supermariofan372 wrote:So I decided to create my own version of pit of 100 trials based on super paper mario
(I'm still with that game in mind?) with a boss not that INTENSE at the end,and like in that game you can not save anywhere and there are only 3 mushrooms every 10 floors. every time you kill the right enemy you will hear a sound and the door will open, you can play in CO-OP. I played it and therest no errors SCREENSHOT downloadhttp://www.mediafire.com/download/tpj3p ... of_100.rar
The 16 bit NPCs realy don't fit with the 2 bit textures.
The 16 bit NPCs realy don't fit with the 2 bit textures.
can this be left like that? because is not that ugly and I do not know what other blocks can fit with the background.
Why not just use regular textures? Or revamp the sprites to match the textures, it world be relatively easy considering how low quality they are (no offense)
Personally I think restyling every enemy used in this level to a weird, simplistic look isn't worth it considering the time and effort spent doing it. It's a marginal increase in cohecency, yet takes as long as making most of the episode. I don't even think it looks bad right now.
Something visual which I think is a more profitable addition and takes just as much time would be a wall painting for the background. It wouldn't have to be anything fancy. Maybe some pillars and abstract enemy designs. They could replace BGOs so you can arrange them however you want.
Nerx wrote:
Why would you need 3 mushrooms though? Wouldn't it be redundant? Two is enough to fill up your powerup and reserve and you can't take more than that.
What about when it gets harder?
Only 2 mushrooms won't be enough for hard bosses, 3 are.
I'm probably misunderstanding something. Do you mean a set of 3 mushrooms lying there on every 10th floor or just 3 spread out over each 10 floors?