Super Mario Bros.- It's About Time!

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VTG2012
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Re: Demo 2 release

Postby VTG2012 » Thu Jun 15, 2017 10:37 am

Electriking wrote:You can just make a a .txt file and when saving it, call it Music.ini/Sounds.ini (You may need to change the type to any).
Can't you just give me a full instruction?
What exactly am I supposed to write in the file to make sure it'll work?

Snessy the duck
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Re: Super Mario Bros.- It's About Time!

Postby Snessy the duck » Thu Jun 15, 2017 10:48 am

DarMario55X wrote:
Snessy the duck wrote:I'm pretty sure beginner traps count as cheap deaths too, correct me if I'm wrong.
Technically beginner traps aren't cheap deaths.
What does count as a cheap death is something unavoidable like starting at a room filled with spikes or lava that has no door or way out.
Plus, begginer traps teach the players to be aware and not let their guards down, just like in the FNAF games.
That's not what cheap deaths are. Cheap deaths are deaths that are hard to avoid and anticipate, like having an enemy fly onscreen out of nowhere with nothing telling you it was there. It has nothing to do with it being unavoidable. Beginner traps are also unfair to, well, beginners, since they're heavily based on trial and error, and having to memorize the level layout and what's a trap and what isn't isn't fun in the slightest. Also, why are these horror stages even in this episode to begin with?

VTG2012
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Re: Super Mario Bros.- It's About Time!

Postby VTG2012 » Thu Jun 15, 2017 11:08 am

Snessy the duck wrote:That's not what cheap deaths are. Cheap deaths are deaths that are hard to avoid and anticipate, like having an enemy fly onscreen out of nowhere with nothing telling you it was there. It has nothing to do with it being unavoidable. Beginner traps are also unfair to, well, beginners, since they're heavily based on trial and error, and having to memorize the level layout and what's a trap and what isn't isn't fun in the slightest. Also, why are these horror stages even in this episode to begin with?
I don't have time to keep talking about it, Mr. sarcastic. I'm tired of your negative perspective.

Snessy the duck
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Re: Super Mario Bros.- It's About Time!

Postby Snessy the duck » Thu Jun 15, 2017 11:11 am

What? I was never being sarcastic in the slightest, where did you get the implication that I was? Also, I wasn't being negative at all, I was just giving you critisism.

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Re: Super Mario Bros.- It's About Time!

Postby Mable » Thu Jun 15, 2017 11:30 am

DarMario55X wrote: I don't have time to keep talking about it, Mr. sarcastic. I'm tired of your negative perspective.
You won't get far if you act like this towards criticism
Have a artivle what it means, and it certainly is not being sarcastic or negative.
https://www.merriam-webster.com/dictionary/criticism

VTG2012
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Re: Super Mario Bros.- It's About Time!

Postby VTG2012 » Thu Jun 15, 2017 12:28 pm

Snessy the duck wrote:What? I was never being sarcastic in the slightest, where did you get the implication that I was? Also, I wasn't being negative at all, I was just giving you critisism.
Mable wrote:You won't get far if you act like this towards criticism
OK. Sorry if I hurt anyone's feelings. I didn't even know what criticism is. I thought he would make others to refuse even checking my project.
But if it's just him saying what he thinks, and as long as it doesn't effect the thoughts of any viewers, it's alright.

ElectriKong
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Re: Demo 2 release

Postby ElectriKong » Thu Jun 15, 2017 3:53 pm

DarMario55X wrote:
Electriking wrote:You can just make a a .txt file and when saving it, call it Music.ini/Sounds.ini (You may need to change the type to any).
Can't you just give me a full instruction?
What exactly am I supposed to write in the file to make sure it'll work?
Here is an example of a music.ini: https://puu.sh/wl39N/b8dd29566c.ini

Kley
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Re: Super Mario Bros.- It's About Time!

Postby Kley » Sat Jun 17, 2017 12:17 pm

DarMario55X wrote:
Snessy the duck wrote:That's not what cheap deaths are. Cheap deaths are deaths that are hard to avoid and anticipate, like having an enemy fly onscreen out of nowhere with nothing telling you it was there. It has nothing to do with it being unavoidable. Beginner traps are also unfair to, well, beginners, since they're heavily based on trial and error, and having to memorize the level layout and what's a trap and what isn't isn't fun in the slightest. Also, why are these horror stages even in this episode to begin with?
I don't have time to keep talking about it, Mr. sarcastic. I'm tired of your negative perspective.
This was legit and fair criticism. Get used to it man. We're all here to criticize and help you improve your level design! Try learning from it rather than negating the fact that he was trying to help you.

VTG2012
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Re: Super Mario Bros.- It's About Time!

Postby VTG2012 » Tue Jun 20, 2017 10:45 am

Kley wrote:This was legit and fair criticism. Get used to it man. We're all here to criticize and help you improve your level design! Try learning from it rather than negating the fact that he was trying to help you.
I arlready got that. Check out this post to understand:
DarMario55X wrote:OK. Sorry if I hurt anyone's feelings. I didn't even know what criticism is. I thought he would make others to refuse even checking my project.
But if it's just him saying what he thinks, and as long as it doesn't effect the thoughts of any viewers, it's alright.

ItzEnderYT
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Re: Super Mario Bros.- It's About Time!

Postby ItzEnderYT » Thu Jun 29, 2017 6:02 pm

wew
Last edited by Quill on Fri Jun 30, 2017 7:21 am, edited 1 time in total.
Reason: User notified about post

Black Mamba
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Re: Super Mario Bros.- It's About Time!

Postby Black Mamba » Fri Jun 30, 2017 5:39 pm

do you have any screens of any of the other levels in the project besides the TI2 levels? Because from what I can tell, you are practically slightly editing levels already created and calling it your own. Even if you credit the original creators, its still stealing.

chocolateman201
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Postby chocolateman201 » Fri Jun 30, 2017 9:33 pm

what this looks like currently is pretty bad, but if you would like, i could help you out with this episode!

VTG2012
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Update 3 Almost Ready!

Postby VTG2012 » Sat Jul 01, 2017 6:39 am

Hey guys!
It's about time for the 3rd update to be ready for downloading and testing.
This time the update features mainly bug fixes and more in-episode musics, as well as a few new levels.
The Demonic Era is now finished, and Galactic Adventure is almost finished (appart for it's boss stage), but the update really is more about bug-fixes.

VTG2012
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Re:

Postby VTG2012 » Sat Jul 01, 2017 7:13 am

chocolateman201 wrote:what this looks like currently is pretty bad, but if you would like, i could help you out with this episode!
I don't really need help. And don't criticize my episode if you didn't try it.
I also remind you that you can download the latest demo and try it. Look at my previous posts for more information.

VTG2012
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Demo 3 release

Postby VTG2012 » Mon Jul 03, 2017 9:23 am

Demo 3 is ready for downloading and playing! Check out the download links spoiler at the beginning of this topic.
Yet again, I recommend you to replace some of the musics and sounds in the SMBX app source files with the ones included in the 1st download link's attachment for full experience, especially because this time there are new sounds that should make you feel as if you're playing a modern mario game.
I also remind you that you MUST attach the added musics in the 2 other links to the folder of the episode itself, since it uses custom music almost exclusively.
I BEG OF YOU, this time TRY the episode and GIVE ME FEEDBACK!


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