Super Mario Land Returns

Share your completed SMBX episodes or play and discuss others.

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doomguy34000
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Re: Super Mario Land Returns v1.3

Postby doomguy34000 » Sat Jul 02, 2016 4:41 pm

wow super mario land remake one I love :D

Galileo
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Re: Super Mario Land Returns v1.3

Postby Galileo » Sun Sep 18, 2016 1:00 pm

When i started playing all that happened was the screen was black and mario was flashing in the corner, unable to move

goombaguy
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Re: Super Mario Land Returns v1.3

Postby goombaguy » Sun Sep 18, 2016 1:08 pm

Galileo wrote:When i started playing all that happened was the screen was black and mario was flashing in the corner, unable to move
That is not a problem with my project. You might have misplaced the files somehow. I'm not sure what you did, but I've never had that problem before in my life. Sorry.

MarioKirby101
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Re: Super Mario Land Returns v1.3

Postby MarioKirby101 » Sun Dec 11, 2016 5:59 pm

Galileo wrote:When i started playing all that happened was the screen was black and mario was flashing in the corner, unable to move
That happened with me, too. I've downloaded episodes before and this one's the only one I've had that happen with and I can't figure out what's the problem.

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Re: Super Mario Land Returns v1.3 [v1.4 Coming Soon!]

Postby Cedur » Tue Dec 13, 2016 1:45 pm

I've just started playing this a couple of days ago and I'm stuck.

Imagehttp://i36.photobucket.com/albums/e37/s ... 1481568107[/rimg]

How do you beat this boss?

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Re: Super Mario Land Returns v1.3 [v1.4 Coming Soon!]

Postby bossedit8 » Tue Dec 13, 2016 2:06 pm

Supershroom wrote:How do you beat this boss?
There's a vehicle at the beginning that shoots projectiles, you might wanna use that in order to beat the boss.

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Re: Super Mario Land Returns v1.3 [v1.4 Coming Soon!]

Postby Cedur » Tue Dec 13, 2016 2:32 pm

Oooh. I thought this was hostile, and I've never seen a clown-car-like vehicle that automatically shoots projectiles. Let's go on then!

goombaguy
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Re: Super Mario Land Returns v1.3 [v1.4 Coming Soon!]

Postby goombaguy » Tue Dec 13, 2016 3:32 pm

Supershroom wrote:Oooh. I thought this was hostile, and I've never seen a clown-car-like vehicle that automatically shoots projectiles. Let's go on then!
Yeah. I had to get a little creative with the Marine Pop and Sky Pop. I wish I could make them fire by pressing a button without needing LunaLua. Good luck completing the rest of the game!

Sapphire Bullet Bill
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Re: Super Mario Land Returns v1.3 [v1.4 Releasing in 4 Days!]

Postby Sapphire Bullet Bill » Wed Dec 28, 2016 8:18 pm

2017 is going to be a great year.

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Re: Super Mario Land Returns v1.3 [v1.4 Releasing in 4 Days!]

Postby Radiance » Wed Dec 28, 2016 8:39 pm

I do agree.

goombaguy
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Re: Super Mario Land Returns v1.3 [v1.4 Releasing in 4 Days!]

Postby goombaguy » Wed Dec 28, 2016 9:07 pm

Sapphire Bullet Bill wrote:2017 is going to be a great year.
I also agree. X) I can't wait. I can just imagine the future when schools don't teach 2016 and then students are like "What about 2016?" And then history teachers are like, "Oh we don't talk about that." XD

xelaxon
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Re: Super Mario Land Returns v1.3 [v1.4 Releasing in 4 Days!]

Postby xelaxon » Thu Dec 29, 2016 12:09 pm

Hey I love this episode but I am having an issue. After completing "The Top of the Ruins (Expert)" no further level unlocks. I don't know if there is a simple way to fix this, but I have no idea how to implement a fix on my own. Could you please help me with this? Thanks.

goombaguy
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Re: Super Mario Land Returns v1.3 [v1.4 Releasing in 4 Days!]

Postby goombaguy » Thu Dec 29, 2016 12:16 pm

xelaxon wrote:Hey I love this episode but I am having an issue. After completing "The Top of the Ruins (Expert)" no further level unlocks. I don't know if there is a simple way to fix this, but I have no idea how to implement a fix on my own. Could you please help me with this? Thanks.
Make sure that you added the Version 1.3 patch. I remember that being a bug in Version 1.0. The patch fixes it. If this doesn't help you, I suggest just waiting for Version 1.4. I'm releasing it this New Year and it's gonna make the game much more up to date with todays's SMBX level and graphic design. I was 12 when I made SMLR and now I'm 14, so I have much more experience with SMBX. Good luck! ^u^

colin1578
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Re: Super Mario Land Returns v1.3 [v1.4 Releasing in 4 Days!]

Postby colin1578 » Sat Dec 31, 2016 3:00 pm

Sapphire Bullet Bill wrote:2017 is going to be a great year.

greensky1244
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Re: Super Mario Land Returns [Version 1.4]

Postby greensky1244 » Sun Jan 01, 2017 12:25 pm

Can someone give a download link for current version?

goombaguy
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Re: Super Mario Land Returns [Version 1.4]

Postby goombaguy » Sun Jan 01, 2017 12:49 pm

greensky1244 wrote:Can someone give a download link for current version?
Just added it. I thought I already did. Sorry about that. :oops:

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Re: Super Mario Land Returns [Version 1.4]

Postby Radiance » Sun Jan 01, 2017 11:10 pm

I've downloaded your episode and check its contents. (I'll play them later) I've seen music files that is 40-50 megabytes. Try to cut the music in order to reduce the size of your episode.

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Re: Super Mario Land Returns [Version 1.4]

Postby Super Mario Channel » Mon Jan 02, 2017 7:53 am

Which SMBX version is this for? 1.3, LunaLUA, 2.0, 1.4?

goombaguy
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Re: Super Mario Land Returns [Version 1.4]

Postby goombaguy » Mon Jan 02, 2017 8:48 am

Super Mario Channel wrote:Which SMBX version is this for? 1.3, LunaLUA, 2.0, 1.4?
I know it works with 1.3, LunaLua, and 2.0. I've never even tried 1.4 before. X)

Sapphire Bullet Bill
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Re: Super Mario Land Returns [Version 1.4]

Postby Sapphire Bullet Bill » Mon Jan 02, 2017 2:41 pm

Looks like fun. Definitely gonna try it sometime.


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