Darkmewd31's Custom Levels

Share your own SMBX levels and play others' too.

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Cidro
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Darkmewd31's Custom Levels

Postby Cidro » Sun Sep 11, 2016 8:32 am

Hello, guys. I want to share to you my levels. Enjoy and have fun!

Another World Video :
( Special thanks to Matt_the_Slime for making it. )

Some Random Forest
Last edited by Cidro on Mon Oct 10, 2016 3:01 am, edited 2 times in total.

AlphaCPS
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Re: Darkmewd31's Custom Levels

Postby AlphaCPS » Sun Sep 11, 2016 9:28 am

I wouldn't recommend using Minecraft graphics since Mario is a 2D game and Minecraft is a 3D game.

Matt_The_Slime
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Re: Darkmewd31's Custom Levels

Postby Matt_The_Slime » Mon Sep 12, 2016 11:07 pm

Hey, a really cool MineCraft themed level! Everything fits, and it's overall really solid!
Video:
Spoiler: show

Cidro
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Re: Darkmewd31's Custom Levels

Postby Cidro » Mon Oct 10, 2016 3:02 am

I've just uploaded a new level, and it's called "Some Random Forest". Hope you enjoy it!

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Re: Darkmewd31's Custom Levels

Postby bossedit8 » Mon Oct 10, 2016 8:41 pm

Another World

Jumping into this level filled with Minecraft based blocks and also certain objects of that specified game. This level looked pretty cool and I liked as of what you did with some of the mechanics here like if you step on specific sandblocks they fall down like donut blocks and apparently those red bricks on top of a house is breakable but it's alright. Effects on those are still default though which I don't really mind. It's alright as of how it is. I like how you made the cactus hurtable as in once you touch it anywhere you get damaged. I do like the design of the level as of how there are houses on certain locations and the sceneries aswell, it looks cool. Your music choice is surely interesting, using NSMB Overworld as the whole level. I surely wasn't expecting that. I thought it would of been Minecraft relative or something but not a NSMB Overworld theme. It's surely something different and I do like that choice aswell. Your enemy placements and as of how they work were good but these skeletons as of their hitbox work is kinda weird like if you run against his bow you get hurt even though usually his bow should not damage you, only his body should. About the switches, they're alright as of how they go but there's one switch that can be bypassed like this:
Spoiler: show
Image
Notice how I can just jump straight up and then enter the door without the need of a green switch. Further on at the halfway point, there's one room where you have to bomb through with TNT blocks that works like SMB2 bombs, it works alright, not that difficult once you know what to do and then after that when you get passed that switch you get to another door where you have to climb... not that difficult either however those TNTs are rather useless here because those TNTs aren't hurtful until they explode and since you're mostly at the top anyway you won't likely get exploded by it. Also they don't have an impact to the player as in if they shoot out of the pipe they won't explode when it hits the player unlike blocks and NPCs. I think that was your original intention but since it didn't work out like that then it's best to just either remove the TNT generators that are shooting out from the ceiling and add different obstacles to get past this section (either place the vines more away so you have to jump over it or maybe add some Hoopsters on vines) or just not have those TNT generators at all. After that section after you hit the switch you get to the end of the level.

I find this level to be pretty fun and I like how you did with it like specific mechanics as of how they work and such but specific issues and such were found during my playthrough. I give this level a 7.75/10

aero
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Re: Darkmewd31's Custom Levels

Postby aero » Mon Oct 10, 2016 10:19 pm

AlphaCPS wrote:I wouldn't recommend using Minecraft graphics since Mario is a 2D game and Minecraft is a 3D game.
The tile set doesn't look good imho, but I would say he used skeletons in a pretty creative way.

Amine Retro
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Re: Darkmewd31's Custom Levels

Postby Amine Retro » Wed Oct 12, 2016 12:31 pm

so i played your level 'some random forest'
music: fits good with the enviroment
gfx: background is nice and enjoyable with the addition of background objects, wich also look great for a forest level.
npcs are just... a little random, (only the cat with a knife) but spriting is well done.
gameplay: nice, i really liked that vine part.
i just want to know:
Spoiler: show
this random hole here, why?
Image
(leads to || with instant warp)
________V
Image
what i'm trying to say is simply: a pipe would've been better.
good level!
my rating:7.5/10

Cidro
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Re: Darkmewd31's Custom Levels

Postby Cidro » Thu Oct 13, 2016 2:12 am

Thanks for reviews guys. Some of the parts of your reviews were pretty unexpected. The custom npcs on Some Random Forest was made by me. ( please don't use them ) I think Another World would be the first and last time I make a level using Minecraft graphics.


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