pm

Pop Yoshi Bros wrote:
Super Luigi! wrote:
Pop Yoshi Bros wrote:You talk like if this were the greatest project in da world
As far as I'm concerned, it might as well be. Keep going strong, Pop Yoshi Bros.
My skills as a level designer aren't that good, if I tell you the truth I'm lack of ideas
Everyone goes though times like that, i like to draw my courses down before i create them, also, a tip for level designing to make it more professional is to start at 2x1 and end with 2x1 while in the middle create 1x1 like this for hills
Image

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Thu Oct 12, 2017 9:10 pm

xDestroy wrote:
Pop Yoshi Bros wrote:
Super Luigi! wrote:
As far as I'm concerned, it might as well be. Keep going strong, Pop Yoshi Bros.
My skills as a level designer aren't that good, if I tell you the truth I'm lack of ideas
Everyone goes though times like that, i like to draw my courses down before i create them, also, a tip for level designing to make it more professional is to start at 2x1 and end with 2x1 while in the middle create 1x1 like this for hills
Image
I should draw my levels before make them...

But what I really want here is make the levels to be different from the others, and not just courses where you have to run a kill enemies, I want special levels too

oh man

I really need designers. I should make my project more attractive or something
Last edited by PopYoshi on Thu Oct 12, 2017 9:14 pm, edited 1 time in total.

xDestroy
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Re: Attack of the Darkness (Revived!!)

Postby xDestroy » Thu Oct 12, 2017 9:13 pm

Pop Yoshi Bros wrote:
xDestroy wrote:
Pop Yoshi Bros wrote:
My skills as a level designer aren't that good, if I tell you the truth I'm lack of ideas
Everyone goes though times like that, i like to draw my courses down before i create them, also, a tip for level designing to make it more professional is to start at 2x1 and end with 2x1 while in the middle create 1x1 like this for hills
Image
I should draw my levels before make them...

But what I really want here is make the levels to be different from the others, and not just courses where you have to run a kill enemies, I want special levels too
Well for stuff like that, thats where you got to be on your creative side, mabye a volcanic level where you go up from a volcano with the lava going up because youp inside the volcano and you go up because your trying to escape, but with bomb ombs on your way you just...idk just GET CREATIVE

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Thu Oct 12, 2017 9:17 pm

xDestroy wrote:
Pop Yoshi Bros wrote:
xDestroy wrote: Everyone goes though times like that, i like to draw my courses down before i create them, also, a tip for level designing to make it more professional is to start at 2x1 and end with 2x1 while in the middle create 1x1 like this for hills
Image
I should draw my levels before make them...

But what I really want here is make the levels to be different from the others, and not just courses where you have to run a kill enemies, I want special levels too
Well for stuff like that, thats where you got to be on your creative side, mabye a volcanic level where you go up from a volcano with the lava going up because youp inside the volcano and you go up because your trying to escape, but with bomb ombs on your way you just...idk just GET CREATIVE
Be creative!

I get it!

But I kinda need designers :? make the project more attractive, I don't know

This might be because I'm doing the grassland levels... and they not always are very original...

xDestroy
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Re: Attack of the Darkness (Revived!!)

Postby xDestroy » Thu Oct 12, 2017 9:20 pm

Pop Yoshi Bros wrote:
xDestroy wrote:
Pop Yoshi Bros wrote:
I should draw my levels before make them...

But what I really want here is make the levels to be different from the others, and not just courses where you have to run a kill enemies, I want special levels too
Well for stuff like that, thats where you got to be on your creative side, mabye a volcanic level where you go up from a volcano with the lava going up because youp inside the volcano and you go up because your trying to escape, but with bomb ombs on your way you just...idk just GET CREATIVE
Be creative!

I get it!

But I kinda need designers :? make the project more attractive, I don't know

This might be because I'm doing the grassland levels... and they not always are very original...
I would be a level designer for you, but i have my own project, i'm a level designer for the loaf loads legend of the ten stars ( he still has not talked to me in a month though :( ) and i'm a level designer in
Mosaic Mario Journey, so if i become a level designer to you, all my levels will be rushed because i have an outside life to, sorry :(

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Thu Oct 12, 2017 9:42 pm

xDestroy wrote:
Pop Yoshi Bros wrote:
xDestroy wrote: Well for stuff like that, thats where you got to be on your creative side, mabye a volcanic level where you go up from a volcano with the lava going up because youp inside the volcano and you go up because your trying to escape, but with bomb ombs on your way you just...idk just GET CREATIVE
Be creative!

I get it!

But I kinda need designers :? make the project more attractive, I don't know

This might be because I'm doing the grassland levels... and they not always are very original...
I would be a level designer for you, but i have my own project, i'm a level designer for the loaf loads legend of the ten stars ( he still has not talked to me in a month though :( ) and i'm a level designer in
Mosaic Mario Journey, so if i become a level designer to you, all my levels will be rushed because i have an outside life to, sorry :(
I don't care

I'll think for myself for now, don't worry if you can't help. At least you are beta tester

xDestroy
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Re: Attack of the Darkness (Revived!!)

Postby xDestroy » Thu Oct 12, 2017 9:44 pm

Pop Yoshi Bros wrote:I don't care
That hurt :(

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Thu Oct 12, 2017 10:08 pm

xDestroy wrote:
Pop Yoshi Bros wrote:I don't care
That hurt :(
forgive me

Sometimes I don't analyze well what I say

But what i said was clear, you don't have to worry about the role of level designer, I'll do everything for myself until I get a designer. Let's create!

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Fri Oct 13, 2017 12:12 am

Image

NEW SCREENSHOT!

This section features the Illburns Ruins theme



It's BIURIFOL

... okay enough. New screenshot

Radiance
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Re: Attack of the Darkness (Revived!!)

Postby Radiance » Fri Oct 13, 2017 9:41 am

Pop Yoshi Bros wrote:Image
To me, the light green and the dark green tilesets doesn't look too good. And you could also recolor the brown cracked SMB2 block.

Btw, where did you got the dark green tileset?

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Fri Oct 13, 2017 9:47 am

Mr Briney wrote:
Pop Yoshi Bros wrote:Image
To me, the light green and the dark green tilesets doesn't look too good. And you could also recolor the brown cracked SMB2 block.

Btw, where did you got the dark green tileset?
I can easily replace the light green tileset with a dark green tileset and of that way it could fit well (if you are telling me that...)

I got it from the PROX's graphics pack

BTW the SMB2 blocks are already recolored

Radiance
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Re: Attack of the Darkness (Revived!!)

Postby Radiance » Fri Oct 13, 2017 10:27 am

Pop Yoshi Bros wrote:BTW the SMB2 blocks are already recolored
Recolored into green I meant to say

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Fri Oct 13, 2017 10:28 am

Mr Briney wrote:
Pop Yoshi Bros wrote:BTW the SMB2 blocks are already recolored
Recolored into green I meant to say
or maybe recolor it to the same color from the cave tileset

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Fri Oct 13, 2017 7:04 pm

Mr. Briney look, I've changed it

Image

At the other side NEW SCREENSHOT!

Image

xDestroy
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Re: Attack of the Darkness (Revived!!)

Postby xDestroy » Fri Oct 13, 2017 7:06 pm

Pop Yoshi Bros wrote:Mr. Briney look, I've changed it

Image

At the other side NEW SCREENSHOT!

Image
Looks very nice :D Can't wait to beta test it

PopYoshi
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Re: Attack of the Darkness (Revived!!)

Postby PopYoshi » Fri Oct 13, 2017 7:13 pm

xDestroy wrote:
Pop Yoshi Bros wrote:Mr. Briney look, I've changed it

Image

At the other side NEW SCREENSHOT!

Image
Looks very nice :D Can't wait to beta test it
Awwww yeah! :mrgreen:

But the level is still WIP

BTW I still need your review from the 1-1 level


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