[LunaLua] Real Red Birdo

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zxcv
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Re: [LunaLua] Real Red Birdo

Postby zxcv » Tue Jan 12, 2016 7:06 am

Cedrik wrote:
Also here is a video. I doubt tho that lua can make them chase the player
1. This is realy unfair.
2 Use txt or koribo blue to make this.
WHAT THE HELL MAN?

Seriously, how are you supposed to make this using NPC codes and (?) Kuribo Shoe?
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What the framecount does in this code?

Cedrik
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Re: [LunaLua] Real Red Birdo

Postby Cedrik » Tue Jan 12, 2016 9:30 am

2 Use txt or koribo blue to make this.
WHAT THE HELL MAN?

Seriously, how are you supposed to make this using NPC codes and (?) Kuribo Shoe?
Kuribo blue is a program you can click, what the npc make, you choose. Them it makes a txt data.
Search in GENERAL in old topics.

zxcv
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Re: [LunaLua] Real Red Birdo

Postby zxcv » Tue Jan 12, 2016 9:32 am

But you can't make chasing hammer brothers with NPC codes anyway

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Re: [LunaLua] Real Red Birdo

Postby Saltlord » Tue Jan 12, 2016 9:34 am

I'm pretty sure that you can only change the hitbox and the speed of an enemy, and not how it interacts with da player... (I'm talking 'bout .txt files and Kuribo Blue)
Last edited by Saltlord on Tue Jan 12, 2016 9:56 am, edited 1 time in total.

Cedrik
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Re: [LunaLua] Real Red Birdo

Postby Cedrik » Tue Jan 12, 2016 9:40 am

Prado wrote:But you can't make chasing hammer brothers with NPC codes anyway

They doesn't realy chase, they go in one direction, like in the SMB1 video.

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Re: [LunaLua] Real Red Birdo

Postby underFlo » Tue Jan 12, 2016 9:50 am

But isn't Kuribo Blue just glorified NPC code editing? Why would you specifically mention that?

Mable
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Re: [LunaLua] Real Red Birdo

Postby Mable » Tue Jan 12, 2016 2:35 pm

I still don't get how this is unfair but k.

zxcv
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Re: [LunaLua] Real Red Birdo

Postby zxcv » Tue Jan 12, 2016 3:10 pm

because hammer bros are already OP with normal behavior, and with chasing they could be even more powerfull

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Re: [LunaLua] Real Red Birdo

Postby Mushroom King » Tue Jan 12, 2016 4:21 pm

Too bad they can't jump between rows of bricks like they do.

loop
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Re: [LunaLua] Real Red Birdo

Postby loop » Mon Oct 24, 2016 2:06 pm

Sorry for the bump, but the code isn't working. Here is the error.Image
It doesn't perform the arithmetic correctly.

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Re: [LunaLua] Real Red Birdo

Postby PixelPest » Mon Oct 24, 2016 4:11 pm

Try adding local frameCount = 0; to the top of the file
Last edited by PixelPest on Tue Oct 25, 2016 10:28 pm, edited 1 time in total.

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Re: [LunaLua] Real Red Birdo

Postby Emral » Mon Oct 24, 2016 4:58 pm

PixelPest wrote:Try adding local frameCount = 0; to the top of the file
Fixed. I thought you were aware you should always make things local.

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Re: [LunaLua] Real Red Birdo

Postby PixelPest » Tue Oct 25, 2016 10:28 pm

Enjl wrote:
PixelPest wrote:Try adding local frameCount = 0; to the top of the file
Fixed. I thought you were aware you should always make things local.
I am. I seem to always forget it when I write code into a sentence like that

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Re: [LunaLua] Real Red Birdo

Postby loop » Wed Oct 26, 2016 6:26 pm

PixelPest's suggestion worked. Problem solved. Thanks.

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Re: [LunaLua] Real Red Birdo

Postby Axiom » Sun Oct 30, 2016 8:40 am

Enjl wrote:
PixelPest wrote:Try adding local frameCount = 0; to the top of the file
Fixed. I thought you were aware you should always make things local.
i just completely forget to copy that in when i put it on github i guess

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Re: [LunaLua] Real Red Birdo

Postby timocomsmbx2345 » Sun Oct 30, 2016 1:59 pm

But the real red birdo would spit 3 things, one of them being an egg and the other 2 being fire with RNG.


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