Pit of 100 Trials

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supermariofan372
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Pit of 100 Trials

Postby supermariofan372 » Fri May 20, 2016 3:07 pm

ded
Last edited by Panda on Fri Jul 23, 2021 10:29 am, edited 5 times in total.
Reason: title

Doesntpostverymuch
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Re: The pit of 100 trials

Postby Doesntpostverymuch » Fri May 20, 2016 6:24 pm

can i see a picture of the boss?

supermariofan372
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Re: The pit of 100 trials

Postby supermariofan372 » Fri May 20, 2016 11:41 pm

Doesntpostverymuch wrote:can i see a picture of the boss?
but that would not be a spoiler?

FireyPaperMario
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Re: The pit of 100 trials

Postby FireyPaperMario » Sat May 21, 2016 7:52 am

I'll bet a lover of "Paper Mario" would enjoy this level! And I love all 4 Paper Mario games equally too! :D

Doesntpostverymuch
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Re: The pit of 100 trials

Postby Doesntpostverymuch » Sat May 21, 2016 8:11 am

supermariofan372 wrote:
Doesntpostverymuch wrote:can i see a picture of the boss?
but that would not be a spoiler?
you could PM me a picture if you don't want anyone else to see

Artemis008
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Re: The pit of 100 trials

Postby Artemis008 » Sun May 22, 2016 12:32 am

supermariofan372 wrote:So I decided to create my own version of pit of 100 trials based on super paper mario
(I'm still with that game in mind?) with a boss not that INTENSE at the end,and like in that game you can not save anywhere and there are only 3 mushrooms every 10 floors. every time you kill the right enemy you will hear a sound and the door will open, you can play in CO-OP. I played it and therest no errors SCREENSHOT Image download http://www.mediafire.com/download/tpj3p ... of_100.rar
The 16 bit NPCs realy don't fit with the 2 bit textures.

supermariofan372
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Re: The pit of 100 trials

Postby supermariofan372 » Sun May 22, 2016 12:34 pm

Artemis008 wrote:
supermariofan372 wrote:
The 16 bit NPCs realy don't fit with the 2 bit textures.
can this be left like that? because is not that ugly and I do not know what other blocks can fit with the background.

Artemis008
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Re: The pit of 100 trials

Postby Artemis008 » Sun May 22, 2016 12:45 pm

supermariofan372 wrote:
Artemis008 wrote:
supermariofan372 wrote:
The 16 bit NPCs realy don't fit with the 2 bit textures.
can this be left like that? because is not that ugly and I do not know what other blocks can fit with the background.
Why not just use regular textures? Or revamp the sprites to match the textures, it world be relatively easy considering how low quality they are (no offense)

Emral
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Re: The pit of 100 trials

Postby Emral » Sun May 22, 2016 2:45 pm

Why do you even care?

Artemis008
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Re: The pit of 100 trials

Postby Artemis008 » Sun May 22, 2016 3:10 pm

Enjl wrote:Why do you even care?
I was giving some advice, you remember how bad my first episode was.

Emral
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Re: The pit of 100 trials

Postby Emral » Sun May 22, 2016 3:17 pm

Personally I think restyling every enemy used in this level to a weird, simplistic look isn't worth it considering the time and effort spent doing it. It's a marginal increase in cohecency, yet takes as long as making most of the episode. I don't even think it looks bad right now.
Something visual which I think is a more profitable addition and takes just as much time would be a wall painting for the background. It wouldn't have to be anything fancy. Maybe some pillars and abstract enemy designs. They could replace BGOs so you can arrange them however you want.

Also, I don't remember your episode. Sorry.

Nerx
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Re: The pit of 100 trials

Postby Nerx » Sun May 22, 2016 3:21 pm

supermariofan372 wrote:and there are only 3 mushrooms every 10 floors
Why would you need 3 mushrooms though? Wouldn't it be redundant? Two is enough to fill up your powerup and reserve and you can't take more than that.

superhammerbros100
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Re: The pit of 100 trials

Postby superhammerbros100 » Sun May 22, 2016 5:23 pm

Nerx wrote:
supermariofan372 wrote:and there are only 3 mushrooms every 10 floors
Why would you need 3 mushrooms though? Wouldn't it be redundant? Two is enough to fill up your powerup and reserve and you can't take more than that.
What about when it gets harder?

Only 2 mushrooms won't be enough for hard bosses, 3 are.

Nerx
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Re: The pit of 100 trials

Postby Nerx » Sun May 22, 2016 5:25 pm

superhammerbros100 wrote:
Nerx wrote:
supermariofan372 wrote:and there are only 3 mushrooms every 10 floors
Why would you need 3 mushrooms though? Wouldn't it be redundant? Two is enough to fill up your powerup and reserve and you can't take more than that.
What about when it gets harder?

Only 2 mushrooms won't be enough for hard bosses, 3 are.
I'm probably misunderstanding something. Do you mean a set of 3 mushrooms lying there on every 10th floor or just 3 spread out over each 10 floors?

superhammerbros100
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Re: The pit of 100 trials

Postby superhammerbros100 » Sun May 22, 2016 5:49 pm

Nerx wrote:
superhammerbros100 wrote:
Nerx wrote: Why would you need 3 mushrooms though? Wouldn't it be redundant? Two is enough to fill up your powerup and reserve and you can't take more than that.
What about when it gets harder?

Only 2 mushrooms won't be enough for hard bosses, 3 are.
I'm probably misunderstanding something. Do you mean a set of 3 mushrooms lying there on every 10th floor or just 3 spread out over each 10 floors?
I'm not the creator of this episode.

Fennor
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Re: The pit of 100 trials

Postby Fennor » Tue May 24, 2016 4:56 pm

Every 10th floor you get 3 mushrooms. So, yes.. in 1 player mode the third one is pointless.

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Re: LOCK PLEASE

Postby Archived » Thu Jul 22, 2021 11:56 pm



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