SMBX 2.0 Open Beta

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Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Wed Aug 17, 2016 9:47 am

http://wohlsoft.ru/pgewiki/LunaLua_glob ... _functions
I suppose you mean "in one SECTION", because you CAN have one custom file per section without lua.

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Re: SMBX 2.0 Open Beta

Postby fireflower30 » Wed Aug 17, 2016 11:41 am

Enjl wrote:http://wohlsoft.ru/pgewiki/LunaLua_glob ... _functions
I suppose you mean "in one SECTION", because you CAN have one custom file per section without lua.
I meant in Multiple Sections, however, I want to know if you can use custom music replacing various songs for an episode. Namely, if you can modify this file for the Episode (If I Copy it in the Episode's File, that is):
Spoiler: show
Image

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Wed Aug 17, 2016 11:44 am

You can, but why would you if you can just use SMBX's custom music window (only reason I can think of is custom world map music) :V

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Re: SMBX 2.0 Open Beta

Postby Reign » Wed Aug 17, 2016 2:01 pm

Is there a way to change the music that plays when your episode is loading (after the Buy a Wii etc... text). If not, I can't emphasize enough how important it is to be able to change that on episode basis. The cheery and cheesy tune completely and utterly ruins the mood of any darker themed episodes. :p

EDIT: I found the files in the intro-folder, but still not sure if there's a way to override them.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Wed Aug 17, 2016 2:30 pm

I'm unsure if episode-specific intro levels are possible to impliment.

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Re: SMBX 2.0 Open Beta

Postby Zenithbreak » Thu Aug 18, 2016 8:34 pm

Horikawa Otane wrote:Some new blocks....
Nice, I can see this opening up a lot of possibilities for level design.

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Re: SMBX 2.0 Open Beta

Postby loop » Thu Aug 18, 2016 8:59 pm

I see those are the star blocks from the Kirby series. Work is very productive, especially when you aren't rushed. I wish the team luck on this project. ;)

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Re: SMBX 2.0 Open Beta

Postby JupiHornet » Thu Aug 18, 2016 10:27 pm

Horikawa Otane wrote:Some new blocks....
Do those bombs naturally make the other blocks explode, or did you use events?

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Thu Aug 18, 2016 10:59 pm

JupiHornet wrote:
Horikawa Otane wrote:Some new blocks....
Do those bombs naturally make the other blocks explode, or did you use events?
It's a native property of those blocks, so it's not awkward to set up at all.

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Re: SMBX 2.0 Open Beta

Postby Murphmario » Thu Aug 18, 2016 11:01 pm

Can you destroy the star blocks like you can in the official Kirby games?

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Fri Aug 19, 2016 9:05 am

Graphics.activateHud(boolean showHud) will let you get rid of the HUD
You can also draw over it with priorities over 5
To replace any hardcoded graphic, use Graphics.sprites.hardcoded[#].img = image
where # is the Id and image is a luaImageResource

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Re: SMBX 2.0 Open Beta

Postby SpoonyBardOL » Fri Aug 19, 2016 10:43 am

Horikawa Otane wrote:Some new blocks....
That's super neat. With all the attention on NPCs and Power-Ups I never considered what could be done with blocks. I'm looking forward to more surprises.

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Re: SMBX 2.0 Open Beta

Postby snoruntpyro » Fri Aug 19, 2016 6:56 pm

Horikawa Otane wrote: Yup! Just place them and you're golden! Hoeloe and Pyro (I think?) did a lot of work on these, so please thank them!
Yeah that's right. You can tell who made each block because Hoeloe made the cool ones and I made the not cool ones :v

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Re: SMBX 2.0 Open Beta

Postby The Handwoven Box » Sun Aug 21, 2016 8:39 am

Sorry if this has already been mentioned or unrealistic, but perhaps adding one or two more custom music buttons? As far as I can tell only one custom theme can be played in a section, regardless of events to change it, a custom sound button maybe? But I honestly would like an undo button, the amount of times Iv'e left a block on fill and had to basiclly remake it...

EDIT: Perhaps custom world music as well?

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Re: SMBX 2.0 Open Beta

Postby underFlo » Sun Aug 21, 2016 9:40 am

All of those already work.

More than one custom music: use LunaLua or edit the music.ini

Undo: Just use PGE, which is included (new Editor)

Custom world music: music.ini

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sun Aug 21, 2016 9:42 am

And for custom sounds use Audio.playSFX(string filename)

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Re: SMBX 2.0 Open Beta

Postby underFlo » Sun Aug 21, 2016 10:51 am

You can also change the already existing sounds by editing the sounds.ini

(may also be sound.ini but idk)

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Re: SMBX 2.0 Open Beta

Postby Gojirando » Sun Aug 21, 2016 11:54 am

Are features from 1.4.2 going to be in this one? (new powerups).

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Re: SMBX 2.0 Open Beta

Postby underFlo » Sun Aug 21, 2016 11:55 am

Not as of yet, but chances are they may be implemented in the future. Pretty sure PixelPest has made a WIP of a Blue Shell, for example.

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Sun Aug 21, 2016 11:58 am

Gojirando wrote:Are features from 1.4.2 going to be in this one? (new powerups).
No, but I think the power-up array is in progress of being of extended and I've already started on some power-ups and an alternative system until that happens


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