Zero level 6

Levels posted here need a lot of work before they're ready to be played.

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D4rknova
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Zero level 6

Postby D4rknova » Thu Apr 17, 2014 4:17 am

Ok i did this one all by myself.... here is the level https://www.dropbox.com/s/pgq59kfxbuefu ... ersion.zip

Here is some screen shots Image Image

Image Please report anybugs and i will do my best to fix them :P
Last edited by D4rknova on Thu Apr 17, 2014 6:53 am, edited 2 times in total.

HeroLinik
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Re: Zero level 6

Postby HeroLinik » Thu Apr 17, 2014 5:27 am

"The number 100 is important because it comes after 99". Well I'm pleased to say that this isn't in this level of yours.

And I have a feeling your contest level will be called Zero Level 7...

D4rknova
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Re: Zero level 6

Postby D4rknova » Thu Apr 17, 2014 7:40 am

Thats cause it's a solo level i made it myself

HeroLinik
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Re: Zero level 6

Postby HeroLinik » Thu Apr 17, 2014 8:52 am

D4rknova wrote:Thats cause it's a solo level i made it myself
So why was it you put in "100 is important because it is after 99" in nearly all your levels?

D4rknova
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Re: Zero level 6

Postby D4rknova » Thu Apr 17, 2014 9:15 am

That was wintermelon not me

Navi
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Re: Zero level 6

Postby Navi » Thu Apr 17, 2014 11:00 pm

He made it solo, so I didn't have the chance to put it there.
Too bad.

bossedit8
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Re: Zero level 6

Postby bossedit8 » Sat Apr 19, 2014 2:14 am

My Playthrough:



Original YouTube Video Link: http://www.youtube.com/watch?v=BATfkCEcvzY

Danny
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Re: Zero level 6

Postby Danny » Sat Apr 19, 2014 3:01 am

The backgrounds, in all honesty, didn't look good at all against the SMW graphics, that is the true definition of clash in a level. The linearity of the level didn't make me happy, and the amount of Volcano Lotus' at the beginning was bothersome. I also didn't like the layout of the item blocks at the beginning, as they looked pretty stupid in design. I also wouldn't make the level focused on gathering all 5 Dragon Coins to get a star, I would have it focused on gathering Red Coins, rather.

Other than that, there isn't a lot to this level worth reviewing other than the graphic clashing and poor level design. I also didn't care for the large amount of SMW Flip Blocks near the end, I suggest not using them for a platform choice.

Another thing I would suggest never doing again is forcing the player to drop from a high height into a group of enemies, because they don't really know what's at the bottom of the drop, and they have no indication of why they should jump down. Hell, it could be a death trap for all they know.

2.5/10
<\|\||\|\|\||\\||||\\\|||\\||\\\> Syndrilevosse: your review your definition of clash is stupid i don't care what i child said.... some people like it some do not :\
<\|\||\|\|\||\\||||\\\|||\\||\\\> Syndrilevosse: second of all you are a cruel basted :\ clash is what you as a community say it works fine on smwcentral so i don't really care what a 14 year old said.....
I saw what you said. It's constructive criticism, I'm not being harsh in any way, I am being truly honest with my review.


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