Another World
Jumping into this level filled with Minecraft based blocks and also certain objects of that specified game. This level looked pretty cool and I liked as of what you did with some of the mechanics here like if you step on specific sandblocks they fall down like donut blocks and apparently those red bricks on top of a house is breakable but it's alright. Effects on those are still default though which I don't really mind. It's alright as of how it is. I like how you made the cactus hurtable as in once you touch it anywhere you get damaged. I do like the design of the level as of how there are houses on certain locations and the sceneries aswell, it looks cool. Your music choice is surely interesting, using NSMB Overworld as the whole level. I surely wasn't expecting that. I thought it would of been Minecraft relative or something but not a NSMB Overworld theme. It's surely something different and I do like that choice aswell. Your enemy placements and as of how they work were good but these skeletons as of their hitbox work is kinda weird like if you run against his bow you get hurt even though usually his bow should not damage you, only his body should. About the switches, they're alright as of how they go but there's one switch that can be bypassed like this:
Notice how I can just jump straight up and then enter the door without the need of a green switch. Further on at the halfway point, there's one room where you have to bomb through with TNT blocks that works like SMB2 bombs, it works alright, not that difficult once you know what to do and then after that when you get passed that switch you get to another door where you have to climb... not that difficult either however those TNTs are rather useless here because those TNTs aren't hurtful until they explode and since you're mostly at the top anyway you won't likely get exploded by it. Also they don't have an impact to the player as in if they shoot out of the pipe they won't explode when it hits the player unlike blocks and NPCs. I think that was your original intention but since it didn't work out like that then it's best to just either remove the TNT generators that are shooting out from the ceiling and add different obstacles to get past this section (either place the vines more away so you have to jump over it or maybe add some Hoopsters on vines) or just not have those TNT generators at all. After that section after you hit the switch you get to the end of the level.
I find this level to be pretty fun and I like how you did with it like specific mechanics as of how they work and such but specific issues and such were found during my playthrough. I give this level a 7.75/10