Perfect SMBX Screenshot Thread 10

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ElectriKong
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Re: Perfect SMBX Screenshot Thread 10

Postby ElectriKong » Sat Nov 19, 2016 1:12 pm

bossedit8 wrote:
RudeGuy07 wrote:Why pink and not blue?
Blue = Flying

Also it's a bonus level where you always have access whenever you unlock it from the previous level so yeah.
Is this for AA2?

crusher169
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Re: Perfect SMBX Screenshot Thread 10

Postby crusher169 » Sat Nov 19, 2016 11:22 pm

Image

did i get the art of level-making right this time?

did i do a good?
note: obviously w.i.p

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sun Nov 20, 2016 6:39 am

crusher169 wrote:Image

did i get the art of level-making right this time?

did i do a good?
note: obviously w.i.p
Looks a little too cramped for my liking, try spacing things out more and making the areas bigger!

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Re: Perfect SMBX Screenshot Thread 10

Postby bossedit8 » Sun Nov 20, 2016 10:09 am

King of Eterity wrote:Is this for AA2?
Yes... same for this one:
Spoiler: show
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Lukas Old Account » Sun Nov 20, 2016 1:19 pm

Image

Fuyu
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Re: Perfect SMBX Screenshot Thread 10

Postby Fuyu » Sun Nov 20, 2016 7:50 pm

Final result of my LunaLua struggle for the past two days. Not much? Don't care, I'm proud of it.
Spoiler: show
Image

bossedit8
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Re: Perfect SMBX Screenshot Thread 10

Postby bossedit8 » Sun Nov 20, 2016 9:03 pm

I really like as of what you did there... great work on that! Definitely shows that you made effort onto this!
Spoiler: show
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Fuyu » Sun Nov 20, 2016 9:25 pm

bossedit8 wrote:I really like as of what you did there... great work on that! Definitely shows that you made effort onto this!
Thank you, and yes. As I said, it took 2 whole days to make. It wasn't just the fact that I was making it, but I had to learn how to use some of the stuff I used. imagic.lua, I'm looking at you.
In the end though, everything turned well. I'm even thinking of making the black background actually fade in instead of moving down.
bossedit8 wrote:
Spoiler: show
Image
Looks interesting. I haven't played SMBX in ages, I might start playing some more eventually.

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Re: Perfect SMBX Screenshot Thread 10

Postby ElectriKong » Tue Nov 22, 2016 2:12 pm

Here are a few more screens:
Image
Image
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Tue Nov 22, 2016 10:18 pm

I think you've definitely gone overkill on the gemstones and branches. It would look much better if you cut it down to around 25% of what you have right now imo

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Re: Perfect SMBX Screenshot Thread 10

Postby Liraxus » Wed Nov 23, 2016 2:03 am

PixelPest wrote:I think you've definitely gone overkill on the gemstones and branches. It would look much better if you cut it down to around 25% of what you have right now imo
I personally think it'd look better off if the gem formations weren't in straight lines or odd patterns and were more in clusters, it'd also be cool if they stuck against the wall instead of just being filler for blank stone space.

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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Wed Nov 23, 2016 2:31 am

The gem sprites themselves stick out like a sore thumb.

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Re: Perfect SMBX Screenshot Thread 10

Postby Witchking666 » Fri Nov 25, 2016 10:34 am

King of Eterity wrote:Here are a few more screens:
Spoiler: show
Image
Image
Image
The way you placed the in-block decorations looks utterly terrible. You should have gone with less then half the amount and spaced them out more random instead of just creating straight lines with the same pattern. Also, JEZUS that tree has more branch bgo's then I have ever seen anyone use. Also, Are there no Npc's in the cave?

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Re: Perfect SMBX Screenshot Thread 10

Postby Murphmario » Sat Nov 26, 2016 2:41 pm

Also, asides if you are using Peach or something that gives you horizontal distance in the air, how will players be able to get over these gaps.

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Re: Perfect SMBX Screenshot Thread 10

Postby ElectriKong » Sat Nov 26, 2016 4:10 pm

witchking666 wrote: The way you placed the in-block decorations looks utterly terrible. You should have gone with less then half the amount and spaced them out more random instead of just creating straight lines with the same pattern.
I have changed them to appear in clusters as suggested by an earlier post.
witchking666 wrote:Also, JEZUS that tree has more branch bgo's then I have ever seen anyone use.
So I guess I should cut down on them.
Oh wait, you can use more: show
Image
Sort of like these things
Image
witchking666 wrote:Also, Are there no Npc's in the cave?
There are some NPCs further on in the 2nd cave. I have decided to change the first cave into a bonus room bcause that is basiccally what it is.
Murphmario wrote:Also, asides if you are using Peach or something that gives you horizontal distance in the air, how will players be able to get over these gaps.
Jumping high enough will change the switch blocks

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Re: Perfect SMBX Screenshot Thread 10

Postby Alagirez » Sun Nov 27, 2016 8:13 pm

Image
o_O

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Re: Perfect SMBX Screenshot Thread 10

Postby ElectriKong » Mon Nov 28, 2016 11:22 am

Wolfy Werewolf wrote:Image
o_O
That looks nice. What is with the red tint?

And I have a map screen
Image
The level in the top left is a placeholder for a mystery house.

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Re: Perfect SMBX Screenshot Thread 10

Postby Cedur » Mon Nov 28, 2016 12:00 pm

King of Eterity wrote:
Too many mushroom tiles in the lower center, and generally could use vegetation less sparsely, otherwise well-constructured.
Last edited by Cedur on Mon Nov 28, 2016 12:26 pm, edited 1 time in total.

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Re: Perfect SMBX Screenshot Thread 10

Postby ElectriKong » Mon Nov 28, 2016 12:08 pm

Supershroom wrote:
King of Eterity wrote:
Too many mushroom tiles in the lower center, and generally could use vegetation less sparsely, otherwise well-constructured.
Image

Alagirez
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Re: Perfect SMBX Screenshot Thread 10

Postby Alagirez » Mon Nov 28, 2016 10:49 pm

King of Eterity wrote: That looks nice. What is with the red tint?
Thank you! Also red tint? :/


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