Mushroom Kingdom Apocalypse REVIVED!!!!!

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PROX
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Mushroom Kingdom Apocalypse REVIVED!!!!!

Postby PROX » Tue Jul 07, 2015 3:11 am

Turns out I didn't lose as much as I thought I did. This project has been revived. I'll be sure to post more info regarding changes in my project. I'll post new screens and whatnot when things are ready.
Last edited by PROX on Fri Apr 22, 2016 5:07 pm, edited 12 times in total.

bossedit8
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Re: Mushroom Kingdom Apocalypse

Postby bossedit8 » Tue Jul 07, 2015 5:19 am

Heya! This project looks amazing so far and I really love how your world map has been structured. For sure I'll look forward to this project as a whole so I wish you good luck on that.

Erik
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Re: Mushroom Kingdom Apocalypse

Postby Erik » Tue Jul 07, 2015 9:26 am

This looks very great!, I'm definately going to play this when it's out. Keep up the good work!

MECHDRAGON777
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Re: Mushroom Kingdom Apocalypse

Postby MECHDRAGON777 » Tue Jul 07, 2015 3:12 pm

The world seven part of the Lava world is not completely in the Screenshot by the way! ^_^

PROX
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Tue Jul 07, 2015 3:25 pm

MECHDRAGON777 wrote:The world seven part of the Lava world is not completely in the Screenshot by the way! ^_^
yeah I did that on purpose

Gameinsky
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Re: Mushroom Kingdom Apocalypse

Postby Gameinsky » Tue Jul 07, 2015 6:56 pm

looking great, I hope you don't lose interest before it's done :P

PopYoshi
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Re: Mushroom Kingdom Apocalypse

Postby PopYoshi » Tue Jul 07, 2015 8:34 pm

Wow looks amazing, it shows that you really want to make this episode (sorry for my bad english)

Superiorstar
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Re: Mushroom Kingdom Apocalypse

Postby Superiorstar » Wed Jul 08, 2015 2:53 am

The levels looks kind of cluttered, don't you think?

Suckerman7 GM
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Re: Mushroom Kingdom Apocalypse

Postby Suckerman7 GM » Wed Jul 08, 2015 7:18 am

Hey PROX, I saw there are some blank spaces for beta-testing. I want to be a beta-tester too. If you'll complete some parts of the game, can you PM me and send the demo? But if you won't accept, I've just asked.

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Re: Mushroom Kingdom Apocalypse

Postby RudeGuy » Wed Jul 08, 2015 8:55 am

There seem to be little NPC variety in some screens. Otherwise it's quite good.

PROX
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Wed Jul 08, 2015 10:50 am

RudeGuy07 wrote:There seem to be little NPC variety in some screens. Otherwise it's quite good.
Well I am only showing portions of the level. Trust me, there's a lot of npc variety.
Suckerman7 GM wrote:Hey PROX, I saw there are some blank spaces for beta-testing. I want to be a beta-tester too. If you'll complete some parts of the game, can you PM me and send the demo? But if you won't accept, I've just asked.
Once the episode is ready for that then yes.

MECHDRAGON777
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Re: Mushroom Kingdom Apocalypse

Postby MECHDRAGON777 » Wed Jul 08, 2015 12:03 pm

PROX wrote:
MECHDRAGON777 wrote:The world seven part of the Lava world is not completely in the Screenshot by the way! ^_^
yeah I did that on purpose
I assume you did the same thing to the bottom of world six as well? Why would you cut part of the world path out on purpose anyway?

PROX
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Wed Jul 08, 2015 1:03 pm

MECHDRAGON777 wrote:
PROX wrote:
MECHDRAGON777 wrote:The world seven part of the Lava world is not completely in the Screenshot by the way! ^_^
yeah I did that on purpose
I assume you did the same thing to the bottom of world six as well? Why would you cut part of the world path out on purpose anyway?
Because of the size of the world. If I zoomed out too much, it would look too pixelated.

MECHDRAGON777
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Re: Mushroom Kingdom Apocalypse

Postby MECHDRAGON777 » Wed Jul 08, 2015 1:10 pm

PROX wrote:
MECHDRAGON777 wrote:
PROX wrote: yeah I did that on purpose
I assume you did the same thing to the bottom of world six as well? Why would you cut part of the world path out on purpose anyway?
Because of the size of the world. If I zoomed out too much, it would look too pixelated.
You do know you can resize the area you get the image of, right? How do you think I got an image as big as the ine for my project (before the merge)

PROX
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Sun Jul 12, 2015 2:20 am

MECHDRAGON777 wrote: You do know you can resize the area you get the image of, right? How do you think I got an image as big as the ine for my project (before the merge)
I know you can, I just don't know how. I just know how to take simple screenshots.

drmario1
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Re: Mushroom Kingdom Apocalypse

Postby drmario1 » Sun Jul 12, 2015 7:51 am

How can i support this i would love to support this

glitch4
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Re: Mushroom Kingdom Apocalypse

Postby glitch4 » Sun Jul 12, 2015 8:09 am

drmario1 wrote:How can i support this i would love to support this
Just put a link in your signature and say that you support it.

drmario1
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Re: Mushroom Kingdom Apocalypse

Postby drmario1 » Sun Jul 12, 2015 8:12 am

thanks!

PROX
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Re: Mushroom Kingdom Apocalypse

Postby PROX » Sun Jul 12, 2015 12:06 pm

I still have to make a banner for this as well

Witchking666
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Re: Mushroom Kingdom Apocalypse

Postby Witchking666 » Mon Jul 27, 2015 7:10 am

I dont know if its just me or if other people experience this aswell but to me, the first world looks rather weird
It looks a little bit to cubic in my opinion (especialy when you compare it to the other awesome maps) but other then that,

JEZUS this looks cool
Just take a look at that dark castle (so kewl)
I will definatly play this when it's out.

G freaking G so far dood


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