Mushroom Kingdom Apocalypse REVIVED!!!!!

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PROX
Van De Graf
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Mon Jul 27, 2015 12:42 pm

witchking666 wrote:I dont know if its just me or if other people experience this aswell but to me, the first world looks rather weird
It looks a little bit to cubic in my opinion (especialy when you compare it to the other awesome maps) but other then that,

JEZUS this looks cool
Just take a look at that dark castle (so kewl)
I will definatly play this when it's out.

G freaking G so far dood
lol yeah I wasn't a big fan of W1 either

PROX
Van De Graf
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Sat Aug 22, 2015 2:01 pm

Just added another level:
Spoiler: show
Image

TheKingOfBoos
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Re: Mushroom Kingdom Apocalypse

Postby TheKingOfBoos » Sat Aug 22, 2015 2:13 pm

PROX wrote:Just added another level:
Spoiler: show
Image
Woah woah WOAH! Where did you get the spike thrower thingie? Is that custom?

PROX
Van De Graf
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Sat Aug 22, 2015 2:15 pm

TheKingOfBoos wrote:
PROX wrote:Just added another level:
Spoiler: show
Image
Woah woah WOAH! Where did you get the spike thrower thingie? Is that custom?
it's a custom made by chad, but I restyled it to SMB3 (it used to clash horribly)

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Re: Mushroom Kingdom Apocalypse

Postby nathcreep » Sun Aug 23, 2015 9:54 am

me too i'm working on an episode that will be called the apocalypse! what a coincidence!

ShadowStarX
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Re: Mushroom Kingdom Apocalypse

Postby ShadowStarX » Sun Aug 23, 2015 10:45 am

After I looked at the screenshots, I had to say they looked really nice. I like the design, the atmosphere seems p. good and the world map is p. nice to look at too. Keep up the good work.
nathcreep wrote:me too i'm working on an episode that will be called the apocalypse! what a coincidence!
Please be more constructive and also make posts that are related to the project. If you have a project, just make a thread that follows the rules of the projects forum. (if you want people to see it)

HealthyMario
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Re: Mushroom Kingdom Apocalypse

Postby HealthyMario » Sun Aug 23, 2015 1:39 pm

PROX wrote:Just added another level:
Spoiler: show
Image
Cool! Are those yellow pokeys with spikes on them made by you?

PROX
Van De Graf
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Sun Aug 23, 2015 3:06 pm

HealthyMario wrote:
PROX wrote:Just added another level:
Spoiler: show
Image
Cool! Are those yellow pokeys with spikes on them made by you?
Yeah I made those.

Yoshi678
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Re: Mushroom Kingdom Apocalypse

Postby Yoshi678 » Mon Aug 24, 2015 8:25 pm

Must say it LOOKS fantastic, but looks aren't everything, hopefully it plays amazingly too! (I can't make world maps for shit... >.<;)

YellowMe
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Re: Mushroom Kingdom Apocalypse

Postby YellowMe » Thu Aug 27, 2015 7:54 pm

The third screenshot (level in world 8 im guessing), everything is the same color. It looks fine like a screenshot but I'm afraid that when playing it, you can't anything apart from each other. Am I the only one who has a problem with this? But as long as you can tell things apart I guess it's fine.

PROX
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Fri Aug 28, 2015 1:27 am

YellowMe wrote:The third screenshot (level in world 8 im guessing), everything is the same color. It looks fine like a screenshot but I'm afraid that when playing it, you can't anything apart from each other. Am I the only one who has a problem with this? But as long as you can tell things apart I guess it's fine.
you shouldn't have that problem when playing the level.

YellowMe
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Re: Mushroom Kingdom Apocalypse

Postby YellowMe » Fri Aug 28, 2015 6:22 am

PROX wrote:
YellowMe wrote:The third screenshot (level in world 8 im guessing), everything is the same color. It looks fine like a screenshot but I'm afraid that when playing it, you can't anything apart from each other. Am I the only one who has a problem with this? But as long as you can tell things apart I guess it's fine.
you shouldn't have that problem when playing the level.
Oh okay then I was a little worried there. I always jump to conclusions. But you should still be careful with that. Make things more colourful rather than the same colour.

PROX
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Fri Aug 28, 2015 11:15 am

that tileset was a recolor I did years ago so yeah I was kinda new to everything back then

CraftedPbody
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Re: Mushroom Kingdom Apocalypse

Postby CraftedPbody » Sun Aug 30, 2015 12:10 am

This looks very fun. I look forward to it.

reghrhre
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Re: Mushroom Kingdom Apocalypse

Postby reghrhre » Sun Aug 30, 2015 5:25 am

PROX wrote:Levels (not very many at the moment):
Spoiler: show
ImageImage
Image
Image
Image
Image
Good stuff

PROX
Van De Graf
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Sat Sep 26, 2015 1:40 am

The first level of my episode is done. I'll try to get world 1 done and release a demo when it is done.
Spoiler: show
Image
Also revamped my Bowser's Castle level with my graphics.
Spoiler: show
Image

PROX
Van De Graf
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Fri Oct 16, 2015 2:26 am

level 1-2 Dark Damp Depths has just been added. It utilizes a water dripping effect that Darkonius also used in his own episode. I kind of built the tileset around the usage of that specific effect.
Spoiler: show
Image
Image
Image

Sednaiur
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Re: Mushroom Kingdom Apocalypse (1-2 added)

Postby Sednaiur » Sat Oct 17, 2015 9:59 am

Heh heh - now I get what you mean by "getting new inspiration". ^^
It is actually interesting, that you make somewhat a "delight"-version of some of my tilesets, which is not a bad thing.
I feel kind of honoured to see people doing that, and I would have never thought about that happening. :-P

The level itself looks nice and interesting by itself, and I especially like such themes, like a partly submerged mine of some sorts. It pretty much reminds me onto my level "Underground Caverns", which is also 1-2 in my project. A theme like this can have many variations in terms of level-design, and your level seems to also scroll up and down too, which is more than my level does.

The Goomba onto the first screen (located onto the bottom-middle) looks nice - he seems to be in a very bad mood about something. ^^


Please work further onto your project - I am sure it will become a very good and pleasant to play-one ;-)

PROX
Van De Graf
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Re: Mushroom Kingdom Apocalypse (1-2 added)

Postby PROX » Sat Oct 17, 2015 2:12 pm

Sednaiur wrote:Heh heh - now I get what you mean by "getting new inspiration". ^^
It is actually interesting, that you make somewhat a "delight"-version of some of my tilesets, which is not a bad thing.
I feel kind of honoured to see people doing that, and I would have never thought about that happening. :-P

The level itself looks nice and interesting by itself, and I especially like such themes, like a partly submerged mine of some sorts. It pretty much reminds me onto my level "Underground Caverns", which is also 1-2 in my project. A theme like this can have many variations in terms of level-design, and your level seems to also scroll up and down too, which is more than my level does.

The Goomba onto the first screen (located onto the bottom-middle) looks nice - he seems to be in a very bad mood about something. ^^


Please work further onto your project - I am sure it will become a very good and pleasant to play-one ;-)
thx and yeah lol. For this particular level, I used some inspiration, but I tried to keep things original at the same time. Like I said in your episode, it's pretty hard to come up with something original since a whole bunch of other people have already made it. I think the most original thing I've done in this particular episode was make the cheese land tileset. Granted there were others that attempted to make it before I did, but those versions needed a lot of improvement due to the color scheme and the shading. Anyway, I'm glad you like it so far.

Fawful265
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Re: Mushroom Kingdom Apocalypse (1-2 added)

Postby Fawful265 » Tue Oct 20, 2015 12:20 pm

THAT'S VERY AWESOME AND CREATIVE!!!! I'am very hope what tou don't locked this episode :|


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