Just in case you were not aware, the next open beta is supposed to come today (30th November 2016) however, RhysOwens is working on 1-Tower (the final level that needs to be worked on in World 1) and he does not think it will be able to finish it today. This will mean that I won't be able to release it. If the level is not done by Saturday then I may just release it without 1-Tower.
World 1: Goomba Island (Grassland)
World 2: Deadly Desert (Desert)
World 3: Mt Subcon (Desert + Mountain + Snow + Grass + Forest W/ predominantly Subcon enemies)
World 4: Piranha Labyrinth (Forest + Cave)
World 5: Soaked Nation (Water)
World 6: Mt Crumble-Mine (Mountain)
World 7: Cold Top (Snow)*
World 8: Sky City (Sky + City)
World 9: Spry Space (Space)
World 10: Sulfur Island (Island + Volcano)
World 11: Dark Militarized Zone (Dark + Military)
Special: The Wall (Mixed)
Unfortunately, like any other episode and project, this one is not perfect. I have come across some problems that I will talk about and fix for 0.3.
In 1-5, in the second cavern, there is a major cut-off that has not been fixed yet
The map has no music. There will be some by 0.3
There is a problem in 1-5 and 1-Airship. If you die in those levels, then the moving layers won't move.This will be fixed by turning off restart last level on death and merging 1-Castle Boss with 1-Castle, which cause glitches as separate levels with restart last level on death off. It will also make the game more fair in the process.
Please report any other bugs here and they will be added to this list so that they can be fixed
So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )
darkmewd31 wrote:So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )
darkmewd31 wrote:So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )
Something like this?
Good enough. I suggest you to add one color to the shading, instead of multiple colors. ( needs some improvements though, but it's kind of hard to explain with crappy internet )
OK, I should have said this before but I am on holiday and have no access to SMBX so I can't really do much. But I do want to welcome our new teammate AlphaFenix He will be a level designer.
And about open beta 0.3's release date, I am going to say it will be in mid January.
OK, I should have said this before but I am on holiday and have no access to SMBX so I can't really do much. But I do want to welcome our new teammate AlphaFenix He will be a level designer.
And about open beta 0.3's release date, I am going to say it will be in mid January.
The logo looks really weird with all the white pixels and anti-aliasing going on, so I would suggest removing that. But it's much better than what you started with!