SMB: Back in Action (PATCH 3 IS RELEASED!)

Share your completed SMBX episodes or play and discuss others.

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WHAT OF THESE OPTIONS WOULD YOU CHOOSE

the levels are ok
7
15%
i like that it doesn't have custom graphics
4
9%
it's terrible why did you make this
2
4%
the levels are pretty fast paced
2
4%
the levels are garbage
0
No votes
i hate this episode
0
No votes
i like this episode
9
19%
this is my favorite episode
1
2%
why doesn't this episode have custom graphics
5
11%
this episode is too simple
2
4%
i like the music
2
4%
i hate polls
13
28%
 
Total votes: 47
NightKawata
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Re: SMB: Back in Action (FULL EP, PATCH 1)

Postby NightKawata » Mon Feb 27, 2017 11:26 pm

Pseudo wrote:^
Thanks for the feedback! Glad you liked the video. Part 2 was posted right after you posted that in case you missed it.
I did miss it. Part two is pretty grand dad. I might make a patch 2. I gotta stop making episodes on drugs. That's no good.
Canonically, you see, many mushrooms were taken in the making of this "spectacle," and I think it's about Mario&Luigi going to save Peach, but we forgot the story. The budget ran out, and so did our stash.

Alternatively, this episode was half meme and I think some things were just "WHOOPS."
Damn. Now I have to fix things. I feel like a plumber.

PSA: NightKawata does not actually take drugs while making levels (contrary to popular belief)


I am tempted to give out in-progress builds with the next episode to avoid things where I just forget to 100% finish the levels though lmao

Patch 2 will fix a lot of things and actually do this smart thing where I seperate the soundtrack download from the levels download so people don't need to keep redownloading the oversized soundtrack.
I realized that a lot of the levels I wanted to add to Back in Action would want graphics I couldn't really get a hold of with vanilla, particularly ice themed levels. I really do want to add "DLC" to Back in Action, but it would break it being a vanilla episode, and I could just send those levels to the sequel. With that being said, the sequel tends to focus on graphics that are semi vanilla; the stuff from Sednauir's expanded packs, and Valtteri's pack. Early spoilers. Witchking666 also gets some shout outs in this hit banger. The feel of it being familiar but expanded is gonna be a thing with that one, and it's going to have levels that have some more variety to them. I realized while watching that let's play a few things that can be done better, and part of that has been fixed with the part where I actually learned how to make levels at 1x scale. It makes my life a hell of a lot easier.

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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby Julia Pseudo » Tue Feb 28, 2017 5:51 pm

I've got another Let's Play episode up here:


AlphaFenix
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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby AlphaFenix » Tue Feb 28, 2017 6:22 pm

It's rare to see 100% vanilla episodes nowdays, now these episode only use custom graphics and recolored smb3-style graphics (that is already boring and repetitive, i'm getting sick of this)
So i'll test this episode...

NightKawata
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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby NightKawata » Tue Feb 28, 2017 10:52 pm

Pseudo wrote:I've got another Let's Play episode up here:

good stuff, i should be caught up on the issues mentioned by now but i'm gonna add some more attention to details because easter eggs woo
AlphaFenix wrote:It's rare to see 100% vanilla episodes nowdays, now these episode only use custom graphics and recolored smb3-style graphics (that is already boring and repetitive, i'm getting sick of this)
So i'll test this episode...
hell yeah, i got all you need with those run really fast and platform all crazy levels

https://www.dropbox.com/s/10c7ggqmtquye ... 3.zip?dl=0

also to all you folks: patch 3 has been released! Just download it for the first time if you haven't already, or replace the files you have in the episode folder with the new one you get in the original post.
this fixes the issues with me not knowing how to place a roto-disc, updates level design in some areas, and overall, improves the game just a little bit.
slick skybase now autoscrolls. It made more sense. Don't worry, it's still fast. I know autoscrolls don't make levels fast, but I did okay.

For you guys wondering, I did not make the music in this game. I do have a pretty good selection of music in the episode if I'd like to toot my own horn, but I don't take credit for the IPs used in this episode or the assets. I made the levels.
Whether or not I'm proud of that is a different story.

also i see you guys hate polls

me too

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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby Julia Pseudo » Wed Mar 01, 2017 6:20 pm

New part of my let's play up, although it's a short one this time:


NightKawata
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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby NightKawata » Sun Mar 05, 2017 12:40 am

Pseudo wrote:New part of my let's play up, although it's a short one this time:

hell yeah. looking forward to the next hopefully normal sized part lmao

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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby Julia Pseudo » Sun Mar 05, 2017 12:42 am

Yeah I'll probably have one up tomorrow. Been busy recently

edit: new video up


NightKawata
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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby NightKawata » Sun Mar 05, 2017 8:21 pm

Pseudo wrote:Yeah I'll probably have one up tomorrow. Been busy recently

edit: new video up

Yeah I mean Breath of the Wild came out which is better than this episode (and probably the sequel) :p
Good stuff, it looks like I forgot about the off rotodisc in a level or two again which is all sorts of fantastic.

I'll probably release patch 4 when I stop being lazy about updating the episode, but you know, dat sequel though.
Some of the new levels blow this out of the water, literally and figuratively.

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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby Julia Pseudo » Tue Mar 07, 2017 5:29 pm

another new video is up:


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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby FireyPaperMario » Tue Mar 07, 2017 5:33 pm

AlphaFenix wrote:It's rare to see 100% vanilla episodes nowdays, now these episode only use custom graphics and recolored smb3-style graphics (that is already boring and repetitive, i'm getting sick of this)
So i'll test this episode...
I'm sure some SMBX members are mostly sick of recolor SMB3 graphics by now. But I never seen any original Graphics*
*You know, Graphics made from scratch.

Ace
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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby Ace » Tue Mar 07, 2017 8:40 pm

NintendoOtaku93 wrote: I'm sure some SMBX members are mostly sick of recolor SMB3 graphics by now. But I never seen any original Graphics*
*You know, Graphics made from scratch.
have you tried looking with your eyes?

NightKawata
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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby NightKawata » Tue Mar 07, 2017 9:17 pm

NintendoOtaku93 wrote:
AlphaFenix wrote:It's rare to see 100% vanilla episodes nowdays, now these episode only use custom graphics and recolored smb3-style graphics (that is already boring and repetitive, i'm getting sick of this)
So i'll test this episode...
I'm sure some SMBX members are mostly sick of recolor SMB3 graphics by now. But I never seen any original Graphics*
*You know, Graphics made from scratch.
I wouldn't say that, reghrhre and witchking666 have some alright ones. Sednauir also has a few expanded sets that aren't only SMB3. Actually, SMB2's is the most fleshed out.
There's definitely a fetish for SMB3 episodes in this community, and while my sequel has some SMB3, it does give love to all of the games.

Spoiler: It's not gonna be a BTB episode. Sorry.

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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby CynicHost » Tue Mar 07, 2017 10:02 pm

NightKawata wrote:Spoiler: It's not gonna be a BTB episode. Sorry.
cri

NightKawata
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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby NightKawata » Tue Mar 07, 2017 10:23 pm

Tacticynical wrote:
NightKawata wrote:Spoiler: It's not gonna be a BTB episode. Sorry.
cri
Retarded Link is gonna get levels with his own commentary. It's gonna be the best episode ever made.

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Re: SMB: Back in Action (FULL EP, PATCH 2)

Postby FireyPaperMario » Wed Mar 08, 2017 6:46 am

Ace wrote:
NintendoOtaku93 wrote: I'm sure some SMBX members are mostly sick of recolor SMB3 graphics by now. But I never seen any original Graphics*
*You know, Graphics made from scratch.
have you tried looking with your eyes?
I meant to say, graphics made with a Different 16-bit color palette would be a breath of fresh air for not only me, but for some of the SMBX community

NightKawata
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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby NightKawata » Fri Mar 10, 2017 1:04 am

Looking for testers for the sequel to this episode.
Here's a couple of large-scale screenshots for those who want to get a sneak peek:


World 7 Cave:
Spoiler: show
Image
World 2 Level:
Spoiler: show
Image
World 7 Level:
Spoiler: show
Image
Yes, there's more than 6 worlds. We can afford it this time.
The screenshots obviously don't do the episode justice, but if you're interested in testing it and giving me feedback, I definitely want more quality assurance with this than Back in Action. Not ready to post a forum topic just yet, but there's an array of levels completed.

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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby Cedur » Fri Mar 10, 2017 12:52 pm

I do all kind of beta-testings.

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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby CynicHost » Fri Mar 10, 2017 3:43 pm

Sure, I'd be happy to beta test this.

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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby Julia Pseudo » Fri Mar 10, 2017 3:51 pm

The seventh and final episode of my let's play is out:


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Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Postby kr4k1n » Fri Mar 10, 2017 10:12 pm

Pseudo wrote:The seventh and final episode of my let's play is out:
Is it just me, or does seeing Psuedo's LP's on this episode make me like it even more?


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