Suckerman7 GM wrote:It's a nice thing that Mix World 2 is out soon. But I want to ask something. Once the Project is 100% done, will you permit the other guys (including me) to use the graphics in your Project?
Yes i will, because the graphics was not made by me, i'm just recolor them.
Do you still need another designer? Cuz I'd be interested if you want me. I've made some pretty sweet levels considering I've gotten top 10 in the last CC.
Uzendayo wrote:Do you still need another designer? Cuz I'd be interested if you want me. I've made some pretty sweet levels considering I've gotten top 10 in the last CC.
Yes i do. You're hired!
Updated main post. I will update the level list later. 4 levels left.
Uzendayo wrote:Do you still need another designer? Cuz I'd be interested if you want me. I've made some pretty sweet levels considering I've gotten top 10 in the last CC.
Yes i do. You're hired!
Updated main post. I will update the level list later. 4 levels left.
sezixor wrote:That level looks awesome. Amazing mix of SMW graphics. I'm definitely looking forward to playing this.
Sux wrote:Outstanding projetic, you improves so much your design. Great job, I'm looking foward to play this
Thanks for the nice comments! ^3^''
The level list has been updated. Check the main post. Bad news : My CC12 level will NOT be included in this project. Sorry......
I see the video, this level is amazing, I like a lot the atmosphere and the first music.
IMO is odd the camera, it seems than when player jump the background jump too, this is strange for me, but nothing very important
Sux wrote:IMO is odd the camera, it seems than when player jump the background jump too, this is strange for me, but nothing very important
That would be the video, nothing to do with the level itself.
Not a fan of that first sign, though. Really seems to ruin the immersion, not that Mario games have much in the first place, but hey. It isn't really important anyways, I know some people play the levels in the editor (Though IMO that's really weird) but why would they mess with the blocks?
Also "You need to hit the yellow ? switch to appear the platform." is very grammatically incorrect. "You need to hit the yellow ? switch for the platforms to appear." would make more sense.
Anyways, on the actual level itself, I think there are way too many gimmicks, you could have easily made multiple levels focused on those different gimmicks, no reason to have a level focused on skull rafts, propeller blocks, bomb generators AND those bouncy... things.
Well, that's about it for my criticism, except a couple minor nitpicks, one, I don't like the use of the miniature SMW hill BGOs alongside the recoloured SMB3 hill BGOs, and two, I don't like the switch between music from inside and outside, I think you would have been better off just using the outside song for all of the areas.
Also "press up to bouche higher", I think you mean bounce.
Sux wrote:IMO is odd the camera, it seems than when player jump the background jump too, this is strange for me, but nothing very important
That would be the video, nothing to do with the level itself.
Not a fan of that first sign, though. Really seems to ruin the immersion, not that Mario games have much in the first place, but hey. It isn't really important anyways, I know some people play the levels in the editor (Though IMO that's really weird) but why would they mess with the blocks?
because if someone accidentally click a block in SMBX level editor it will look cut.
TheSaturnyoshi wrote:
Also "You need to hit the yellow ? switch to appear the platform." is very grammatically incorrect. "You need to hit the yellow ? switch for the platforms to appear." would make more sense.
this problem was fixed last week.
TheSaturnyoshi wrote:
Anyways, on the actual level itself, I think there are way too many gimmicks, you could have easily made multiple levels focused on those different gimmicks, no reason to have a level focused on skull rafts, propeller blocks, bomb generators AND those bouncy... things.
Please read the level list at the main post (check floor 7) and you will know why i put A LOT of gimmicks in that level.
TheSaturnyoshi wrote:
Well, that's about it for my criticism, except a couple minor nitpicks, one, I don't like the use of the miniature SMW hill BGOs alongside the recoloured SMB3 hill BGOs, and two, I don't like the switch between music from inside and outside, I think you would have been better off just using the outside song for all of the areas.
Also "press up to bouche higher", I think you mean bounce.
- Typo fixed
- The song for outside area doesn't fit with the factory area.
TheSaturnyoshi wrote: I don't like the use of the miniature SMW hill BGOs alongside the recoloured SMB3 hill BGOs
Can you tell me WHY???
is it clashes? not fit? weird? or what?
Harvey36Dice wrote:
because if someone accidentally click a block in SMBX level editor it will look cut.
Once again, I doubt most people would have a good reason to be looking at the editor in the first place, but if they did why does it matter? Why would someone be messing around in the level files? If they did, it doesn't matter if they see some cutoff that wouldn't be seen in game because it's not in game, it's all behind the scenes, what is the purpose to explain to everyone behind the scenes stuff? That would be like if I wrote "By the way, this level uses custom graphics which is how I added giant shyguys" on a sign, doesn't make sense when you look at it that way, now does it?
Harvey36Dice wrote:
Please read the level list at the main post (check floor 7) and you will know why i put A LOT of gimmicks in that level.
Uh, I looked and I still don't understand what the purpose is.
Harvey36Dice wrote:
- The song for outside area doesn't fit with the factory area.
Alright, then I suggest you pick a new one, having such a major, sudden change in music just feels... wrong.
Harvey36Dice wrote:
Can you tell me WHY???
is it clashes? not fit? weird? or what?
While they might both fit in with other SMB3 things, they don't fit together; think of it this way, I want a yellow Koopa in my SMB3 level, so I take a custom, SMB3 styled, Koopa and recolour it yellow, now my level has TWO different Koopa styles, and while they both fit with the rest of the SMB3 stuff, they don't fit together.