SMB The Lost Levels Remake RELEASED!

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Yung Gotenks
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SMB The Lost Levels Remake RELEASED!

Postby Yung Gotenks » Wed Feb 22, 2017 4:58 pm

NOTE: This epiosde is being made in SMBX 2.0 Beta 3 So I recommend using that version

Hello! This is my first episode ever, so don't expect my remaking skills to be like Sapphire Bullet Bill.

I wanted to remake this because I like the lost levels. And i know i sound crazy by saying that, but the challenge is fun. But no one remakes it. I see countless remakes of The original SMB, But no lost levels. It Might have been remade once because i was a version of 8-1 on Bossedit8's 128 ways to die in SMBX, but that's the only remake i've ever saw.

There's going to be 13 Worlds. Including World 9 and Worlds A-D

Progress:
World 1 - 100% Done
World 2 - 100% Done
World 3 - 100% Done
World 4 - 100% Done
World 5 - 100% Done
World 6 - 100% Done
World 7 - 100% Done
World 8 - 100% Done
World 9 - 100% Done
World A - 100% Done
World B - 100% Done
World C - 100% Done
World D - 100% Done
Oh, Look it's a Progress Bar:
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This project is now FINISHED! Download it now! Version 1.0:
http://www.mediafire.com/file/o8dupdx74 ... tenks_.zip
(File was too big to straight up attach it to this post.

Screenshots
This is the best quality screenshots i could get without stretching them, so enjoy.
Spoiler: show
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World 1 Preview Video:



I reread all the Project rules, and I'm pretty sure that this falls under all the requirements for it to be a project (At least i hope it falls under requirements)

Oh, and i also should give Credit to Valtteri for the SMB3 Snow Tileset.
And credit to Sednaiur for the Expanded SMB1 Tileset.
Last edited by Yung Gotenks on Sun Mar 12, 2017 2:30 pm, edited 17 times in total.

Yung Gotenks
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Re: SMB The Lost Levels Remake

Postby Yung Gotenks » Thu Feb 23, 2017 4:41 pm

Oh, i should also metion, Link is blocked because it's not his story and mainly because i'm too lazy to put spawnpoints for link, and peach is blocked because she's the one you're saving.

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Re: SMB The Lost Levels Remake

Postby Cedur » Fri Feb 24, 2017 11:21 am

Looking forward to this, classics are nice. Good lucks!

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Re: SMB The Lost Levels Remake

Postby MECHDRAGON777 » Fri Feb 24, 2017 5:39 pm

I was remaking SMB2 (Japanese version) in the past with a 1 to 1 scale. (NES graphics) Glad to see someone else to be doing it though.

Yung Gotenks
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Re: SMB The Lost Levels Remake

Postby Yung Gotenks » Sat Feb 25, 2017 4:40 pm

MECHDRAGON777 wrote:I was remaking SMB2 (Japanese version) in the past with a 1 to 1 scale. (NES graphics) Glad to see someone else to be doing it though.


Oh.

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Re: SMB The Lost Levels Remake

Postby arcade999 » Sat Feb 25, 2017 4:55 pm

There is sooo much smb1 recreations, but iv'e never any smb2:the lost level recreations! The project look nice, because i know its hard to ``exactly`` recreate the main game.
The only wierd thing is the smb3 graphics, buti guess its not very worrying.

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Re: SMB The Lost Levels Remake

Postby MarioKirby101 » Sun Feb 26, 2017 12:17 am

This looks OK, but I would recommend custom graphics so you don't have to put SMB3 graphics in. Also, you are aware you can put backgrounds behind blocks, right?

Mb12
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Re: SMB The Lost Levels Remake

Postby Mb12 » Sun Feb 26, 2017 1:17 am

Nice to see someone remakes SMB Lost Levels in SMBX.

Anyway, I think I would recommend you to use original SMB 1 graphics instead. So it'll be like the real game and look amazing.

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Re: SMB The Lost Levels Remake

Postby AcetheHeroicKnight » Sun Feb 26, 2017 6:06 am

Nice project mate! Looking forward to see the full product! But I think you should make it more like SMBLL. I mean, use SMB1 graphics instead of random graphics. (Including Mario and Luigi) You can find them in Squishy Rex's CGFX Pack.

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Re: SMB The Lost Levels Remake

Postby Snessy the duck » Sun Feb 26, 2017 6:08 am

AcetheHeroicKnight wrote:Nice project mate! Looking forward to see the full product! But I think you should make it more like SMBLL. I mean, use SMB1 graphics instead of random graphics. (Including Mario and Luigi) You can find them in Squishy Rex's CGFX Pack.
Or the community GFX pack, pretty sure the ones in Squishy's pack are 8-bit.

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Re: SMB The Lost Levels Remake

Postby AcetheHeroicKnight » Sun Feb 26, 2017 6:19 am

Snessy the duck wrote:
AcetheHeroicKnight wrote:Nice project mate! Looking forward to see the full product! But I think you should make it more like SMBLL. I mean, use SMB1 graphics instead of random graphics. (Including Mario and Luigi) You can find them in Squishy Rex's CGFX Pack.
Or the community GFX pack, pretty sure the ones in Squishy's pack are 8-bit.
There are also the SNES versions of SMB1 GFX. I'm sure about it.

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Re: SMB The Lost Levels Remake

Postby Yung Gotenks » Sun Feb 26, 2017 7:14 am

Officially finished Worlds 5 and 6 100% and Working on Worlds 7 and 8.

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Re: SMB The Lost Levels Remake

Postby MacDuckBeat » Sun Feb 26, 2017 7:15 am

Wow, you worked on your project #Superfast ! Good luck finishing world 7 and world 8 ! ^^

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Re: SMB The Lost Levels Remake

Postby HackPlayer7 » Sun Feb 26, 2017 8:46 am

AcetheHeroicKnight wrote:
Snessy the duck wrote:
AcetheHeroicKnight wrote:Nice project mate! Looking forward to see the full product! But I think you should make it more like SMBLL. I mean, use SMB1 graphics instead of random graphics. (Including Mario and Luigi) You can find them in Squishy Rex's CGFX Pack.
Or the community GFX pack, pretty sure the ones in Squishy's pack are 8-bit.
There are also the SNES versions of SMB1 GFX. I'm sure about it.
Or you could just look in the graphic page : viewtopic.php?f=31&t=4907

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Re: SMB The Lost Levels Remake

Postby Yung Gotenks » Sun Feb 26, 2017 10:34 am

Okay, i'll probably use this custom GFX pack people are talking about.
EDIT: Okay, i'll definetly be using the pack. It looks BEAUTIFUL!

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Re: SMB The Lost Levels Remake

Postby Yung Gotenks » Sun Feb 26, 2017 5:51 pm

Worlds 7-1 And 7-2 with the New Tileset:


loop
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Re: SMB The Lost Levels Remake

Postby loop » Sun Feb 26, 2017 6:19 pm

FYI, world 7 is a nighttime grass world.
Anyway, it looks good in terms of recreation. I played the original game as well. Later, it gets hard as hell though.

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Re: SMB The Lost Levels Remake

Postby Yung Gotenks » Sun Feb 26, 2017 6:42 pm

Jayce 777 wrote:FYI, world 7 is a nighttime grass world.
I chose that version of the grass tileset because it kiinda looks like a nighttime grass tileset. Anyways thanks.

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Re: SMB The Lost Levels Remake

Postby loop » Sun Feb 26, 2017 8:54 pm

Yung Gotenks wrote:
Jayce 777 wrote:FYI, world 7 is a nighttime grass world.
I chose that version of the grass tileset because it kiinda looks like a nighttime grass tileset. Anyways thanks.
It uses the original grass tileset. ;)

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Re: SMB The Lost Levels Remake

Postby Yung Gotenks » Tue Feb 28, 2017 8:05 pm

World 7 Officialy finished. 5 Worlds to go until release!
Last edited by Yung Gotenks on Wed Mar 01, 2017 5:44 am, edited 1 time in total.


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