Super Mario World at War [DEAD]

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When do you want me to stop releasing open betas?

Poll ended at Thu Sep 07, 2017 7:15 pm

After World 2 (A beta containing a complete World 2 is happening anyway)
10
29%
After World 3
4
12%
After World 4
9
26%
After Worlds 5 and 6
5
15%
After World 7 (I don't plan on releasing any public open betas after this point anyway)
6
18%
 
Total votes: 34
ElectriKong
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Re: SMWaW [Open Beta 0.2 may not be released until December]

Postby ElectriKong » Wed Nov 30, 2016 2:29 am

Just in case you were not aware, the next open beta is supposed to come today (30th November 2016) however, RhysOwens is working on 1-Tower (the final level that needs to be worked on in World 1) and he does not think it will be able to finish it today. This will mean that I won't be able to release it. If the level is not done by Saturday then I may just release it without 1-Tower.

ElectriKong
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Re: SMWaW [0.2 RELEASED!!!!!]

Postby ElectriKong » Wed Nov 30, 2016 3:59 pm

0.2 is finally RELEASED!
I forgot to add map music though, sorry about that.
Download here anyways though!

Amine Retro
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Re: SMWaW [0.2 RELEASED!!!!!]

Postby Amine Retro » Fri Dec 02, 2016 3:25 pm

the 'at war' is bothering me too, can you fix that please?
does this episode use lunalua?

ElectriKong
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Re: SMWaW [0.2 RELEASED!!!!!]

Postby ElectriKong » Fri Dec 02, 2016 3:32 pm

amine_retro wrote:does this episode use lunalua?
Yes

RhysOwens
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Re: SMWaW [0.2 RELEASED!!!!!]

Postby RhysOwens » Sun Dec 04, 2016 9:13 am



A new demo video as always.
I show the new overworld and new levels.

ElectriKong
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Re: SMWaW [All worlds confirmed + other news]

Postby ElectriKong » Sun Dec 04, 2016 10:10 am

OK, I can finally confirm all the worlds in the game with the themes and names etc.
List of Worlds: show
World 1: Goomba Island (Grassland)
World 2: Deadly Desert (Desert)
World 3: Mt Subcon (Desert + Mountain + Snow + Grass + Forest W/ predominantly Subcon enemies)
World 4: Piranha Labyrinth (Forest + Cave)
World 5: Soaked Nation (Water)
World 6: Mt Crumble-Mine (Mountain)
World 7: Cold Top (Snow)*
World 8: Sky City (Sky + City)
World 9: Spry Space (Space)
World 10: Sulfur Island (Island + Volcano)
World 11: Dark Militarized Zone (Dark + Military)
Special: The Wall (Mixed)
Unfortunately, like any other episode and project, this one is not perfect. I have come across some problems that I will talk about and fix for 0.3.
Bug report: show
  • In 1-5, in the second cavern, there is a major cut-off that has not been fixed yet
  • The map has no music. There will be some by 0.3
  • There is a problem in 1-5 and 1-Airship. If you die in those levels, then the moving layers won't move.This will be fixed by turning off restart last level on death and merging 1-Castle Boss with 1-Castle, which cause glitches as separate levels with restart last level on death off. It will also make the game more fair in the process.
  • Please report any other bugs here and they will be added to this list so that they can be fixed

ElectriKong
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Re: SMWaW [Updates]

Postby ElectriKong » Thu Dec 22, 2016 5:34 am

Got a few new screens to share with you guys :)
New screens: show
Image
Image
Image
Feedback please :)

Cidro
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Re: SMWaW [Updates]

Postby Cidro » Thu Dec 22, 2016 6:38 am

So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )

ElectriKong
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Re: SMWaW [Updates]

Postby ElectriKong » Thu Dec 22, 2016 6:45 am

darkmewd31 wrote:So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )
Something like this?
Image

Cidro
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Re: SMWaW [Updates]

Postby Cidro » Thu Dec 22, 2016 7:40 am

King of Eterity wrote:
darkmewd31 wrote:So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )
Something like this?
Image
Good enough. I suggest you to add one color to the shading, instead of multiple colors. ( needs some improvements though, but it's kind of hard to explain with crappy internet )

Snessy the duck
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Re: SMWaW [Updates]

Postby Snessy the duck » Thu Dec 22, 2016 3:17 pm

King of Eterity wrote:Got a few new screens to share with you guys :)
New screens: show
Image
Image
Image
Feedback please :)
They look a little too cramped for my taste, and the left side of the third screen is really bland, so I would recommend you fixed those issues!

ElectriKong
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Re: SMWaW [New level designer]

Postby ElectriKong » Wed Dec 28, 2016 3:48 pm

Got a bit more news today.

OK, I should have said this before but I am on holiday and have no access to SMBX so I can't really do much. But I do want to welcome our new teammate AlphaFenix :) He will be a level designer.

And about open beta 0.3's release date, I am going to say it will be in mid January.

AlphaFenix
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Re: SMWaW [New level designer]

Postby AlphaFenix » Wed Dec 28, 2016 5:10 pm

King of Eterity wrote:Got a bit more news today.

OK, I should have said this before but I am on holiday and have no access to SMBX so I can't really do much. But I do want to welcome our new teammate AlphaFenix :) He will be a level designer.

And about open beta 0.3's release date, I am going to say it will be in mid January.
Thanks! I will work soo much for this project

ElectriKong
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Re: SMWaW [New logo Design]

Postby ElectriKong » Mon Jan 02, 2017 4:33 pm

OK, I have a new support logo. A banner may be created in the future
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]

Amine Retro
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Re: SMWaW [New logo Design]

Postby Amine Retro » Mon Jan 02, 2017 4:42 pm

King of Eterity wrote:OK, I have a new support logo. A banner may be created in the future
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]
FINALLY! everytime i look at that old logo it was bothering me. glad you finally fixed it.

TUWAN
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Re: SMWaW [New logo Design]

Postby TUWAN » Mon Jan 02, 2017 5:50 pm

King of Eterity wrote:OK, I have a new support logo. A banner may be created in the future
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]
Yoink

loop
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Re: SMWaW [New logo Design]

Postby loop » Mon Jan 02, 2017 8:33 pm

King of Eterity wrote:OK, I have a new support logo. A banner may be created in the future
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]
Looks awesome, but it could use aesthetics like the previous logo.
I will stick with the one in my sig for now.
Great work though. ;)

Snessy the duck
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Re: SMWaW [New logo Design]

Postby Snessy the duck » Tue Jan 03, 2017 12:11 pm

The logo looks really weird with all the white pixels and anti-aliasing going on, so I would suggest removing that. But it's much better than what you started with!

RhysOwens
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Re: SMWaW [New logo Design]

Postby RhysOwens » Tue Jan 03, 2017 2:19 pm

Image

I decided to fuse the new logo with the old logo's background (Which I made).

ElectriKong
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Re: SMWaW [New logo Design]

Postby ElectriKong » Tue Jan 03, 2017 3:44 pm

Image
Better?

Code: Select all

[img]https://puu.sh/ta3na/9231f89ed4.png[/img]


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