WIP Graphics Showcase 2

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Fuyu
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Re: WIP Graphics Showcase 2

Postby Fuyu » Tue Dec 06, 2016 4:44 pm

Quick sneak peak! New character for the episode I'm working on. Better not be deceived by his appearance.
Image

Valentine
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Re: WIP Graphics Showcase 2

Postby Valentine » Tue Dec 06, 2016 5:05 pm

Intuition wrote:Quick sneak peak! New character for the episode I'm working on. Better not be deceived by his appearance.
Image
Why are his hands so tiny

Fuyu
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Re: WIP Graphics Showcase 2

Postby Fuyu » Tue Dec 06, 2016 5:08 pm

Sanct wrote:Why are his hands so tiny
Who knows ...

RPG_Magician
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Re: WIP Graphics Showcase 2

Postby RPG_Magician » Fri Dec 09, 2016 7:47 pm

Image

Checkpoint system, will fix the Y though.

Feedback anyone?

Fuyu
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Re: WIP Graphics Showcase 2

Postby Fuyu » Fri Dec 09, 2016 10:34 pm

The D and I are too small in comparison to the rest of the letters. Besides that the concept is neat.

RPG_Magician
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Re: WIP Graphics Showcase 2

Postby RPG_Magician » Sat Dec 10, 2016 6:00 pm

No wonder it looked a little off, fixed it with this version.

Image

I am considering removing the exclamation mark. It feels off.

Also Irrelevant but still WIP

Image

Overgrown Kedama Mini Boss for my Project

(It's wearing a Tengu Mask to make itself look more threatening because all Kedamas, specially big ones are typically cute.)

Gotta work a little more on the shading though, specially the blob shade at the lower right corner.

Amine Retro
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Re: WIP Graphics Showcase 2

Postby Amine Retro » Thu Dec 15, 2016 5:29 am

toot toot here i come: show
Image

loop
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Re: WIP Graphics Showcase 2

Postby loop » Thu Dec 15, 2016 5:07 pm

amine_retro wrote:
toot toot here i come: show
Image
WTF!? :o
THAT IS AWESOME!
Anyway, useful for icy underground levels. I also noticed that the lower area is flooded.
I like it.
All it needs is some clouds...

Fuyu
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Re: WIP Graphics Showcase 2

Postby Fuyu » Thu Dec 15, 2016 7:28 pm

Jayce 777 wrote:All it needs is some clouds...
It already has clouds lol(?)

loop
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Re: WIP Graphics Showcase 2

Postby loop » Thu Dec 15, 2016 7:56 pm

Intuition wrote:
Jayce 777 wrote:All it needs is some clouds...
It already has clouds lol(?)
?? :shock:
Wha... oh. I didn't know the gradient represented clouds.

Fuyu
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Re: WIP Graphics Showcase 2

Postby Fuyu » Thu Dec 15, 2016 8:19 pm

Jayce 777 wrote:
Intuition wrote:
Jayce 777 wrote:All it needs is some clouds...
It already has clouds lol(?)
?? :shock:
Wha... oh. I didn't know the gradient represented clouds.
Welp, now you do. :V

Snessy the duck
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Re: WIP Graphics Showcase 2

Postby Snessy the duck » Fri Dec 16, 2016 11:36 am

amine_retro wrote:
toot toot here i come: show
Image
The only real thing that's wrong with this is that the water could be a little more detailed, oherwise, this is awesome!

Amine Retro
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Re: WIP Graphics Showcase 2

Postby Amine Retro » Sun Dec 18, 2016 8:57 am

Snessy the duck wrote:
amine_retro wrote:
toot toot here i come: show
Image
The only real thing that's wrong with this is that the water could be a little more detailed, oherwise, this is awesome!
Well, i have problems to deal with right now, so wait for some time and i'll post a version without water, and i will try to post another one with detailed water.
Also jayce had the best reaction lol

NothingTooSpecial
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Re: WIP Graphics Showcase 2

Postby NothingTooSpecial » Wed Dec 21, 2016 12:05 am

Here's what I'm up to in terms of custom graphics. Still trying to get the right kind of stripe on the slopes of the first set.
Spoiler: show
Image
Spoiler: show
Image

Emral
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Re: WIP Graphics Showcase 2

Postby Emral » Wed Dec 21, 2016 5:59 am

NothingTooSpecial wrote:Here's what I'm up to in terms of custom graphics. Still trying to get the right kind of stripe on the slopes of the first set.
Spoiler: show
Image
Spoiler: show
Image
https://www.youtube.com/watch?v=FY-XtO3s-RQ

Fuyu
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Re: WIP Graphics Showcase 2

Postby Fuyu » Wed Dec 21, 2016 8:48 am

Just so you know, 1x1 pixels don't look good with 2x2 pixels. You should stick with one pixel size, not use both.

NothingTooSpecial
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Re: WIP Graphics Showcase 2

Postby NothingTooSpecial » Wed Dec 21, 2016 9:16 am

The message I'm getting from you from this video, you're telling me the graphics I'm working on requires more work on the shading? Anything in specific or, the entirety of both sets? Either way I planned to go over them to do any shading I might miss, but I could tackle anything outstanding now before I forget.
Intuition wrote:Just so you know, 1x1 pixels don't look good with 2x2 pixels. You should stick with one pixel size, not use both.
I see where you're coming from.. well it was worth a shot. I'll fix it up to 2x2 only. But Is there an exception with the screws where I can move it by 1 pixel, or should I rearrange that too.
Last edited by Waddle on Wed Dec 21, 2016 9:31 am, edited 1 time in total.
Reason: merged double-post.

Emral
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Re: WIP Graphics Showcase 2

Postby Emral » Wed Dec 21, 2016 9:31 am

NothingTooSpecial wrote:
The message I'm getting from you from this video, you're telling me the graphics I'm working on requires more work on the shading? Anything in specific or, the entirety of both sets? Either way I planned to go over them to do any shading I might miss, but I could tackle anything outstanding now before I forget.
Yeah sorry should've been more elaborate but was kinda in a hurry.
Point is that a lot of the shading, especially on the tileset, seems to ignore light sources completely, resulting in pillowshading. Most sprites have light coming from the top or top left. For stuff like the spherical objects on your sheet (pointy spikes) you can look at how the pipes are shaded for comparison.

Fuyu
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Re: WIP Graphics Showcase 2

Postby Fuyu » Wed Dec 21, 2016 9:42 am

NothingTooSpecial wrote:I see where you're coming from.. well it was worth a shot. I'll fix it up to 2x2 only. But Is there an exception with the screws where I can move it by 1 pixel, or should I rearrange that too.
You should try to avoid 1x1 pixels as long as you plan on having 2x2 pixels. Keep in mind this doesn't mean you shouldn't mix them, in some cases, it is good to do it, like if you were to make a screw that's big but not big enough to emphasize detail, you could go ahead and, say, draw a 2x2 pixel that's supposed to represent said screw. In these kinds of situations is ok to mix them, but if you're mixing them for more detail it starts to look rather bad, which is what happened with your tileset. Besides that, Enjl has a point regarding its shading.

NothingTooSpecial
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Re: WIP Graphics Showcase 2

Postby NothingTooSpecial » Wed Dec 21, 2016 9:14 pm

Thanks you two for the advice, I redid a few of them and came back to make sure if I'm on the right path or not. The ones highlighted in green are the edited ones. If something is still wrong let me know via pm (To not take up this entire topic), I really want to make sure I finish strong with my first set of custom graphics.
Spoiler: show
Image


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