Mix World 2 : The Star Seeker (?)

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Alagirez
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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Alagirez » Tue Jan 12, 2016 9:06 pm

sezixor wrote:Nice level list, and cool sky/factory level screen. Keep it up.
Thank you !
Enjl wrote:That screen is incredibly small, I can't see anything.
full image
Suckerman7 GM wrote:It's a nice thing that Mix World 2 is out soon. But I want to ask something. Once the Project is 100% done, will you permit the other guys (including me) to use the graphics in your Project?
Yes i will, because the graphics was not made by me, i'm just recolor them.

Hani
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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Hani » Tue Jan 12, 2016 9:37 pm

I'm really excited for the release since it is almost finished. It looks amazing.. FIGHTING!~

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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Shinbison-Kof » Tue Jan 12, 2016 10:19 pm

This screens are amazing! I love your great recolor and design, the details in the screens are very well done! Great job!

Alagirez
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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Alagirez » Tue Jan 12, 2016 10:43 pm

Catastrophe wrote:I'm really excited for the release since it is almost finished. It looks amazing.. FIGHTING!~
Shinbison-Kof wrote:This screens are amazing! I love your great recolor and design, the details in the screens are very well done! Great job!
Thanks for the nice comments! i appreciate them!^^

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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Emral » Wed Jan 13, 2016 3:37 am

Harvey36Dice wrote:
Enjl wrote:That screen is incredibly small, I can't see anything.
full image
I've visited the image source url before.

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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Black Mamba » Wed Jan 13, 2016 6:08 pm

Do you still need another designer? Cuz I'd be interested if you want me. I've made some pretty sweet levels considering I've gotten top 10 in the last CC.

Alagirez
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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Alagirez » Wed Jan 13, 2016 9:11 pm

Uzendayo wrote:Do you still need another designer? Cuz I'd be interested if you want me. I've made some pretty sweet levels considering I've gotten top 10 in the last CC.
Yes i do. You're hired!
Updated main post. I will update the level list later. 4 levels left.

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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby The Thwomp King » Wed Jan 13, 2016 9:28 pm

Harvey36Dice wrote:
Uzendayo wrote:Do you still need another designer? Cuz I'd be interested if you want me. I've made some pretty sweet levels considering I've gotten top 10 in the last CC.
Yes i do. You're hired!
Updated main post. I will update the level list later. 4 levels left.
Excellent! We're almost there folks!!!

Alagirez
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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Alagirez » Thu Jan 14, 2016 6:04 am

This level was made by The Thwomp King
Revamped by me
Spoiler: show
Image
opinions?

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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby The Thwomp King » Thu Jan 14, 2016 10:10 am

Harvey36Dice wrote:This level was made by The Thwomp King
Revamped by me
Spoiler: show
Image
opinions?
Nice touch! I like it!

Alagirez
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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Alagirez » Tue Jan 19, 2016 10:38 pm

http://postimg.org/image/o0z489dtj/full/
^ Full image link ^
What do you think?
Main post has been updated :
- Updated level list
- 3 levels left hypehypehype

sezixor
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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby sezixor » Tue Jan 19, 2016 10:56 pm

That level looks awesome. Amazing mix of SMW graphics. I'm definitely looking forward to playing this.

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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Sux » Wed Jan 20, 2016 10:34 am

Outstanding projetic, you improves so much your design. Great job, I'm looking foward to play this

Alagirez
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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby Alagirez » Wed Jan 20, 2016 7:47 pm

sezixor wrote:That level looks awesome. Amazing mix of SMW graphics. I'm definitely looking forward to playing this.
Sux wrote:Outstanding projetic, you improves so much your design. Great job, I'm looking foward to play this
Thanks for the nice comments! ^3^''
The level list has been updated. Check the main post.
Bad news : My CC12 level will NOT be included in this project. Sorry......

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Re: Mix World 2 : The Star Seeker (Level list + a screenshot)

Postby HenryRichard » Sat Jan 23, 2016 8:52 pm

That's some really weird grass in the lower right.
Other then that, the level looks a bit odd but really fun to play!

Alagirez
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Re: Mix World 2 : The Star Seeker (Video Added)

Postby Alagirez » Sat Jan 23, 2016 10:21 pm

HenryRichard wrote:
That's some really weird grass in the lower right.
Other then that, the level looks a bit odd but really fun to play!
Thank you!
Boiler Blizzard Peaks (Thanks Cedrik for this!)

Sux
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Re: Mix World 2 : The Star Seeker (Video Added)

Postby Sux » Mon Jan 25, 2016 12:40 pm

I see the video, this level is amazing, I like a lot the atmosphere and the first music.
IMO is odd the camera, it seems than when player jump the background jump too, this is strange for me, but nothing very important

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Re: Mix World 2 : The Star Seeker (Video Added)

Postby TheSaturnyoshi » Mon Jan 25, 2016 7:20 pm

Sux wrote:IMO is odd the camera, it seems than when player jump the background jump too, this is strange for me, but nothing very important
That would be the video, nothing to do with the level itself.

Not a fan of that first sign, though. Really seems to ruin the immersion, not that Mario games have much in the first place, but hey. It isn't really important anyways, I know some people play the levels in the editor (Though IMO that's really weird) but why would they mess with the blocks?

Also "You need to hit the yellow ? switch to appear the platform." is very grammatically incorrect. "You need to hit the yellow ? switch for the platforms to appear." would make more sense.

Anyways, on the actual level itself, I think there are way too many gimmicks, you could have easily made multiple levels focused on those different gimmicks, no reason to have a level focused on skull rafts, propeller blocks, bomb generators AND those bouncy... things.

Well, that's about it for my criticism, except a couple minor nitpicks, one, I don't like the use of the miniature SMW hill BGOs alongside the recoloured SMB3 hill BGOs, and two, I don't like the switch between music from inside and outside, I think you would have been better off just using the outside song for all of the areas.

Also "press up to bouche higher", I think you mean bounce.

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Re: Mix World 2 : The Star Seeker (Video Added)

Postby Alagirez » Mon Jan 25, 2016 7:43 pm

TheSaturnyoshi wrote:
Sux wrote:IMO is odd the camera, it seems than when player jump the background jump too, this is strange for me, but nothing very important
That would be the video, nothing to do with the level itself.

Not a fan of that first sign, though. Really seems to ruin the immersion, not that Mario games have much in the first place, but hey. It isn't really important anyways, I know some people play the levels in the editor (Though IMO that's really weird) but why would they mess with the blocks?
because if someone accidentally click a block in SMBX level editor it will look cut.
TheSaturnyoshi wrote: Also "You need to hit the yellow ? switch to appear the platform." is very grammatically incorrect. "You need to hit the yellow ? switch for the platforms to appear." would make more sense.
this problem was fixed last week.
TheSaturnyoshi wrote: Anyways, on the actual level itself, I think there are way too many gimmicks, you could have easily made multiple levels focused on those different gimmicks, no reason to have a level focused on skull rafts, propeller blocks, bomb generators AND those bouncy... things.
Please read the level list at the main post (check floor 7) and you will know why i put A LOT of gimmicks in that level.
TheSaturnyoshi wrote: Well, that's about it for my criticism, except a couple minor nitpicks, one, I don't like the use of the miniature SMW hill BGOs alongside the recoloured SMB3 hill BGOs, and two, I don't like the switch between music from inside and outside, I think you would have been better off just using the outside song for all of the areas.

Also "press up to bouche higher", I think you mean bounce.
- Typo fixed
- The song for outside area doesn't fit with the factory area.
TheSaturnyoshi wrote: I don't like the use of the miniature SMW hill BGOs alongside the recoloured SMB3 hill BGOs
Can you tell me WHY???
is it clashes? not fit? weird? or what?

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Re: Mix World 2 : The Star Seeker (Video Added)

Postby TheSaturnyoshi » Mon Jan 25, 2016 8:12 pm

Okay
Harvey36Dice wrote: because if someone accidentally click a block in SMBX level editor it will look cut.
Once again, I doubt most people would have a good reason to be looking at the editor in the first place, but if they did why does it matter? Why would someone be messing around in the level files? If they did, it doesn't matter if they see some cutoff that wouldn't be seen in game because it's not in game, it's all behind the scenes, what is the purpose to explain to everyone behind the scenes stuff? That would be like if I wrote "By the way, this level uses custom graphics which is how I added giant shyguys" on a sign, doesn't make sense when you look at it that way, now does it?
Harvey36Dice wrote: Please read the level list at the main post (check floor 7) and you will know why i put A LOT of gimmicks in that level.
Uh, I looked and I still don't understand what the purpose is.
Harvey36Dice wrote: - The song for outside area doesn't fit with the factory area.
Alright, then I suggest you pick a new one, having such a major, sudden change in music just feels... wrong.
Harvey36Dice wrote: Can you tell me WHY???
is it clashes? not fit? weird? or what?
While they might both fit in with other SMB3 things, they don't fit together; think of it this way, I want a yellow Koopa in my SMB3 level, so I take a custom, SMB3 styled, Koopa and recolour it yellow, now my level has TWO different Koopa styles, and while they both fit with the rest of the SMB3 stuff, they don't fit together.


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