Topics about events/announcements that are no longer relevant.
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fireflower30
- Buster Beetle

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Postby fireflower30 » Wed Aug 17, 2016 11:41 am
I meant in Multiple Sections, however, I want to know if you can use custom music replacing various songs for an episode. Namely, if you can modify this file for the Episode (If I Copy it in the Episode's File, that is):
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Emral
- Cute Yoshi Egg

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Postby Emral » Wed Aug 17, 2016 11:44 am
You can, but why would you if you can just use SMBX's custom music window (only reason I can think of is custom world map music) :V
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Reign
- Chain Chomp

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Postby Reign » Wed Aug 17, 2016 2:01 pm
Is there a way to change the music that plays when your episode is loading (after the Buy a Wii etc... text). If not, I can't emphasize enough how important it is to be able to change that on episode basis. The cheery and cheesy tune completely and utterly ruins the mood of any darker themed episodes. :p
EDIT: I found the files in the intro-folder, but still not sure if there's a way to override them.
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Emral
- Cute Yoshi Egg

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Postby Emral » Wed Aug 17, 2016 2:30 pm
I'm unsure if episode-specific intro levels are possible to impliment.
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Zenithbreak
- Purple Yoshi Egg

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Postby Zenithbreak » Thu Aug 18, 2016 8:34 pm
Nice, I can see this opening up a lot of possibilities for level design.
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loop
- Ninji

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Postby loop » Thu Aug 18, 2016 8:59 pm
I see those are the star blocks from the Kirby series. Work is very productive, especially when you aren't rushed. I wish the team luck on this project. 
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JupiHornet
- Boom Boom

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Postby JupiHornet » Thu Aug 18, 2016 10:27 pm
Do those bombs naturally make the other blocks explode, or did you use events?
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Hoeloe
- Phanto

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Postby Hoeloe » Thu Aug 18, 2016 10:59 pm
JupiHornet wrote:
Do those bombs naturally make the other blocks explode, or did you use events?
It's a native property of those blocks, so it's not awkward to set up at all.
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Thu Aug 18, 2016 11:01 pm
Can you destroy the star blocks like you can in the official Kirby games?
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Emral
- Cute Yoshi Egg

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Postby Emral » Fri Aug 19, 2016 9:05 am
Graphics.activateHud(boolean showHud) will let you get rid of the HUD
You can also draw over it with priorities over 5
To replace any hardcoded graphic, use Graphics.sprites.hardcoded[#].img = image
where # is the Id and image is a luaImageResource
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SpoonyBardOL
- Bot

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Postby SpoonyBardOL » Fri Aug 19, 2016 10:43 am
That's super neat. With all the attention on NPCs and Power-Ups I never considered what could be done with blocks. I'm looking forward to more surprises.
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snoruntpyro
- Snifit

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Postby snoruntpyro » Fri Aug 19, 2016 6:56 pm
Horikawa Otane wrote:
Yup! Just place them and you're golden! Hoeloe and Pyro (I think?) did a lot of work on these, so please thank them!
Yeah that's right. You can tell who made each block because Hoeloe made the cool ones and I made the not cool ones :v
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The Handwoven Box
- Bot

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Postby The Handwoven Box » Sun Aug 21, 2016 8:39 am
Sorry if this has already been mentioned or unrealistic, but perhaps adding one or two more custom music buttons? As far as I can tell only one custom theme can be played in a section, regardless of events to change it, a custom sound button maybe? But I honestly would like an undo button, the amount of times Iv'e left a block on fill and had to basiclly remake it...
EDIT: Perhaps custom world music as well?
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underFlo
- Wart

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Postby underFlo » Sun Aug 21, 2016 9:40 am
All of those already work.
More than one custom music: use LunaLua or edit the music.ini
Undo: Just use PGE, which is included (new Editor)
Custom world music: music.ini
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Emral
- Cute Yoshi Egg

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Postby Emral » Sun Aug 21, 2016 9:42 am
And for custom sounds use Audio.playSFX(string filename)
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underFlo
- Wart

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Postby underFlo » Sun Aug 21, 2016 10:51 am
You can also change the already existing sounds by editing the sounds.ini
(may also be sound.ini but idk)
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Gojirando
- Cheep-Cheep

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Postby Gojirando » Sun Aug 21, 2016 11:54 am
Are features from 1.4.2 going to be in this one? (new powerups).
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underFlo
- Wart

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Postby underFlo » Sun Aug 21, 2016 11:55 am
Not as of yet, but chances are they may be implemented in the future. Pretty sure PixelPest has made a WIP of a Blue Shell, for example.
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PixelPest
- Link

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Postby PixelPest » Sun Aug 21, 2016 11:58 am
Gojirando wrote:Are features from 1.4.2 going to be in this one? (new powerups).
No, but I think the power-up array is in progress of being of extended and I've already started on some power-ups and an alternative system until that happens
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