The mafia is back after a long break from SMBX Mafia, and they don't look too happy...
Mafia 38: The Mafia Returns
Format: Semi-Mystery Game/Cardflip - 18 Players
The Mafia
Godfather or
Retired Hitman
Consort or
Thug
Blackmailer or
Propagandist
Kamikaze or
Driver
Townspeople
Sheriff or
Mayor
Jailkeeper or
Bodyguard
Doctor or
Lookout
Prostitute or
Town Crier
Vigilante or
Veteran
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
Millwright
Serial Killer or
Arsonist
Role Descriptions
Godfather: No special abilities, cardflips green.
Retired Hitman: Twice throughout the whole game, can go on alert during the night and kill anyone who visits him that night, along with blocking any abilities used against him.
Consort: Can block one player's ability each night. The target will be notified if it's successful.
Thug: Can beat up one player each night to paint them black. Paintings wear off the next night.
Blackmailer: Can intimidate one player each night. Intimidated players cannot say anything in the main thread or #mafia on Discord during the following day phase except "I was intimidated". Intimidation wears off the next night.
Propagandist: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Town Crier's.
Kamikaze: Can bomb one player during the night, killing herself as well as the target. This ignores any kind of protection on the target.
Driver: Can swap the positions of two players each night, visiting both and causing other visitors to hit the wrong target. Swapped players will be notified, but other visitors will not.
Sheriff: Can inspect one player each night and learn their cardflip color.
Mayor: Can privately reveal her role to one player each night.
Jailkeeper: Can throw one player in jail each night, isolating them from the outside world: all abilities used against them, including killing, will fail (except for the Kamikaze's attack and being set on fire by the Arsonist), and the target will be unable to use any abilities themselves as well. The target will be notified. Can't target self.
Bodyguard: Can stand guard outside of one player's house each night. If someone tries to kill that player, the Bodyguard will take the hit and take the attacker down with them as well. Can't target self.
Doctor: Can protect one player each night to prevent them from being night killed. Can't target self.
Lookout: Can spy on one player each night and learn who visited them.
Prostitute: Can block one player's ability each night. The target will be notified if it's successful.
Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Propagandist's.
Vigilante: Can kill one player each night.
Veteran: Twice throughout the whole game, can go on alert during the night and kill anyone who visits her that night, along with blocking any abilities used against her.
Serial Killer: Can kill one player each night. Immune to night kills. Wins by being the last player standing.
Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Wins by being the last player standing.
- Roles are chosen from the two available by players assigned to the role slots with multiple options during "Day 0" prior to the actual start of the game. The members of the mafia are given contact with each other at the start of Day 0 and can coordinate their role picks.
- The mafia's nightly kills cannot be roleblocked.
-
Additionally, each night when the mafia conspires to kill a player, they must choose which member of their team will visit that player to make the kill.
- The Retired Hitman and Veteran will kill the Jailkeeper while on alert, but be roleblocked by the Consort or Prostitute.
- If the Retired Hitman or Veteran is roleblocked the same night that they attempt to use their ability, ability usages will not be deducted.
- The Retired Hitman or Veteran can kill the Serial Killer if visited by her while on alert, even though she is usually immune to night kills.
- The Veteran will kill the Driver if swapped with another player while on alert, but will still be swapped.
- Being swapped by the Driver will also swap whether one is killed by the Arsonist if he lights the houses on fire on the same night.
- If a nightkill is prevented for any reason (besides roleblocking), it will be noted than an attempt was made on the saved player's life.
- All power usage is
optional,
but players should PM the host if they're not using their abilities.
Role PMs
Role PM wrote:You are the current leader of the mafia. You could be:
Godfather: No special abilities, cardflips green.
Retired Hitman: Twice throughout the whole game, can go on alert during the night and kill anyone who visits him that night, along with blocking any abilities used against him.
Role PM wrote:You are the leader of the mafia's most trusted advisor. You could be:
Consort: Can block one player's ability each night. The target will be notified if it's successful.
Thug: Can beat up one player each night to paint them black. Paintings wear off the next night.
Role PM wrote:You are a member of the mafia skilled in trickery and deceit. You could be:
Blackmailer: Can intimidate one player each night. Intimidated players cannot say anything in the main thread or #mafia on Discord during the following day phase except "I was intimidated". Intimidation wears off the next night.
Propagandist: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Town Crier's.
Role PM wrote:You are a dedicated and hardworking member of the mafia. You could be:
Kamikaze: Can bomb one player during the night, killing herself as well as the target. This ignores any kind of protection on the target.
Driver: Can swap the positions of two players each night, visiting both and causing other visitors to hit the wrong target. Swapped players will be notified, but other visitors will not.
Role PM wrote:You are one of the leaders of the town's government. You could be:
Sheriff: Can inspect one player each night and learn their cardflip color.
Mayor: Can privately reveal her role to one player each night.
Role PM wrote:You specialize in protecting your fellow townspeople from coming to harm - even at the risk of your own life. You could be:
Jailkeeper: Can throw one player in jail each night, isolating them from the outside world: all abilities used against them, including killing, will fail (except for the Kamikaze's attack and being set on fire by the Arsonist), and the target will be unable to use any abilities themselves as well. The target will be notified. Can't target self.
Bodyguard: Can stand guard outside of one player's house each night. If someone tries to kill that player, the Bodyguard will take the hit and take the attacker down with them as well. Can't target self.
Role PM wrote:You secretly look after your fellow townspeople at night. You could be:
Doctor: Can protect one player each night to prevent them from being night killed. Can't target self.
Lookout: Can spy on one player each night and learn who visited them.
Role PM wrote:You wander the streets of the town at night, hoping to find something interesting to do. You could be:
Prostitute: Can block one player's ability each night. The target will be notified if it's successful.
Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Propagandist's.
Role PM wrote:You're willing to kill to protect your fellow townspeople. You could be:
Vigilante: Can kill one player each night starting on Night 2. Loses this ability for one night if he kills a townsperson.
Veteran: Twice throughout the whole game, can go on alert during the night and kill anyone who visits her that night, along with blocking any abilities used against her.
Role PM wrote:You are a Townsperson!
You're just a regular townsperson with no special abilities.
You might be the Miller or Millwright, but you can't say for sure.
Role PM wrote:You are a lone wolf killer, and a stone cold psychopath. You could be:
Serial Killer: Can kill one player each night. Immune to night kills. Wins by being the last player standing.
Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Wins by being the last player standing.
Participants
-
Megar
-
Waddle Derp
-
Nanaya Jacob
-
Zeldamaster12
-
Pseudo
-
thehelmetguy1
-
MosaicMario
-
PaperPlayerX
-
TLtimelord
-
PixelPest
-
practicalshorty014
-ShadowStarX
-
witchking666
-
Supershroom
-
Sanct
-King of Eterity (Replaced Ness-Wednesday)
-
RSupertheGreat
-MECHDRAGON777
Role List
Megar (Retired Hitman) (Died Day 4)
Pseudo (Thug) (Died Night 3)
Waddle Derp (Blackmailer) (Died Day 6)
Zeldamaster12 (Driver) (Died Night 2)
MECHDRAGON777 (Sheriff)
PaperPlayerX (Jailkeeper) (Died Night 5)
Witchking666 (Doctor) (Died Night 1)
Nanaya Jacob (Town Crier) (Died Night 3)
TLtimelord (Vigilante) (Died Night 1)
RSupertheGreat (Townie) (Died Day 1)
ShadowStarX (Townie)
Supershroom (Townie) (Died Night 6)
King of Eterity (Townie)
Practicalshorty014 (Townie) (Died Day 3)
Sanct (Townie) (Died Night 4)
Thehelmetguy1 (Miller) (Died Night 4)
PixelPest (Millwright) (Died Day 2)
MosaicMario (Serial Killer) (Died Day 5)
Player Analysis
Megar: Played pretty well and lasted quite a while in a stacked Mafia team, didn't use your ability once but had no reason to. Honestly had the most unfair death.
Pseudo: Essentially the Mafia coordinator, worked very well with her team and took a majority of the kills.
Waddle Derp: Relatively quiet, but played a vital role in intimidating some of their more dangerous foes, and lasted the longest out of all of them.
Zeldamaster12: Helped
drive the Mafia into the late game, which was pretty impressive. All in all, very surprising the Mafia made it as far as they did without being too suspected.
MECHDRAGON777: Really vital to the town's success, inspecting a lot of blues and greens to find out who could be trusted or not. Probably the best player on the town's side.
PaperPlayerX: Did a good job protecting the town's mouthpiece and roleblocking the Serial Killer towards the end game.
Witchking666: Died Night 1, but got a vital protection on the Sheriff on the first night.
Nanaya Jacob: Was relatively quiet this game, and only acted out when the blue alliance formed. Gave away his role intentionally or unintentionally at various points, couldn't be too sure.
TLtimelord: rip night 1
RSupertheGreat: Not much to say, got lynched off Day 1 and didn't give a very good defense.
ShadowStarX: Regardless that he skirted along suspicion all game, he proved a vital asset in lynching off targets. Good performance otherwise.
Supershroom: Town's mouthpiece that used rather scummy tactics to get his way, but gradually guided the town to victory. Fairly good performance, but I would cut back on the smack talk in-game.
King of Eterity: Not much to say, replaced Ness-Wednesday, but wasn't very active even after that. Still good to have someone actually playing, though.
Practicalshorty014: Followed some very unorthodox playing methods, but was with the town all the way. Not much else to say.
Sanct: Really dedicated townie that made friends with the blue alliance essentially. Good plays all around.
Thehelmetguy1: Not too active, but played good as always.
PixelPest: Brought up potential leads and fought against the town mouthpiece, but overall good plays.
MosaicMario: Easily the game's MVP. Surprising that the Serial Killer lasted as long as he did, his kill count was 1 blue, 2 mafia, and a green, as well as all the lynch votes cast. Would have killed the Sheriff, but he got jailed. Overall, really impressive plays from the Third Party, especially when he was close to winning.