Spring Mario (LunaDLL Required

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FanofSMBX
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Spring Mario (LunaDLL Required

Postby FanofSMBX » Sun May 18, 2014 12:09 pm

Credit to Legend-tony980 and Elbow
Mario is throwing Springs!
Image
Image
http://speedy.sh/5cGbc/mario-3.zip
LunaDLL code:
NPCMemSet,13,0xE2,26,0,0,w

Tango
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Re: Spring Mario (LunaDLL Required

Postby Tango » Sun May 18, 2014 1:55 pm

I don't think that power-up can be useful. And if you spawns too much springs, the game can lag.

But good try, Red Skull fan of SMBX.

zlaker
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Re: Spring Mario (LunaDLL Required

Postby zlaker » Sun May 18, 2014 1:58 pm

Yeah I agree with the koopa. Try Boomerang next time or something like that

YoshiGo99
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Re: Spring Mario (LunaDLL Required

Postby YoshiGo99 » Sun May 18, 2014 2:30 pm

I was expecting like Spring Mario from the Galaxy series! I guess this is not what I was expecting.

Fuyu
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Re: Spring Mario (LunaDLL Required

Postby Fuyu » Sun May 18, 2014 3:41 pm

Maybe you could alter the code to only spawn one Sprint per section, there has to be a way to do that isn't there? Other than that it's a pretty neat idea, kind of resemblances the key holding feature on TLoZ.

RudeGuy
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Re: Spring Mario (LunaDLL Required

Postby RudeGuy » Sun May 18, 2014 3:52 pm

Next time you have to do cat mario or boomerang mario (boomerang mario is easier).

bossedit8
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Re: Spring Mario (LunaDLL Required

Postby bossedit8 » Sun May 18, 2014 3:54 pm

And another weird idea is flying on your head. Pretty nice. Now you can jump at the higher place all the time once you keep them.

icez
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Re: Spring Mario (LunaDLL Required

Postby icez » Sun May 18, 2014 5:32 pm

An idea is have the power up change his jump hight like a spring if that is possible

bossedit8
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Re: Spring Mario (LunaDLL Required

Postby bossedit8 » Sun May 18, 2014 11:25 pm

icez wrote:An idea is have the power up change his jump hight like a spring if that is possible
Yeah, for me, that is a much better solution instead of throwing Springboards because you can throw infinitly and you can also break the game like that.

jenyafio100
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Re: Spring Mario (LunaDLL Required

Postby jenyafio100 » Mon May 19, 2014 1:09 am

you must call it springboard mario, spring mario seen on SMG.

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Re: Springboard Mario

Postby bossedit8 » Mon May 19, 2014 2:00 pm

jenyafio100 wrote:you must call it springboard mario, spring mario seen on SMG.
Yeah, Spring Mario is in General the one power ups that lets you jump higher if you are Timing correctly but the downfall is you always jumping if you are touching the ground no matter what.

So, it is necessary to rename it as "Springboard Mario" or by directed matters by the power up, "Springboard Flower".

FutureNyanCat
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Re: Spring Mario (LunaDLL Required

Postby FutureNyanCat » Tue May 20, 2014 1:45 am

I agree, that name looks too similar to Spring Mario in SMG, which turns Mario into a jumping spring coil Mario. Nice job though.

MECHDRAGON777
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Re: Spring Mario (LunaDLL Required

Postby MECHDRAGON777 » Fri May 30, 2014 11:02 pm

Also, I can do a double SpringBoard jump without this, so if you use this, the player can break any level by going to high by juggling springboards

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Re: Spring Mario (LunaDLL Required

Postby bossedit8 » Sat May 31, 2014 4:23 am

MECHDRAGON777 wrote:Also, I can do a double SpringBoard jump without this, so if you use this, the player can break any level by going to high by juggling springboards
Maybe it is possible to restrict the spawn rate for like 1 or 2 springboards on the screen and if one of them is offscreen, you can shoot another one...


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