M38: The Mafia Returns Post-Game

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Danny
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M38: The Mafia Returns Post-Game

Postby Danny » Fri Apr 28, 2017 3:37 pm

The mafia is back after a long break from SMBX Mafia, and they don't look too happy...

Mafia 38: The Mafia Returns
Format: Semi-Mystery Game/Cardflip - 18 Players

The Mafia
Godfather or Retired Hitman
Consort or Thug
Blackmailer or Propagandist
Kamikaze or Driver

Townspeople
Sheriff or Mayor
Jailkeeper or Bodyguard
Doctor or Lookout
Prostitute or Town Crier
Vigilante or Veteran
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
Millwright

Serial Killer or Arsonist

Role Descriptions
Spoiler: show
Godfather: No special abilities, cardflips green.
Retired Hitman: Twice throughout the whole game, can go on alert during the night and kill anyone who visits him that night, along with blocking any abilities used against him.
Consort: Can block one player's ability each night. The target will be notified if it's successful.
Thug: Can beat up one player each night to paint them black. Paintings wear off the next night.
Blackmailer: Can intimidate one player each night. Intimidated players cannot say anything in the main thread or #mafia on Discord during the following day phase except "I was intimidated". Intimidation wears off the next night.
Propagandist: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Town Crier's.
Kamikaze: Can bomb one player during the night, killing herself as well as the target. This ignores any kind of protection on the target.
Driver: Can swap the positions of two players each night, visiting both and causing other visitors to hit the wrong target. Swapped players will be notified, but other visitors will not.
Sheriff: Can inspect one player each night and learn their cardflip color.
Mayor: Can privately reveal her role to one player each night.
Jailkeeper: Can throw one player in jail each night, isolating them from the outside world: all abilities used against them, including killing, will fail (except for the Kamikaze's attack and being set on fire by the Arsonist), and the target will be unable to use any abilities themselves as well. The target will be notified. Can't target self.
Bodyguard: Can stand guard outside of one player's house each night. If someone tries to kill that player, the Bodyguard will take the hit and take the attacker down with them as well. Can't target self.
Doctor: Can protect one player each night to prevent them from being night killed. Can't target self.
Lookout: Can spy on one player each night and learn who visited them.
Prostitute: Can block one player's ability each night. The target will be notified if it's successful.
Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Propagandist's.
Vigilante: Can kill one player each night.
Veteran: Twice throughout the whole game, can go on alert during the night and kill anyone who visits her that night, along with blocking any abilities used against her.
Serial Killer: Can kill one player each night. Immune to night kills. Wins by being the last player standing.
Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Wins by being the last player standing.
- Roles are chosen from the two available by players assigned to the role slots with multiple options during "Day 0" prior to the actual start of the game. The members of the mafia are given contact with each other at the start of Day 0 and can coordinate their role picks.
- The mafia's nightly kills cannot be roleblocked.
- Additionally, each night when the mafia conspires to kill a player, they must choose which member of their team will visit that player to make the kill.
- The Retired Hitman and Veteran will kill the Jailkeeper while on alert, but be roleblocked by the Consort or Prostitute.
- If the Retired Hitman or Veteran is roleblocked the same night that they attempt to use their ability, ability usages will not be deducted.
- The Retired Hitman or Veteran can kill the Serial Killer if visited by her while on alert, even though she is usually immune to night kills.
- The Veteran will kill the Driver if swapped with another player while on alert, but will still be swapped.
- Being swapped by the Driver will also swap whether one is killed by the Arsonist if he lights the houses on fire on the same night.
- If a nightkill is prevented for any reason (besides roleblocking), it will be noted than an attempt was made on the saved player's life.
- All power usage is optional, but players should PM the host if they're not using their abilities.

Role PMs
Spoiler: show
Role PM wrote:You are the current leader of the mafia. You could be:

Godfather: No special abilities, cardflips green.

Retired Hitman: Twice throughout the whole game, can go on alert during the night and kill anyone who visits him that night, along with blocking any abilities used against him.
Role PM wrote:You are the leader of the mafia's most trusted advisor. You could be:

Consort: Can block one player's ability each night. The target will be notified if it's successful.

Thug: Can beat up one player each night to paint them black. Paintings wear off the next night.
Role PM wrote:You are a member of the mafia skilled in trickery and deceit. You could be:

Blackmailer: Can intimidate one player each night. Intimidated players cannot say anything in the main thread or #mafia on Discord during the following day phase except "I was intimidated". Intimidation wears off the next night.

Propagandist: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Town Crier's.
Role PM wrote:You are a dedicated and hardworking member of the mafia. You could be:

Kamikaze: Can bomb one player during the night, killing herself as well as the target. This ignores any kind of protection on the target.

Driver: Can swap the positions of two players each night, visiting both and causing other visitors to hit the wrong target. Swapped players will be notified, but other visitors will not.
Role PM wrote:You are one of the leaders of the town's government. You could be:

Sheriff: Can inspect one player each night and learn their cardflip color.

Mayor: Can privately reveal her role to one player each night.
Role PM wrote:You specialize in protecting your fellow townspeople from coming to harm - even at the risk of your own life. You could be:

Jailkeeper: Can throw one player in jail each night, isolating them from the outside world: all abilities used against them, including killing, will fail (except for the Kamikaze's attack and being set on fire by the Arsonist), and the target will be unable to use any abilities themselves as well. The target will be notified. Can't target self.

Bodyguard: Can stand guard outside of one player's house each night. If someone tries to kill that player, the Bodyguard will take the hit and take the attacker down with them as well. Can't target self.
Role PM wrote:You secretly look after your fellow townspeople at night. You could be:

Doctor: Can protect one player each night to prevent them from being night killed. Can't target self.

Lookout: Can spy on one player each night and learn who visited them.
Role PM wrote:You wander the streets of the town at night, hoping to find something interesting to do. You could be:

Prostitute: Can block one player's ability each night. The target will be notified if it's successful.

Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Propagandist's.
Role PM wrote:You're willing to kill to protect your fellow townspeople. You could be:

Vigilante: Can kill one player each night starting on Night 2. Loses this ability for one night if he kills a townsperson.

Veteran: Twice throughout the whole game, can go on alert during the night and kill anyone who visits her that night, along with blocking any abilities used against her.
Role PM wrote:You are a Townsperson!

You're just a regular townsperson with no special abilities.

You might be the Miller or Millwright, but you can't say for sure.
Role PM wrote:You are a lone wolf killer, and a stone cold psychopath. You could be:

Serial Killer: Can kill one player each night. Immune to night kills. Wins by being the last player standing.

Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Wins by being the last player standing.
Participants
-Megar
-Waddle Derp
-Nanaya Jacob
-Zeldamaster12
-Pseudo
-thehelmetguy1
-MosaicMario
-PaperPlayerX
-TLtimelord
-PixelPest
-practicalshorty014
-ShadowStarX
-witchking666
-Supershroom
-Sanct
-King of Eterity (Replaced Ness-Wednesday)
-RSupertheGreat
-MECHDRAGON777

Role List
Megar (Retired Hitman) (Died Day 4)
Pseudo (Thug) (Died Night 3)
Waddle Derp (Blackmailer) (Died Day 6)
Zeldamaster12 (Driver) (Died Night 2)

MECHDRAGON777 (Sheriff)
PaperPlayerX (Jailkeeper) (Died Night 5)
Witchking666 (Doctor) (Died Night 1)
Nanaya Jacob (Town Crier) (Died Night 3)
TLtimelord (Vigilante) (Died Night 1)

RSupertheGreat (Townie) (Died Day 1)
ShadowStarX (Townie)
Supershroom (Townie) (Died Night 6)
King of Eterity (Townie)
Practicalshorty014 (Townie) (Died Day 3)
Sanct (Townie) (Died Night 4)

Thehelmetguy1 (Miller) (Died Night 4)
PixelPest (Millwright) (Died Day 2)

MosaicMario (Serial Killer) (Died Day 5)

Player Analysis
Megar: Played pretty well and lasted quite a while in a stacked Mafia team, didn't use your ability once but had no reason to. Honestly had the most unfair death.
Pseudo: Essentially the Mafia coordinator, worked very well with her team and took a majority of the kills.
Waddle Derp: Relatively quiet, but played a vital role in intimidating some of their more dangerous foes, and lasted the longest out of all of them.
Zeldamaster12: Helped drive the Mafia into the late game, which was pretty impressive. All in all, very surprising the Mafia made it as far as they did without being too suspected.
MECHDRAGON777: Really vital to the town's success, inspecting a lot of blues and greens to find out who could be trusted or not. Probably the best player on the town's side.
PaperPlayerX: Did a good job protecting the town's mouthpiece and roleblocking the Serial Killer towards the end game.
Witchking666: Died Night 1, but got a vital protection on the Sheriff on the first night.
Nanaya Jacob: Was relatively quiet this game, and only acted out when the blue alliance formed. Gave away his role intentionally or unintentionally at various points, couldn't be too sure.
TLtimelord: rip night 1
RSupertheGreat: Not much to say, got lynched off Day 1 and didn't give a very good defense.
ShadowStarX: Regardless that he skirted along suspicion all game, he proved a vital asset in lynching off targets. Good performance otherwise.
Supershroom: Town's mouthpiece that used rather scummy tactics to get his way, but gradually guided the town to victory. Fairly good performance, but I would cut back on the smack talk in-game.
King of Eterity: Not much to say, replaced Ness-Wednesday, but wasn't very active even after that. Still good to have someone actually playing, though.
Practicalshorty014: Followed some very unorthodox playing methods, but was with the town all the way. Not much else to say.
Sanct: Really dedicated townie that made friends with the blue alliance essentially. Good plays all around.
Thehelmetguy1: Not too active, but played good as always.
PixelPest: Brought up potential leads and fought against the town mouthpiece, but overall good plays.
MosaicMario: Easily the game's MVP. Surprising that the Serial Killer lasted as long as he did, his kill count was 1 blue, 2 mafia, and a green, as well as all the lynch votes cast. Would have killed the Sheriff, but he got jailed. Overall, really impressive plays from the Third Party, especially when he was close to winning.

Waddle
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Re: M38: The Mafia Returns Post-Game

Postby Waddle » Fri Apr 28, 2017 3:54 pm

MosaicMario did incredibly well, and mafia was reeeally fun this game.

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Re: M38: The Mafia Returns Post-Game

Postby Danny » Fri Apr 28, 2017 3:56 pm

IT WAS STACKED.

Image

Julia Pseudo
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Re: M38: The Mafia Returns Post-Game

Postby Julia Pseudo » Fri Apr 28, 2017 3:56 pm

From a game design standpoint, retrospectively:

- The Driver was too strong (even if it didn't end up winning). It should've not been able to drive mafiosos or similar; as it was it could manipulate inspections way too easily.
- The Arsonist was too weak; it should've had night immunity and/or causing doused players to inspect as orange.

In any case, the town had a pretty good performance overall, although some of the tactics used made it a bit frustrating to watch especially after dying. Looking forward to next game.

And yeah, as Waddle and Danny said the mafia team was awesome.

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Re: M38: The Mafia Returns Post-Game

Postby Zeldamaster12 » Fri Apr 28, 2017 5:41 pm

Nothing against the game or the host, as you and Pseudo did a great job with this, but this game was pretty unfun for obvious reasons.

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Re: M38: The Mafia Returns Post-Game

Postby PixelPest » Fri Apr 28, 2017 5:42 pm

Zeldamaster12 wrote:this game was pretty unfun for obvious reasons.
^

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Re: M38: The Mafia Returns Post-Game

Postby Zeldamaster12 » Fri Apr 28, 2017 5:48 pm

Also, I'd like to take the time to congratulate MosaicMario for an excellent performance as SK. He took out two of the Mafia (myself included), and a blue or two. He managed to stay alive throughout pretty much the entire game, completely avoiding any suspicion. His only downfall was getting inspected, sadly, but overall his targets were mostly important roles and I'm definitely proud of him. Easily his best game.

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Re: M38: The Mafia Returns Post-Game

Postby PersonNamedUser » Fri Apr 28, 2017 5:51 pm

I had you all fooled too, but unfortanatly, i got exposed on day 5, which lead to me being lynched.

Another funny thing is, i was unintentnally helping the town as i did kill two mafia.

It was pretty fun to finally get a chance to experience being the TP after having two occasions where i was TP, but not getting to experience it due to excessively garbage luck,
but hey, gg all.

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Re: M38: The Mafia Returns Post-Game

Postby Thehelmetguy1 » Fri Apr 28, 2017 5:52 pm

Well, I was the Miller.
Anyways, making the plan for the town went better than I expected. We need to keep collecting town wins. In any case, I am quite curious to see the mafia logs.
And Mosaic, your job as TP was amazing. If you hadn't been inspected you would have likely won the game. Nice playing!

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Re: M38: The Mafia Returns Post-Game

Postby Julia Pseudo » Fri Apr 28, 2017 6:00 pm

Hell yeah, nice job Mosaic. If you hadn't been inspected after the millwright died you might've taken the whole thing.

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Re: M38: The Mafia Returns Post-Game

Postby Sevennights » Fri Apr 28, 2017 6:07 pm

rip

that was a good game albeit it the balance twas broken

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Re: M38: The Mafia Returns Post-Game

Postby Valentine » Fri Apr 28, 2017 7:24 pm

eh, it was okay I guess

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Re: M38: The Mafia Returns Post-Game

Postby Thehelmetguy1 » Fri Apr 28, 2017 9:45 pm

Dontwannaping wrote:eh, it was okay I guess

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Re: M38: The Mafia Returns Post-Game

Postby Danny » Fri Apr 28, 2017 11:11 pm

I wont be giving out logs this time around, mostly because the one for the blue alliance is way too huge.

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Re: M38: The Mafia Returns Post-Game

Postby ShadowStarX » Sat Apr 29, 2017 5:05 am

Was a decent game in my opinion. Personally, I think I didn't really play well. (I mean, having a big impact =/= playing well)

But this was the first time I survived till the end as town.
But honestly, I think an additional special but the lack of meta-evidence could have made this a more balanced game...
I mean, this meta-evidence almost completely nullified the effect of 2 blues dying on N1 and the deadly combination of the mafiosi.

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Re: M38: The Mafia Returns Post-Game

Postby Cedur » Sat Apr 29, 2017 6:19 am

In general: I don't even think that the meta was the key factor to the town winning, instead it was PPX and Mech being undetected for this long. All that the meta did was starting an alliance earlier than usual, and having one more confirmed townie who was just inactive. Finally, we were in a situation with only four non-confirmed townies, one of them being ShadowStar, and as it turned out, all the other three were scum. I essentially randomly picked Mega first as I only intuitively thought he was giving away the most scumvibes compared to the other two. Town was overally lucky in this game. ShadowStarX was town all along, so no harm was done giving him information. Thg1 was the miller, and I accidentally leaked PPX's identity to him so when he cardflipped red, I was in a real worry about PPX. Also, I was gullible for a long time thinking Mosaic would be probably innocent only because he complained about lynching inactives, heh.

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Re: M38: The Mafia Returns Post-Game

Postby kr4k1n » Sat Apr 29, 2017 8:07 am

I think this was pretty great for my first time ever playing mafia, tbh I never thought I'd live that long

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Re: M38: The Mafia Returns Post-Game

Postby MECHDRAGON777 » Sat Apr 29, 2017 9:54 pm

thehelmetguy1 wrote:Well, I was the Miller.
Anyways, making the plan for the town went better than I expected. We need to keep collecting town wins. In any case, I am quite curious to see the mafia logs.
And Mosaic, your job as TP was amazing. If you hadn't been inspected you would have likely won the game. Nice playing!
Pseudo wrote:Hell yeah, nice job Mosaic. If you hadn't been inspected after the millwright died you might've taken the whole thing.
I never inspected MossaicMario. I found him out because he tried to kill me. That is what gave him away. If he targeted anyone that was not in the alliance, it would say they were almost killed. Being the only doctor esqu role alive was the Jailor who targeted MossaicMario, so if he either did not try to kill or tried to kill himself, then he would have been inspected the following night. This never made it to night six if I recall, but MossaicMario almost won.

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Re: M38: The Mafia Returns Post-Game

Postby PersonNamedUser » Sat Apr 29, 2017 10:02 pm

MECHDRAGON777 wrote:MossaicMario
MECHDRAGON777 wrote:MossaicMario
MECHDRAGON777 wrote:MossaicMario
I'm so done, how hard is it to spell my name?

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Re: M38: The Mafia Returns Post-Game

Postby MECHDRAGON777 » Sat Apr 29, 2017 11:51 pm

MosaicMario wrote:
MECHDRAGON777 wrote:MossaicMario
MECHDRAGON777 wrote:MossaicMario
MECHDRAGON777 wrote:MossaicMario
I'm so done, how hard is it to spell my name?
My phone autocorrects to that, sorry.


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