Postby ShadowStarX » Fri Aug 21, 2015 4:57 am
Galacta Knight's Revenge
Design & Gameplay: 2/10 (counts 70%)
This level wasn't enjoyable at all, it was really unfun and it doesn't have replay value because of it. It's long, it doesn't have a checkpoint and the fight also takes really long. The difficulty curve is also p. bad and the powerup vs. enemy ratio is unfair too. The general placements were bad in the level, and the npc variety is way too wide. I died multiple times because some unpredictable things. The level also lacks of coins. I don't have anything else to say, the level is just bad designed.
Atmosphere & Visuals: 2/10 (counts 30%)
Luckily, the level doesn't have cutoffs at least not major ones.
The music is A BIT unfitting at SOME parts.
However, there is a high amount of graphical flaws. There is lots of clash in the level for my eyes. SMW enemies in a SMB3 tank level isn't a good idea. The level also lacks of BGOs, you should've place some. The podoboos are also really out of place if they come out of pipes, they only make sense in lava. (or oil/toxic/liquid nitrogene if the podoboo is recolored too) Overall, the atmospheric feeling was bad in the level.
Score: 2/10
For a first/early made level, it's average, lots of people started as a bad designer. If you're going to fix your flaws in your level design, you're going to be much better.
But because of the score, this level is moved to the 'Trash Can'