Topics that have reached 100 pages.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Sat Nov 19, 2016 1:12 pm
bossedit8 wrote:RudeGuy07 wrote:Why pink and not blue?
Blue = Flying
Also it's a bonus level where you always have access whenever you unlock it from the previous level so yeah.
Is this for AA2?
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crusher169
- Ripper II

- Posts: 351
- Joined: Tue Apr 22, 2014 9:09 am
Postby crusher169 » Sat Nov 19, 2016 11:22 pm
did i get the art of level-making right this time?
did i do a good?
note: obviously w.i.p
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sun Nov 20, 2016 6:39 am
crusher169 wrote:
did i get the art of level-making right this time?
did i do a good?
note: obviously w.i.p
Looks a little too cramped for my liking, try spacing things out more and making the areas bigger!
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Sun Nov 20, 2016 10:09 am
King of Eterity wrote:Is this for AA2?
Yes... same for this one:
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun Nov 20, 2016 7:50 pm
Final result of my LunaLua struggle for the past two days. Not much? Don't care, I'm proud of it.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Sun Nov 20, 2016 9:03 pm
I really like as of what you did there... great work on that! Definitely shows that you made effort onto this!
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun Nov 20, 2016 9:25 pm
bossedit8 wrote:I really like as of what you did there... great work on that! Definitely shows that you made effort onto this!
Thank you, and yes. As I said, it took 2 whole days to make. It wasn't just the fact that I was making it, but I had to learn how to use some of the stuff I used. imagic.lua, I'm looking at you.
In the end though, everything turned well. I'm even thinking of making the black background actually fade in instead of moving down.
Looks interesting. I haven't played SMBX in ages, I might start playing some more eventually.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Tue Nov 22, 2016 2:12 pm
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Tue Nov 22, 2016 10:18 pm
I think you've definitely gone overkill on the gemstones and branches. It would look much better if you cut it down to around 25% of what you have right now imo
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Liraxus
- Monty Mole

- Posts: 119
- Joined: Fri Jul 11, 2014 5:03 pm
Postby Liraxus » Wed Nov 23, 2016 2:03 am
PixelPest wrote:I think you've definitely gone overkill on the gemstones and branches. It would look much better if you cut it down to around 25% of what you have right now imo
I personally think it'd look better off if the gem formations weren't in straight lines or odd patterns and were more in clusters, it'd also be cool if they stuck against the wall instead of just being filler for blank stone space.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Nov 23, 2016 2:31 am
The gem sprites themselves stick out like a sore thumb.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Fri Nov 25, 2016 10:34 am
King of Eterity wrote:Here are a few more screens:
The way you placed the in-block decorations looks utterly terrible. You should have gone with less then half the amount and spaced them out more random instead of just creating straight lines with the same pattern. Also, JEZUS that tree has more branch bgo's then I have ever seen anyone use. Also, Are there no Npc's in the cave?
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Nov 26, 2016 2:41 pm
Also, asides if you are using Peach or something that gives you horizontal distance in the air, how will players be able to get over these gaps.
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Nov 26, 2016 4:10 pm
witchking666 wrote:
The way you placed the in-block decorations looks utterly terrible. You should have gone with less then half the amount and spaced them out more random instead of just creating straight lines with the same pattern.
I have changed them to appear in clusters as suggested by an earlier post.
witchking666 wrote:Also, JEZUS that tree has more branch bgo's then I have ever seen anyone use.
So I guess I should cut down on them.
Oh wait, you can use more: show 
Sort of like these things

witchking666 wrote:Also, Are there no Npc's in the cave?
There are some NPCs further on in the 2nd cave. I have decided to change the first cave into a bonus room bcause that is basiccally what it is.
Murphmario wrote:Also, asides if you are using Peach or something that gives you horizontal distance in the air, how will players be able to get over these gaps.
Jumping high enough will change the switch blocks
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Sun Nov 27, 2016 8:13 pm

o_O
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Mon Nov 28, 2016 11:22 am
Wolfy Werewolf wrote:
o_O
That looks nice. What is with the red tint?
And I have a map screen

The level in the top left is a placeholder for a mystery house.
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Cedur
- Link

- Posts: 7073
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Postby Cedur » Mon Nov 28, 2016 12:00 pm
King of Eterity wrote:
Too many mushroom tiles in the lower center, and generally could use vegetation less sparsely, otherwise well-constructured.
Last edited by Cedur on Mon Nov 28, 2016 12:26 pm, edited 1 time in total.
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ElectriKong
- Bowser

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Postby ElectriKong » Mon Nov 28, 2016 12:08 pm
Supershroom wrote:King of Eterity wrote:
Too many mushroom tiles in the lower center, and generally could use vegetation less sparsely, otherwise well-constructured.

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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Mon Nov 28, 2016 10:49 pm
King of Eterity wrote:
That looks nice. What is with the red tint?
Thank you! Also red tint? :/
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