Super Mario Land Returns

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goombaguy
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Super Mario Land Returns

Postby goombaguy » Wed Jun 18, 2014 6:21 pm

Image
Version 1.4

Introduction

Super Mario Land Returns is the classic game boy game remade into a Super Mario Brothers 3 style. It includes many new features and graphics that can make the game feel like more of a recent Super Mario Brothers X episode than Super Mario Land itself.

The Main Plot

The game takes place after Super Mario Land rather than being the same story. After Mario defeats Tatanga and is taken back to the Mushroom Kingdom, Tatanga tries again to capture Princess Daisy.

Changelog
Spoiler: show
Version 1.4

-New and improved intro
-Improved world map
-Highly updated level / graphic design
-New / updated minigames
-2 player mode now compatible
-No more annoying bugs

Version 1.3

-Game is now fully completable

Version 1.2

-Game is now slightly more completable.

Version 1.1

-Bugfixes
-Graphical updates

Version 1.0

-Original release

Power Ups
Spoiler: show
Super Mushroom - Makes the players grow, allowing them to break blocks and collect more useful items. These can only be seen in blocks.

Poison Mushroom - Hurts the players when touched. This item can only be seen in the expert mode.

Super Flower - Allows the players to throw superballs (or rock balls as some call it). They knock out some enemies and only bounce once. This item can be seen in blocks and the bonus game.

Super Carrot - Makes the players grow bunny ears, allowing them to float or fly in the air. This item can be see in blocks and the bonus game.

Sand Pyramid - A Birabuto inspired powerup that allows the players to throw sand balls. They bounce multiple times and trap enemies in sand, allowing them to be thrown into other enemies. This item can be seen in blocks and the bonus game.

Crunchy Carrot - A Easton inspired powerup that works like a Super Carrot, but allows the players to become a boulder with the alternate run button. This item can be seen in blocks and the bonus game.

Honen Suit - A Muda inspired powerup that allows the player to throw small Honens. They don’t bounce at all, yet cause damage to much more enemies. This item can only be seen in the bonus game.

Hidden Objects

Power Stars - One power star is hidden in every level, expert level, minigame, and mystery box challenge. There are a total of 50 stars in the game. They can be used to unlock hidden features.

Classic Super Mario Land Marios - A useless easter egg in the game. These can be found hiding behind or inside blocks, and are only there for your amusement.

Unlockables
Spoiler: show
Minigames - 10 fun challenges that require 10 stars to unlock.

Toad - A playable character that requires 15 stars to unlock.

Peach - A playable character that requires 20 stars to unlock.

Expert Mode - A harder version of the game in which more enemies / obstacles appear. This mode requires 25 stars to unlock.

Secret Bonus - This is an unlockable to get after collecting all 50 stars in the game.

Screenshots
Spoiler: show
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Credits
Spoiler: show
Logo
goombaguy
Nintendo

Graphics
goombaguy
Squishy Rex
Mariobros12
Black Boo
MarioWizzered
Valtteri
AirShip
h2643
SilverDeoxys563

Beta Testers
Pivot40Channel
Fabman65
AirShip
Toad5x

Levels
goombaguy
Nintendo

HUB
goombaguy

Music
Vidtomp3.com
Youtube
Nintendo
BrawlBRSTMs3
Pikatue4352
Aaron Hubauer
nutcase170489
GilvaSunner

Level Recorder
Pivot40Channel

DOWNLOAD NOW!
Last edited by goombaguy on Sat Jun 17, 2023 8:34 am, edited 141 times in total.

Emral
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Re: Super Mario Land Returns

Postby Emral » Wed Jun 18, 2014 7:08 pm

goombaguy wrote:Have you ever played Super Mario Land over and over again,
Yes. Best game ever.
goombaguy wrote:and feel like it’s boring now?
No.
goombaguy wrote:Have you ever thought that Super Mario Land was the weirdest and lamest Mario game ever?
Get out. :<
goombaguy wrote:There is also a new expert mode
SML got more difficult on the second playthrough aswell.

Nice descriptions for SMBX' regular powerups :P
goombaguy wrote:Golden Characters: Collect all 110 stars.
Uh... that's a bunch.

The screen looks pretty sweet. I don't think the pipes and black blocks fit too well though. It also feels empty. Maybe a Chibibo or two wouldn't hurt.

goombaguy
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Re: Super Mario Land Returns

Postby goombaguy » Wed Jun 18, 2014 7:30 pm

I don't really think that sml is the lamest or worst Mario game ever, but some people might. I think it is awsome, but needs to be better. And also, there is 3 stars in each level. Thnk for thr idea about changing the pipes and blocks. That will defnetly be changed.

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Re: Super Mario Land Returns

Postby Turak500 » Thu Jun 19, 2014 5:00 am

The screenshot looks pretty good. I am looking forward to the trailer and the demo of your episode.

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Re: Super Mario Land Returns

Postby AirShip » Thu Jun 19, 2014 7:29 am

I liked the idea of this project, talking about the screen, I think it would look better if the pipes were also black, and maybe a little more like the SML.

Wish you good luck with this project, it seems to have great potential, until why SML was one of the first Mario games I've played.

goombaguy
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Re: Super Mario Land Returns

Postby goombaguy » Thu Jun 19, 2014 9:26 am

The screenshot looks pretty good. I am looking forward to the trailer and the demo of your episode.
Thanks. I'm glad your looking forward to it.
I liked the idea of this project, talking about the screen, I think it would look better if the pipes were also black, and maybe a little more like the SML.

Wish you good luck with this project, it seems to have great potential, until why SML was one of the first Mario games I've played.
Thanks for the idea. It can be changed.

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Re: Super Mario Land Returns

Postby Mr Boboo » Thu Jun 19, 2014 2:10 pm

Maybe instead of a boulder, the Crunchy Carrot could turn you into a carrot?

Emral
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Re: Super Mario Land Returns

Postby Emral » Thu Jun 19, 2014 4:08 pm

Mr Boboo wrote:Maybe instead of a boulder, the Crunchy Carrot could turn you into a carrot?
Or a terraria bunny :p

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Re: Super Mario Land Returns

Postby FanofSMBX » Thu Jun 19, 2014 4:24 pm

Where would all these stars be hidden? I don't think SML is big enough.

goombaguy
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Re: Super Mario Land Returns

Postby goombaguy » Thu Jun 19, 2014 7:43 pm

Mr Boboo wrote:Maybe instead of a boulder, the Crunchy Carrot could turn you into a carrot?
That is a cool idea, but I wanted to make it a bolder for a reason. Each new power up is based on where it came from. The Sand Pyramid was based on the Birabuto, the Fish Suit was based on the Muda, and the Crunchy Carrot was based on the ruins.
FanofSMBX wrote:Where would all these stars be hidden? I don't think SML is big enough.
Some levels are rearranged or added for longer levels. And also, there are stars in the expert mode to collect along with the mini games.

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Re: Super Mario Land Returns (Important Poll)

Postby YTsupertyrusland23 » Fri Jun 20, 2014 6:07 am

o_o super Mario land on SMBX O_O

Emral
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Re: Super Mario Land Returns (Important Poll)

Postby Emral » Fri Jun 20, 2014 10:23 am

I think the concept of World Map for the different worlds with hub levels inside works out for a Super Mario Land style episode. What you could do would be that you can have the hub acting like a "bridge" between the levels. You exit one, walk through a short section, restock on powerups and take on the next level. While this might limit saving to before and after each world, it does bring back some SMB1/SML vibe.

I think you could be able to draw a world map for the worlds in Paint.NET and import it aswell, so it looks all fancy and stuff. But that's asking too much I feel like.

goombaguy
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Re: Super Mario Land Returns (Important Poll)

Postby goombaguy » Fri Jun 20, 2014 6:30 pm

Knux wrote:Looks neat, especially the Mario sprites. I have a suggestion though. Maybe you could bring in levels from the other Mario Land titles? Like the golden coins for example.
I think that might be a little too much work with the expert mode. Maybe I can make Super Mario Land 2 Returns my next project.
Emral wrote:I think the concept of World Map for the different worlds with hub levels inside works out for a Super Mario Land style episode. What you could do would be that you can have the hub acting like a "bridge" between the levels. You exit one, walk through a short section, restock on powerups and take on the next level. While this might limit saving to before and after each world, it does bring back some SMB1/SML vibe.

I think you could be able to draw a world map for the worlds in Paint.NET and import it aswell, so it looks all fancy and stuff. But that's asking too much I feel like.
Thanks for the idea, but that doesn't mean that the voting is cancled.

Emral
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Re: Super Mario Land Returns (Important Poll)

Postby Emral » Fri Jun 20, 2014 7:32 pm

Yeah I just felt like elaborating on why I voted for that.

goombaguy
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Re: Super Mario Land Returns (New Supporter!)

Postby goombaguy » Thu Jun 26, 2014 7:08 pm

I got bored and fixed the blocks and warp pipes. I also ended the voting. I'll try what Emral said about the Hub.
Last edited by goombaguy on Thu Jul 03, 2014 7:49 pm, edited 1 time in total.

goombaguy
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Re: Super Mario Land Returns (Now Hiring)

Postby goombaguy » Tue Jul 15, 2014 9:07 pm

Hey everyone. I am now hiring level designers and graphic designers. Please PM me for details or if you want the job.

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Re: Super Mario Land Returns (Beta Testers Wanted!)

Postby CreatorForce » Tue Jul 22, 2014 6:41 pm

Can i be beta tester, It's seems pretty awesome.

goombaguy
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Re: Super Mario Land Returns (Beta Testers Wanted!)

Postby goombaguy » Wed Jul 23, 2014 8:23 am

Pivot40Channel wrote:Can i be beta tester, It's seems pretty awesome.
Of course you can! I will have your first demo ready very soon. :D

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Re: Super Mario Land Returns (Beta Testers Wanted!)

Postby Warlock » Wed Jul 23, 2014 9:44 am

I'd love to beta test this.

goombaguy
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Re: Super Mario Land Returns (Beta Testers Wanted!)

Postby goombaguy » Wed Jul 23, 2014 9:46 am

Fabman650 wrote:I'd love to beta test this.
Alright! It will be ready once I upload it.


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